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our new level design process in #ue5

132,354 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von INDUSTRIA 2
INDUSTRIA 2vor 2 Jahren

Modeling and texturing for basic level geometry in engine. Heavily inspired by source 2 and only possible through the geometry editing plugin MeshTool by Mary Nate (ue marketplace). Could not be more happy as we finally have our favourite engines workflow somewhat working in UE.

Profilbild von INDUSTRIA 2
INDUSTRIA 2vor 2 Jahren

also "level design process" in the sense of: how we greybox and also build our basic level geometry in unreal. I called it level design process, as this workflow is perfect for iterative designing and planing, so its more than just geometry building.

Profilbild von MortMort
MortMortvor 2 Jahren

This is very cool will you share your toon in the future seems fun to play with!

Profilbild von INDUSTRIA 2
INDUSTRIA 2vor 2 Jahren

Thanks:)

Profilbild von Anarchy Arcade
Anarchy Arcadevor 2 Jahren

Honestly some of these workflows seem like huge steps backwards towards the days of negative space editors like Sith engine. :D More control & power for sure, but the ease-of-use of brush-based editors vs negative space editors is drastic.

Profilbild von INDUSTRIA 2
INDUSTRIA 2vor 2 Jahren

I see what you mean, but you could also just do positive geometry with mesh tool. And also combine it with whatever modular set!

Profilbild von Anton
Antonvor 2 Jahren

Thats very cool!

Profilbild von INDUSTRIA 2
INDUSTRIA 2vor 2 Jahren

thank you Anton!

Profilbild von Samuel Andrés Agudelo
Samuel Andrés Agudelovor 2 Jahren

I would love to know more about the system 😩

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