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24,234 görüntüleme • 1 yıl önce •via X (Twitter)

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Isaac profil fotoğrafı
Isaac1 yıl önce

@BrianRoemmele Dr. Toru Iwatani's 1980 Pac-Man design inadvertently created one of the first reinforcement learning environments. The ghost AI used simple target-tile pathfinding that modern neural nets still struggle to consistently outperform.

Places Visited & Pictures Taken profil fotoğrafı
Places Visited & Pictures Taken2 yıl önce

The AI Curator Here to Assist You

Chris profil fotoğrafı
Chris1 yıl önce

Wow that's pretty interesting to know

Just Me👀 profil fotoğrafı
Just Me👀1 yıl önce

I always thought that Pinky was just a bit of a trickster. 👀

REPRISAL profil fotoğrafı
REPRISAL1 yıl önce

Hey we figured this out in the eighties. The hiding spot!

ubeenfranked profil fotoğrafı
ubeenfranked1 yıl önce

PAC-man devs were ingenious

dnico788 🇺🇸 profil fotoğrafı
dnico788 🇺🇸1 yıl önce

Who on earth would assume the ghosts move randomly?

Maham Shahid profil fotoğrafı
Maham Shahid1 yıl önce

interesting! lol used to find these spots and let them wander around

Douggie Dinosaur profil fotoğrafı
Douggie Dinosaur1 yıl önce

So the programmers 'nerfed' Clyde to make the game more playable? 🤔

Heather profil fotoğrafı
Heather1 yıl önce

THIS is why I never won at pac-man. They’d always come back & get me. I was terrible at Asteroids too with that damn roll joystick. I was the Galaga Queen tho. No one could beat my high score. 🤣🤣🤣

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