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OUR BRAINROT PACK HAS RELEASED!🧠 - 50 Unique Brainrot Models - 250 Total Brainrot Models - 4 Unique VFX Mutations - 50 Render Images - 100 Animations (Idle and Walk) Available for a limited time 👈 #robloxdev #robloxdevs

19,023 görüntüleme • 5 ay önce •via X (Twitter)

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Fun fact: It would take the average PC roughly 138,069,000 hours or about 15,761 years to render Avatar: The Way of Water. Here’s how I worked it out: The average PC in 2024 has 6 cores. The average blade on WetaFXs renderfarm has between 16-64 cores. There is roughly 414,000 frames in the finished film, accounting for half of the film being 48fps and half being 24fps at the final runtime of 192 minutes. Each frame took an average of 20-80 hours to render on WetaFXs blades depending on shot complexity and accounting for the 4K delivery resolution. With that info, we can work out the average: We say that the average Weta blade has 40 cores (average between the 16-64 count). That gives a Weta to PC core ratio of 6.67 We also say that the average render time per frame is 50 hours (average of 20-80) Total render time for Weta: 50 hours x 414,000 frames = 20,700,000 hours To work out how long this would be on the average home PC we must multiply by the core ratio from earlier: 50 hours x 6.67 = 333.5 hours per frame Total render time on a home PC: 333.5 hours x 414,000 frames = 138,069,000 hours, which converted to years is 15,761 DISCLAIMER: This is all an educated guess done for fun based on publicly available technical information about the film and Wetas renderfarm. It does not account for any production optimizations, storage limits etc. The real number could be drastically higher. CREDITS: Video is from WetaFXs YouTube channel:

Rassoul Edji

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📢📢 𝐀𝐯𝐚𝐭𝟑𝐫 📢📢 Avat3r creates high-quality 3D head avatars from just a few input images in a single forward pass with a new dynamic 3DGS reconstruction model. Video: Project: Our core idea is to make Gaussian Reconstruction Models animatable. We find that a simple cross-attention to an expression code sequence is already sufficient to model complex facial expressions. We then incorporate position maps from DUSt3R and feature maps from Sapiens to facilitate the prediction task. While DUSt3R's position maps act as a pixel-aligned initialization for the Gaussians' positions, the Sapiens feature maps help the cross-view transformer to match corresponding image tokens in the 4 input images. One major challenge in creating a 3D head avatar from smartphone images comes from inconsistent facial expressions when the subject could not remain perfectly static during the capture. We eliminate this static requirement by simply showing our model input images with different facial expressions during training. This technique makes our model robust to inconsistent input images later on. Finally, we show that despite the model has been trained with 4 input images, one can even create a 3D head avatar when only a single image is available. To achieve this, we employ a pre-trained 3D GAN to lift the single image to 3D and then render the 4 input images for our model. This allows us to create 3D head avatars from single images and even highly out-of-distribution examples like AI generated faces, paintings or statues. Great work by Tobias Kirschstein from his internship at Meta with Javier Romero, Artem Sevastopolsky, and Shunsuke Saito

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📢 Our lab has been exploring 3D world models for years — and we’re thrilled to share **PhysTwin**: a milestone that reconstructs object appearance, geometry, and dynamics from just a few seconds of interaction! Led by the amazing Hanxiao Jiang 👉 PhysTwin combines **Gaussian splatting** with **inverse dynamics optimization** based on simple **spring-mass** systems. ⚙️ The result? Real-time, action-conditioned 3D video prediction under novel interactions (i.e., 3D world models). 🔑 A few key takeaways: 1. Having the right structure (e.g., particles/masses) helps navigate the trade-off between sample efficiency, generalization, and broad applicability. 2. Visual foundation models (VFMs) have matured to the point where they can provide rich supervision for world modeling (e.g., tracking, shape completion). 3. Beyond VFMs, many crucial components have come together in recent years: Gaussian splats for rendering, NVIDIA Warp for high-performance simulation, and scene/asset generation from a wide range of labs and companies. The future of 3D world models is looking bright! ✨ 4. The resulting digital twin supports a wide range of downstream applications—especially in data generation and policy evaluation, thanks to its realistic rendering and simulation capabilities. 🎥 All code and data to reproduce the results, along with interactive demos, are available on the website. Check the following visualizations of: (1) observations, (2) reconstructed state/actions, (3) interactive digital twins, and (4) the overlays between real-world robot teleoperation and our model’s open-loop predictions.

Yunzhu Li

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Love and Deepspace | Event Preview 🌇The 5-Star Limited Rate UP Pool [Edge of Continuum] will start soon. 🌇Event Duration: From 05:00 on Sept. 25 to 04:59 on Oct. 9 (server time) 🌇Event Details: 1. During the event, the drop rate of the event-limited Solar-Slot 5-Star Memory Pair [Zayne: Diviner's Hymn] & [Zayne: Diviner's Stillness] will go up drastically. During this period, if you pull a 5-Star Memory, there's a 50% chance it will be one of these two. 2. After the event ends, the two event-limited Memories will not be obtainable through other means and will not enter the permanent Wish Pool: Xspace Echo. 🌇About Wish Rules 1. All Limited Wish Pools share one pity system. A 5-Star Memory is guaranteed within a specific attempt of wishes. If the 5-Star Memory you've obtained from the Limited Wish Pool is not the event-limited Memory, you will obtain the event-limited Memory the next time you obtain a 5-Star Memory. 2. The pity count from the last Limited Wish Pool will be applied to this Limited Wish Pool, and the pity count in this Limited Wish Pool will also be applied to the upcoming Limited Wish Pool. 3. If you have already obtained one event-limited 5-Star Memory, your next event-limited Memory won't repeat. 4. Wish Gifts for this event: For the first 100 wishes, you can claim [Deepspace Wish: Limited*1] for every 10 wishes made. You can choose between [Zayne: Diviner's Hymn] and [Zayne: Diviner's Stillness] upon reaching 150 wishes. This means a maximum of 150 wishes guarantees two event-limited 5-Star Memories and unlocks the Companion [Zayne: God of Annihilation]. *The cumulative rewards are only available during this wish event. 🌇New Packs During the event, the new [Evertime Pack] and [Eternity Pack] series, which include [Deepspace Wish: Limited] and other materials, will be available in Shop at special prices, up to 90% off. *Please check in-game for more details about the packs. ——— 🪐Official Discord: #LoveandDeepspace #ZayneGodofAnnihilation #Zayne

Love and Deepspace

249,411 görüntüleme • 10 ay önce