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ORIGINAL CONTENT CREATOR HERE ✋ Have you been watching my (ongoing) Ancient Technologies series? Boots on the ground documentaries. Filmed, Edited & Narrated by yours truly. Shot in cinematic 4K quality. Ancient mysteries, Egypt & Peru so far. MANY more episodes to come!

24,830 просмотров • 3 месяцев назад •via X (Twitter)

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Rare video footage inside the Temple of Seti I at Abydos, Egypt – one of the most viral and hotly debated “mysteries” in ancient history. Dating back over 3,300 years, these intricate relief carvings on the temple walls appear to show unmistakable modern machines: a helicopter with rotor blades, what looks like a submarine or advanced airship, a jet-like aircraft, and possibly even a tank or futuristic vehicle. The glyphs are located in a side chamber, high up on the wall places where only a handful of visitors ever get a close look. Mainstream Egyptologists call it a palimpsest: an earlier set of hieroglyphs was plastered over by later rulers and new carvings added on top. When the plaster eventually fell away, the overlapping lines created these composite shapes. Yet many researchers, ancient-tech enthusiasts, and independent historians argue the resemblance is too precise to be random erosion or coincidence. Could this be evidence of lost advanced technology from a previous civilization? Knowledge passed down from an older, forgotten era? Time travelers? Or contact with beings who possessed flight and machinery far beyond what we credit the ancients? Static photos have circulated for decades, but seeing the carvings come alive in video makes the details jump out in a whole new way. The proportions, the mechanical look, the way the “helicopter” stands out so clearly. It’s truly remarkable. What do you think these ancient Egyptians were depicting? Ancient tech? Pure coincidence? Or something even wilder?

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A cinematic artist in the gaming industry gave harsh critiques of this Halo Campaign Evolved cinematic on LinkedIn: “It's hard to believe that this Cinematic for one of gaming's most iconic levels is what Halo Studios is shipping, but it appears to be. From the original 18-second cinematic, which had: -A great establishing shot, showing the scale of the area, reinforcing the rings grand architecture -Sleeping grunts, foreshadowing upcoming ambush gameplay (you're making a game, remember?) -A quick gag of the grunts running scared We now have a bloated 30-second cinematic of: -A more constrained establishing shot. -Doorway framing, a cinematic language of its own not appropriate for a scene like this -Grunts awkwardly... arguing? Standing around? Flailing their arms? What are they even doing? Why are we watching them do this for so long? -A stupid compression-effect shot on the grunt, so clearly made by someone just ITCHING to make a shot like this -Inappropriate for Halo, an enemy, and for a character who you cant even see the face of. -The cherry on top is the fully disconnected lighting between the cinematic and the gameplay space as the cinematic ends Stuff like this needs to be rightly criticized, and all the more for remakes, which should have none of the confusion and cross-department bickering as new games might. You're remaking a game. You know the space. You know the story. You should know the intent.”

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