Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Only 1 day until Zenless Zone Zero Anniversary Version 2.0 "Where Clouds Embrace the Dawn" goes live! "Motion and stillness; Clarity and impurity!" #zzzero #zenlesszonezero #NextstopWaifei #Yixuan

151,554 görüntüleme • 1 yıl önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

Created this by using a movement sheet as a reference image to animate the dance using Seedance 2.0 + ChatGPT image 2.0 on Yapper GPT Image 2.0 Prompt: Dance Sequence Instruction Sheet [VISUAL STYLE] A composition featuring a highly detailed 3D-rendered female dancer. Designed like a professional choreography guide with a technical, diagram-inspired layout. Clean white background, soft studio lighting, and strong contrast to highlight body movement and posture. [GRID LAYOUT] Structured 4×4 panel grid (16 frames total), evenly spaced with thin black divider lines. Each panel is identical in size and clearly numbered from 1 to 16 to show a continuous dance progression. [CHARACTER] Use image1 as the base character. The same female dancer appears consistently across all panels with accurate likeness and proportions. [WARDROBE] The dancer wears a stylish, performance-ready outfit: a well-fitted top paired with a short, flowy skirt. The look should feel modern and visually appealing while still practical for dance movement. Fabric should subtly respond to motion (slight flow and folds), even in grayscale. [PANEL STRUCTURE – EACH FRAME] Top-left: Step number + short dance move title (e.g., “Step 5 – Spin Transition”) Center: Full-body pose capturing a precise moment in the choreography Bottom-left: 3–4 lines of concise instruction describing the move Overlay: Motion arrows and directional guides illustrating how the dancer transitions [MOTION INDICATORS] Incorporate curved arrows for fluid motion, straight arrows for directional steps, and circular indicators for spins or turns. Emphasize rhythm, weight shifts, and body isolation. [RENDER QUALITY] High-detail sculpted 3D style with smooth grayscale shading, subtle shadows, and clean linework. Maintain a polished, concept-art level finish with clarity in every pose. [RESTRICTIONS] No color, no background scenery, no extra characters, no visual clutter, only the dancer and instructional elements.

Johnn

54,913 görüntüleme • 4 ay önce

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

85,768 görüntüleme • 1 ay önce

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

116,680 görüntüleme • 8 gün önce