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Open-source video generation is now faster than playback without compromising quality. Introducing Video Delta Net (VDN): hybrid attention for live text-to-video with near-lossless quality. VDN accelerates Minimax-H3 by 75 - 90 x, generating 14 seconds of 768p video in 11 seconds on 8× NVIDIA B200 GPUs. Checkpoints + training/inference...

443,897 次观看 • 2 个月前 •via X (Twitter)

48 条评论

Haocheng Xi 的头像
Haocheng Xi2 个月前

(2/6) Why hybrid attention? Softmax attention accounts for >85% of MiniMax H3’s runtime. But replacing it entirely with linear attention can sacrifice fine details and long-range consistency. VDN keeps local Softmax for nearby frames and uses our Video Delta Attention for distant context.

Haocheng Xi 的头像
Haocheng Xi2 个月前

(3/6) Video Delta Attention (VDA) makes the delta rule video-native. Unlike LLMs, which update memory token by token, VDA lets all spatial tokens within a frame jointly solve for a single state update—capturing their correlations while remaining stable.

Haocheng Xi 的头像
Haocheng Xi2 个月前

(4/6) To adapt pretrained H3 without destroying what already works, we use: - Layer-wise linear-attention alignment - End-to-end branch adaptation - LoRA co-adaptation We then add DMD2 distillation for 8-step generation. Most of the pretrained backbone remains frozen.

Haocheng Xi 的头像
Haocheng Xi2 个月前

(5/6) With dedicated kernels, VDN-H3 reduces per-layer latency by 2.95× on H200 and 2.65× on B200. We also design branch-specialized Ulysses sequence parallelism. Combined with 8-step distillation, VDN-H3 generates 14.3s of 768p video in 11.23s on 8×B200 GPUs.

Haocheng Xi 的头像
Haocheng Xi2 个月前

(6/6) VDN-H3 is only the beginning. We’re excited to explore hybrid attention for longer, faster, and truly live video generation. Code: Weight: Blog: Amazing team effort—full credits in the blog. @YimingXie4 @zhaohexu2001 @YiwenZhangYZ @ Michael Liu @KurtKeutzer @xiuyu_l @LvZhaoyang @Chenfeng_X @HavenFeng

Haocheng Xi 的头像
Haocheng Xi2 个月前

Clarification: 75× and 90× are compared against the single-GPU generation, which incorporates techniques including attention optimization, quantization, distributed inference, and few-step distillation. Under the 8-GPU generation setting, our method still leads to 10.7× and 13.5× speedup on B200 and H200, respectively.

Stephane 的头像
Stephane2 个月前

That’s great … but. Come on. That’s not impressive. 8 B200? Tell me faster than real time on a single RTX5090 then I will be impressed

Haoyi Zhu 的头像
Haoyi Zhu2 个月前

Interesting work! The core VDA update seems mathematically equivalent to the implicit frame-level delta update I derived in an earlier blog post of video-delta-rule: Am I missing any key differences?

Chenyang Wang 的头像
Chenyang Wang2 个月前

Amazing!

Haocheng Xi 的头像
Haocheng Xi2 个月前

🚀🚀🚀

Lillian Ma 的头像
Lillian Ma2 个月前

@naval impressive work, congrats on the launch!

Haocheng Xi 的头像
Haocheng Xi2 个月前

@naval 🚀🚀

TslaMan 的头像
TslaMan2 个月前

Who the fuck cares it requires a farm of data enter gpus

Eth 的头像
Eth2 个月前

Thanks for your work Hao, have you guys tried to quant it down to fit it in consumer grade GPUs and see how does it score vs FastH3?

Torab 的头像
Torab2 个月前

@naval @yellingfore

Jiani Wang 的头像
Jiani Wang2 个月前

Amazing work!

Haocheng Xi 的头像
Haocheng Xi2 个月前

🚀🚀🚀

Légionnaire 的头像
Légionnaire2 个月前

Anyone have eight B200s you want to lend me to try this out?

Yixin Dong 的头像
Yixin Dong2 个月前

Congrats Haocheng!

Haocheng Xi 的头像
Haocheng Xi2 个月前

🚀🚀🚀

Yiwen Zhang 的头像
Yiwen Zhang2 个月前

Fancy!

Lantao Yu 的头像
Lantao Yu2 个月前

Amazing work!

Yao Z Leo 的头像
Yao Z Leo2 个月前

Now let’s try that on a 5090

Xiaoteng Liu 的头像
Xiaoteng Liu2 个月前

Amazing

Haocheng Xi 的头像
Haocheng Xi2 个月前

🚀🚀🚀

Haotian Ye 的头像
Haotian Ye2 个月前

Amazing!

Haocheng Xi 的头像
Haocheng Xi2 个月前

🚀🚀🚀

D(AI)vid 的头像
D(AI)vid2 个月前

Ref model capabilities with this?

Kevin Rajan 的头像
Kevin Rajan2 个月前

sheesh congrats this is crazy work

winter.ice 的头像
winter.ice2 个月前

Can these improvements be applied to local video generation ?

Grace Blackwell 的头像
Grace Blackwell2 个月前

For a moment I thought this might affect me in some positive way.

Zaid Waseem 的头像
Zaid Waseem2 个月前

How do I try this on Mac

shreeyut maheshwari 的头像
shreeyut maheshwari2 个月前

Awesome work!

Haodong Wen 的头像
Haodong Wen2 个月前

Congrats!

Haocheng Xi 的头像
Haocheng Xi2 个月前

🚀🚀🚀

Jamil 的头像
Jamil2 个月前

14 seconds of 768p in 11 seconds flips the bottleneck. you're waiting on the prompt loop, not the render. local softmax for nearby frames is why they didn't just ship pure linear and call the 90x done.

AI Mastery Guide 的头像
AI Mastery Guide2 个月前

75-90x is insane speedup

Dreamsandcode 的头像
Dreamsandcode2 个月前

Faster than playback is a weird sentence until you see the numbers.

Zichen Wang 的头像
Zichen Wang2 个月前

Amazing!

Haocheng Xi 的头像
Haocheng Xi2 个月前

🚀🚀🚀

Hexu Zhao 的头像
Hexu Zhao2 个月前

Amazing!

Haocheng Xi 的头像
Haocheng Xi2 个月前

🚀🚀🚀

Oliver Wang 的头像
Oliver Wang2 个月前

super cool!

CypherMonkey🐒 的头像
CypherMonkey🐒2 个月前

@naval 👏👏

GifCo 的头像
GifCo2 个月前

Without compromising quality. Then proceededs to say it's lossless.

𝑨𝒇𝒓𝒊𝒏 的头像
𝑨𝒇𝒓𝒊𝒏2 个月前

75-90x acceleration is wild for video generation.

TheSeanLavery 的头像
TheSeanLavery2 个月前

Benchmark on 3090?

Omar Ramadan 的头像
Omar Ramadan2 个月前

I made linear attention work, actually.

相关视频

🚀 Sol-H3: MiniMax (official) H3 Video Generation Faster Than Playback 🤩 Five seconds of world. 1.653 seconds to infer. We’re releasing Sol-H3, our fastest end-to-end MiniMax-H3 inference stack yet. On one 8× NVIDIA B300 Blackwell system, it generates five seconds of 1344×768 video with stereo audio in 1.653 seconds. Across 1×, 4×, and 8× B300, Sol-H3 reaches up to a 15.54× speedup versus Base H3. Compared with 50-step Base H3 Dense on the same 8× B300 system, the four-step Sol-H3 profile delivers: • 5s: 18.250s → 1.653s (11.04×) • 10s: 50.660s → 3.732s (13.57×) • 15s: 99.513s → 6.612s (15.05×) Sol-H3 also scales across GPU counts: • 4× B300: 2.918s / 6.993s / 12.542s for 5s / 10s / 15s (12.11–15.54×) • 1× B300: 13.745s / 37.813s / 52.260s for 5s / 10s / 15s (9.45–14.29×) All figures are medians of three measured runs after one warmup at 1344×768 and 24 FPS with stereo audio. Base H3 uses 50 scheduler points (49 DiT forwards); Sol-H3 uses four DiT forwards, so this is a full-profile comparison—not an attention-only runtime change. Sol-H3 uses Dense attention on 1× B300 and SOL with INT8 QKV / FP8 output transport on 4× / 8×. Timing includes text encoding, DiT denoising, and video/audio VAE decoding; model loading, compilation warmup, and final MP4 encoding are excluded. Sol-H3 brings Sol-Engine × Sol-Attn into one full-stack runtime: • dynamic sparse attention with no retraining • fused norm, RoPE, MLP, and sparse-attention setup • fused INT8 QKV / FP8 output communication across 8 GPUs • parallel, batched VAE decoding • precomputed AdaLN caching Inside the stack: • sparse-attention setup: 1.206 → 0.285 ms (−76.4%) • VAE decode: 7.55 → 0.602 s • ~24 GB memory freed per GPU Any MiniMax-H3 few-step LoRA can plug into the same engine, and the code is deployment-friendly under Apache 2.0. For us, the bigger milestone is crossing from “fast generation” into “faster than playback.” That opens the path toward continuous 24 FPS generation and truly interactive video systems. We’re excited to partner with reactor to release Sol-H3 and make it available as an API day-0. Try it now on Reactor: 🔗 Amazing team effort—full credits in the blog. LoveSy Junsong_Chen Yitong Li Haopeng Li Haocheng Xi Song Han

Enze Xie

209,411 次观看 • 1 个月前