Video wird geladen...
Video konnte nicht geladen werden
Opus 5.5 is next level. I’m genuinely impressed by the three.js details. I generated a playable boat scene through Japanese landscapes with dynamic weather, day and night lighting, realistic textures and 3D characters. Live site: The water reflections, physics, scenery and architecture are insane. I could look at this... show more
447,456 Aufrufe • vor 2 Tagen •via X (Twitter)
46 Kommentare

super impressive!

insane for a browser. did you use existing libraries for all this?

all opus 5 except for the chars which uses higgsfield

we're about to start using higgsfield as well, i'll have to try opus 5.5 in cursor. we're a game studio so being able to do great 3JS in browser means no webGL for us!

Really well done, thanks for sharing!

the sound effect is gorgeous. I haven't played with sound so far, is it generated by opus too? Any sound libraries used?

yep, all generated with opus 5. i have to say sound is probably its worst feat for actual gaming. but sound bites are fine.

It's excellent isn't it

was already happy with opus 5, but this is something else

bro you are insane, how do you get this quality? lol

lots of steering. no pun intended.

impressive!

you are at another level meng crazy everything you and your team does!

way more is coming. we're all transitioning, so gotta be prepared.

Yes, Opus 5.5 is next levele of ridiculous. Just one prompt and a blank file.

A boat scene with dynamic weather and day night cycles generated, not hand coded, that's wild.

Amazing. Could you share the prompts ?

Impressive! Can you share prompts and references?
We pointed it at a robot instead of a scene. One prompt: trace her drawing, train the duck, record it in Blender. 24 iterations. Opus 5 took 96 on a simpler apple.

This is crazy good. Possible to share the prompt and stack it used?

very beautiful, could play for hours

havent seen one this good. whats it weigh?

the char assets are heavy, so i'm optimizing it. currently 12-15mb, going to 5-7 mb after optimizations.

draco or meshopt on the chars?

Wow that's incredible

why is it so laggy

blocked as phishing

That is beautiful! 💕

this style is so specific. japanese valley, real water, architecture that doesn’t look generated I’m trying to get even close in javascript. what’s the general method. how you set the scene up for opus so the details survive, not just “make it beautiful”

Okay, now this is really impressive! How many tokens did it cost?

this is way cheaper than astra. about 25% of a 5h limit.

Imagine a year from now when this costs nothing 👀

a year from now, we'll be demanding ultra-realism, which scales with cost.

Loved this 😍

nutty

Is this built in Claude or is it using the blender mcp for asset building?

really extraordinary

how much it costs?

roughly $10-15

wow!

That water looks beautiful. Can players change the weather mid-ride?

Wonderful… are you going to teach how to make something similar in your courses

wow, truly impressive !

Did you use blender or Tripo? What's the workflow like?

This is the kind of demo that makes “AI-generated” feel like an understatement. The water physics, lighting transitions and tiny environmental details are ridiculously good. And it’s actually playable. Three.js is getting wild.

how is the rowing animation done?
