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24,234 次观看 • 1 年前 •via X (Twitter)

10 条评论

Isaac 的头像
Isaac1 年前

@BrianRoemmele Dr. Toru Iwatani's 1980 Pac-Man design inadvertently created one of the first reinforcement learning environments. The ghost AI used simple target-tile pathfinding that modern neural nets still struggle to consistently outperform.

Places Visited & Pictures Taken 的头像
Places Visited & Pictures Taken2 年前

The AI Curator Here to Assist You

Chris 的头像
Chris1 年前

Wow that's pretty interesting to know

Just Me👀 的头像
Just Me👀1 年前

I always thought that Pinky was just a bit of a trickster. 👀

REPRISAL 的头像
REPRISAL1 年前

Hey we figured this out in the eighties. The hiding spot!

ubeenfranked 的头像
ubeenfranked1 年前

PAC-man devs were ingenious

dnico788 🇺🇸 的头像
dnico788 🇺🇸1 年前

Who on earth would assume the ghosts move randomly?

Maham Shahid 的头像
Maham Shahid1 年前

interesting! lol used to find these spots and let them wander around

Douggie Dinosaur 的头像
Douggie Dinosaur1 年前

So the programmers 'nerfed' Clyde to make the game more playable? 🤔

Heather 的头像
Heather1 年前

THIS is why I never won at pac-man. They’d always come back & get me. I was terrible at Asteroids too with that damn roll joystick. I was the Galaga Queen tho. No one could beat my high score. 🤣🤣🤣

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