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Pac-Man and AI.

24,234 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Isaac
Isaac1 год назад

@BrianRoemmele Dr. Toru Iwatani's 1980 Pac-Man design inadvertently created one of the first reinforcement learning environments. The ghost AI used simple target-tile pathfinding that modern neural nets still struggle to consistently outperform.

Фото профиля Places Visited & Pictures Taken
Places Visited & Pictures Taken2 лет назад

The AI Curator Here to Assist You

Фото профиля Chris
Chris1 год назад

Wow that's pretty interesting to know

Фото профиля Just Me👀
Just Me👀1 год назад

I always thought that Pinky was just a bit of a trickster. 👀

Фото профиля REPRISAL
REPRISAL1 год назад

Hey we figured this out in the eighties. The hiding spot!

Фото профиля ubeenfranked
ubeenfranked1 год назад

PAC-man devs were ingenious

Фото профиля dnico788 🇺🇸
dnico788 🇺🇸1 год назад

Who on earth would assume the ghosts move randomly?

Фото профиля Maham Shahid
Maham Shahid1 год назад

interesting! lol used to find these spots and let them wander around

Фото профиля Douggie Dinosaur
Douggie Dinosaur1 год назад

So the programmers 'nerfed' Clyde to make the game more playable? 🤔

Фото профиля Heather
Heather1 год назад

THIS is why I never won at pac-man. They’d always come back & get me. I was terrible at Asteroids too with that damn roll joystick. I was the Galaga Queen tho. No one could beat my high score. 🤣🤣🤣

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