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#OnePlusNordCE5📷 - the smooth operator even when the heat is on, with 120 FPS gaming in CODM and BGMI, and a massive 7041mm² cooling chamber. #UpYourGame📷 #WinnerWinner

17,257 görüntüleme • 1 yıl önce •via X (Twitter)

9 Yorum

Tom Smith profil fotoğrafı
Tom Smith1 yıl önce

Remember when One+ was that company that sold a flagship for $300 and that was what people were excited for?

Paramdeep Sidhu profil fotoğrafı
Paramdeep Sidhu1 yıl önce

Wow

Madhu Singh profil fotoğrafı
Madhu Singh1 yıl önce

Amazing

D.karthik profil fotoğrafı
D.karthik1 yıl önce

Amazing #OnePlusNordCE5   #UpYourGame    #WinnerWinner

Sajesh Yadav profil fotoğrafı
Sajesh Yadav1 yıl önce

Super

Mozi profil fotoğrafı
Mozi1 yıl önce

Smooth

Jaswinder Singh profil fotoğrafı
Jaswinder Singh1 yıl önce

Awesome

Fernando Ribeiro 🇵🇹 🇪🇺 🇺🇦 profil fotoğrafı
Fernando Ribeiro 🇵🇹 🇪🇺 🇺🇦1 yıl önce

Oh nice , gaming in the classroom.

Amandeep Sidhu profil fotoğrafı
Amandeep Sidhu1 yıl önce

Superb

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In my previous post about the #Nioh3 demo, I mentioned that when the game isn’t consistently holding 60 FPS or 120 FPS, several issues can show up. Here’s a clearer breakdown of what's going on. The main reason is that the game speed and physics are tied to the frame rate. When you enable the 120 FPS cap, the engine start overreacting and pushes CPU usage very high, even if the game is still running at around 60 FPS (as shown in the first example). In the second clip, you can see the uneven, jittery camera movement I mentioned before. Notice how much smoother 60 FPS and 120 FPS look compared to the unlocked side. Also, camera movement at 60 FPS is slightly faster than at 120 FPS. In the third clip, player movement is slower when the frame rate is unlocked. This doesn’t happen all the time, but it shows up often enough to be noticeable. Because of how the Katana Engine behaves, the game is clearly designed around 60 FPS. Running at 120 FPS is possible, but it’s only recommended if your system can maintain that target almost all the time, which isn’t easy to achieve. There’s also an alternative workaround where you select the 60 (locked) option and enable Frame Generation (DLSS or FSR 3), as shown in the last clip. The downside is that DLSS Frame Generation tends to show the same stuttery look as when the frame rate isn’t holding a fixed target, likely due to Reflex keeping the frame rate slightly below target. FSR Frame Generation, on the other hand, looks much smoother and works better here.

BenchmarKing

17,820 görüntüleme • 6 ay önce