Loading video...

Video Failed to Load

Go Home

our new level design process in #ue5

132,354 views • 2 years ago •via X (Twitter)

9 Comments

INDUSTRIA 2's profile picture
INDUSTRIA 22 years ago

Modeling and texturing for basic level geometry in engine. Heavily inspired by source 2 and only possible through the geometry editing plugin MeshTool by Mary Nate (ue marketplace). Could not be more happy as we finally have our favourite engines workflow somewhat working in UE.

INDUSTRIA 2's profile picture
INDUSTRIA 22 years ago

also "level design process" in the sense of: how we greybox and also build our basic level geometry in unreal. I called it level design process, as this workflow is perfect for iterative designing and planing, so its more than just geometry building.

MortMort's profile picture
MortMort2 years ago

This is very cool will you share your toon in the future seems fun to play with!

INDUSTRIA 2's profile picture
INDUSTRIA 22 years ago

Thanks:)

Anarchy Arcade's profile picture
Anarchy Arcade2 years ago

Honestly some of these workflows seem like huge steps backwards towards the days of negative space editors like Sith engine. :D More control & power for sure, but the ease-of-use of brush-based editors vs negative space editors is drastic.

INDUSTRIA 2's profile picture
INDUSTRIA 22 years ago

I see what you mean, but you could also just do positive geometry with mesh tool. And also combine it with whatever modular set!

Anton's profile picture
Anton2 years ago

Thats very cool!

INDUSTRIA 2's profile picture
INDUSTRIA 22 years ago

thank you Anton!

Samuel Andrés Agudelo's profile picture
Samuel Andrés Agudelo2 years ago

I would love to know more about the system 😩

Related Videos