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painting from scratch #lowpoly #b3d
45 Comments

1024x1024 (usually halved later). Normally I’d project a concept art onto the model, but that skips part of the painting. Made design choices on the fly, which caused small repaints. Blender 2.79, never updating. Mouse only, years of FPS finally paying off (cope).

I would have given my left testicle for this tech back in my PS1 days. I mean we had Deep Paint and it was awesome but this is a whole different level. Very cool.

my man, I want to learn how to make this kind of 3D models low Poly, would you be so kind as to make tutorials or something? I love your job

Do you have any tutorials for this style of 3D modeling and rigging? I’ve been really wanting to get my characters into 3D form.

I have some vids on youtube but they are in pt-br and are more about showing the process, not exactly tutorials. There are some good similarly stylized lowpoly vids out there tho. For rigging, now I mainly use rigify, which is a relatively easy to use blender add-on

Tenho que começar a pintar direto no blender urgente, mapear textura está me matando

Sometimes I forget shadows have the be drawn on-

Great job! Is she a character or OC? 💜

thanks! she's an oc! partially inspired by my s.o

That's so sweet! 💜💜

Nem chegou perto

Amazing artwork!

Yiik

The shading adds so much to this, but how do you think it would fare in an engine, under some realtime lights? If that was the goal, would you paint without shadows?

Perfect use case would be a small game with no lighting sim. But it can work with soft realtime shading on top as well. There are some setups for heavy dynamic shadows too. In that case you just paint the ones you want to always be there

Thanks for the insight, I think I'd like to try it with some realtime stuff too, soft as you suggest.

How do you do this I genuinely need to know

I used blender's texture paint mode, this requires an uv mapped 3d model, like, connected to an img, so it's essentially the standard process, but with software that allows you to paint directly on the model.

Mega Man Legends vibes, but the texture is about 4 times the resolution! I wonder if it would look even better if you crunched the texture scale down? Those old PS1 games had very straight UVs to maximize every pixel of texture density, so it can be a big challenge.

viado me responde na dm 😭

KKKKkkk foi maaaal eu n fico no twitter mt, vou ver a msg

Instant follow! Thanks for the inspo

I like this texture

This is incredible

I've already subscribed to your channel, great work.

It's great! 🤩👍

NICE

i thought it was sabrina for a minute my bad, amazing amazing talent!

Omg love it! Do you have tutorials? Or do you know where I can learn?

omg so good

amazing work!!!!

WHY ARE YOU SO GOOOOOOD AHHHHHHH

Eu te conheço pelo tik Tok

Quando vc quer aprender a fazer isso mas você C dupla Ó C C, c c c c CETONA!

Amazingly great!! Very great job!!

manda mt bem

Well done!

This is so satisfying lol

so satisfying

incredible work, just wow

So cool to see this process

Não posta isso no tiktok pelo seu bem

Hmm, pq?

Vão ficar te chamando para o lado sombrio da força...

"aaah", pior que posto lá faz um bom tempo e ainda não rolou, mas obg pelo contexto kkkk
