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our new level design process in #ue5

132,354 görüntüleme • 2 yıl önce •via X (Twitter)

9 Yorum

INDUSTRIA 2 profil fotoğrafı
INDUSTRIA 22 yıl önce

Modeling and texturing for basic level geometry in engine. Heavily inspired by source 2 and only possible through the geometry editing plugin MeshTool by Mary Nate (ue marketplace). Could not be more happy as we finally have our favourite engines workflow somewhat working in UE.

INDUSTRIA 2 profil fotoğrafı
INDUSTRIA 22 yıl önce

also "level design process" in the sense of: how we greybox and also build our basic level geometry in unreal. I called it level design process, as this workflow is perfect for iterative designing and planing, so its more than just geometry building.

MortMort profil fotoğrafı
MortMort2 yıl önce

This is very cool will you share your toon in the future seems fun to play with!

INDUSTRIA 2 profil fotoğrafı
INDUSTRIA 22 yıl önce

Thanks:)

Anarchy Arcade profil fotoğrafı
Anarchy Arcade2 yıl önce

Honestly some of these workflows seem like huge steps backwards towards the days of negative space editors like Sith engine. :D More control & power for sure, but the ease-of-use of brush-based editors vs negative space editors is drastic.

INDUSTRIA 2 profil fotoğrafı
INDUSTRIA 22 yıl önce

I see what you mean, but you could also just do positive geometry with mesh tool. And also combine it with whatever modular set!

Anton profil fotoğrafı
Anton2 yıl önce

Thats very cool!

INDUSTRIA 2 profil fotoğrafı
INDUSTRIA 22 yıl önce

thank you Anton!

Samuel Andrés Agudelo profil fotoğrafı
Samuel Andrés Agudelo2 yıl önce

I would love to know more about the system 😩

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