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Opus 4.7 cs GPT 5.4 “make a flappy bird clone” I’ve been running this test for a few models now and this test was the hardest to objectively say who did better. Opus grabbed another version game assets compared to GPT 5.4, - GPT 5.4 however, grabbed the correct...

423,821 次观看 • 3 个月前 •via X (Twitter)

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GPT-5.6 vs GPT-5.5 on my custom spaceship prompt. I gave both models the exact same custom prompt. This is also the same prompt I previously gave to Fable 5. For context, GPT-5.6 Pro worked for 87 minutes, while GPT-5.5 Extra High worked for 34 minutes and 42 seconds. As I’ve said before, based on great authority GPT-5.6 will be an incremental/soldi improvement over GPT-5.5, not a “Fable killer.” My rough expectation has been that it would trade blows with Fable 5 on some benchmarks, maybe win around half depending on the category, but not clearly surpass it overall. And again fable five will have bigger model smell, but this was expected. After testing this coding output, that view feels pretty accurate. GPT-5.6 is clearly better than GPT-5.5 in several visual areas. The lighting, shading, chairs, object details, and exterior of the spaceship looked noticeably stronger. The scene was also easier to test. I do want to give GPT-5.5 credit though. It built out the rooms much much better and the planets looked better than GPT-5.6’s. It was also interesting that both GPT-5.5 and GPT-5.6 produced better-looking planets than Fable 5 in this specific test. The downside with GPT-5.5 was stability. The game was much glitchier and harder to test compared to GPT-5.6. But when it comes to the core of the demo, which is the spaceship itself, Fable 5 still beat both models pretty comfortably. GPT-5.6 is impressive, but from this test, it looks exactly like what I expected which was a meaningful incremental improvement over GPT-5.5, at least for indie game demos, but not something that replaces Fable 5. In collaboration with Chetaslua

Chris

249,713 次观看 • 1 个月前

👀 I used OpenAI's Code Interpreter to make Flappy Bird 🐦in 7 minutes: Code Interpreter/GPT-4 for code generation. Pre-existing or AI-generated assets for graphics. --- Here's how to make the game in only 6 steps: (1): Enter the following prompt: "write p5.js code for Flappy Bird where you control a yellow bird continuously flying between a series of green pipes. The bird flaps every time you left click the mouse. If the bird falls to the ground or hits a pipe, you lose. This game goes on infinitely until you lose and you get points the further you go". (2): Use generative AI or existing game assets and spirits. I searched "flappy bird assets" on Google and used the first link, a GitHub repo with pngs from the original Flappy Bird. (3): Use this prompt to link assets to the code: "Please generate the entire file again based on the fact I'm using a unique background, spirits for the bird, and pipes. Here is the list of assets I'm using: [list of file names]." Code Interpreter should modify the code accordingly to include the list of file names. (4) Make an account OpenProcessing -> create a sketch -> paste in the code generated by Code Interpreter -> upload in-game assets from step (2). (5) (Optional) Ask ChatGPT to make changes to improve the in-game experience e.g., adding a high score, restarting the game when the bird dies, etc. Copy the new code into your OpenProcessing sketch and reload the game. (6) If something doesn't work, ask GPT4 to fix it. Copy and paste the error message and ask it to regenerate the code. --- Bonus Tips: - Iteratively test code. Each time you make a change using Code Interpreter, test the updated code by playing the game so you catch new bugs early. - Learn programming by asking questions: "Act as a senior programmer very good at explaining concepts to a beginner. Tell me how gravity works in this game and how you used code to make this happen."Code Interpreter/GPT4 for code generation. Download Pre-existing assets or generate new images for graphics. Excited to see what you make!

Alex Ker 🔭

739,874 次观看 • 3 年前