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our new level design process in #ue5

132,354 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля INDUSTRIA 2
INDUSTRIA 22 лет назад

Modeling and texturing for basic level geometry in engine. Heavily inspired by source 2 and only possible through the geometry editing plugin MeshTool by Mary Nate (ue marketplace). Could not be more happy as we finally have our favourite engines workflow somewhat working in UE.

Фото профиля INDUSTRIA 2
INDUSTRIA 22 лет назад

also "level design process" in the sense of: how we greybox and also build our basic level geometry in unreal. I called it level design process, as this workflow is perfect for iterative designing and planing, so its more than just geometry building.

Фото профиля MortMort
MortMort2 лет назад

This is very cool will you share your toon in the future seems fun to play with!

Фото профиля INDUSTRIA 2
INDUSTRIA 22 лет назад

Thanks:)

Фото профиля Anarchy Arcade
Anarchy Arcade2 лет назад

Honestly some of these workflows seem like huge steps backwards towards the days of negative space editors like Sith engine. :D More control & power for sure, but the ease-of-use of brush-based editors vs negative space editors is drastic.

Фото профиля INDUSTRIA 2
INDUSTRIA 22 лет назад

I see what you mean, but you could also just do positive geometry with mesh tool. And also combine it with whatever modular set!

Фото профиля Anton
Anton2 лет назад

Thats very cool!

Фото профиля INDUSTRIA 2
INDUSTRIA 22 лет назад

thank you Anton!

Фото профиля Samuel Andrés Agudelo
Samuel Andrés Agudelo2 лет назад

I would love to know more about the system 😩

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