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our new level design process in #ue5
132,354 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 9

Modeling and texturing for basic level geometry in engine. Heavily inspired by source 2 and only possible through the geometry editing plugin MeshTool by Mary Nate (ue marketplace). Could not be more happy as we finally have our favourite engines workflow somewhat working in UE.

also "level design process" in the sense of: how we greybox and also build our basic level geometry in unreal. I called it level design process, as this workflow is perfect for iterative designing and planing, so its more than just geometry building.

This is very cool will you share your toon in the future seems fun to play with!

Thanks:)

Honestly some of these workflows seem like huge steps backwards towards the days of negative space editors like Sith engine. :D More control & power for sure, but the ease-of-use of brush-based editors vs negative space editors is drastic.

I see what you mean, but you could also just do positive geometry with mesh tool. And also combine it with whatever modular set!

Thats very cool!

thank you Anton!

I would love to know more about the system 😩
