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our new level design process in #ue5

132,354 次观看 • 2 年前 •via X (Twitter)

9 条评论

INDUSTRIA 2 的头像
INDUSTRIA 22 年前

Modeling and texturing for basic level geometry in engine. Heavily inspired by source 2 and only possible through the geometry editing plugin MeshTool by Mary Nate (ue marketplace). Could not be more happy as we finally have our favourite engines workflow somewhat working in UE.

INDUSTRIA 2 的头像
INDUSTRIA 22 年前

also "level design process" in the sense of: how we greybox and also build our basic level geometry in unreal. I called it level design process, as this workflow is perfect for iterative designing and planing, so its more than just geometry building.

MortMort 的头像
MortMort2 年前

This is very cool will you share your toon in the future seems fun to play with!

INDUSTRIA 2 的头像
INDUSTRIA 22 年前

Thanks:)

Anarchy Arcade 的头像
Anarchy Arcade2 年前

Honestly some of these workflows seem like huge steps backwards towards the days of negative space editors like Sith engine. :D More control & power for sure, but the ease-of-use of brush-based editors vs negative space editors is drastic.

INDUSTRIA 2 的头像
INDUSTRIA 22 年前

I see what you mean, but you could also just do positive geometry with mesh tool. And also combine it with whatever modular set!

Anton 的头像
Anton2 年前

Thats very cool!

INDUSTRIA 2 的头像
INDUSTRIA 22 年前

thank you Anton!

Samuel Andrés Agudelo 的头像
Samuel Andrés Agudelo2 年前

I would love to know more about the system 😩

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