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Panel Decals and Panel Trims for Concept Design in #b3d with #DECALmachine

12,193 次观看 • 1 年前 •via X (Twitter)

13 条评论

Mossy 的头像
Mossy1 年前

What was that tool you used at 00:04 ? Merging those edges I do very frequently and I almost always do it by the knife then merge then snap align

MACHINƎ 的头像
MACHINƎ1 年前

Smart Vert Slide Extend with edge projection (ALT)

Ryu 的头像
Ryu1 年前

I love it.

Jonas - 📖 The Wandering Inn Vol 9. - BOB 的头像
Jonas - 📖 The Wandering Inn Vol 9. - BOB1 年前

One could then bake those and use them in an engine right? Looks great as usual!

MACHINƎ 的头像
MACHINƎ1 年前

You could use them as is in a deferred decal pipeline without baking with much better results. And if you stick to just trimsheets, you can use them even in forward rendered engines just as is.

I WAS BREWED IN 2009 的头像
I WAS BREWED IN 20091 年前

& this is already in the latest decal machine build right?

MACHINƎ 的头像
MACHINƎ1 年前

All of this is ancient.

Leôn 的头像
Leôn1 年前

Does DecalMachine allow for custom made trim sheet materials for stuff like paneling and whatnot when it comes to hardsurface works? Addon seems SUPER SUPER helpful but it would be nice if you could set up custom paneling and whatnot!

MACHINƎ 的头像
MACHINƎ1 年前

Yes of course, see and

Gui Roberts 的头像
Gui Roberts1 年前

I was asked to explain how I applied the tape to the mag, so I created this brief tutorial. I figured it would be nice to share here as well.

Ian Lloyd Dela Cruz 的头像
Ian Lloyd Dela Cruz1 年前

Well, this is addicting. Real geometry in the left and baked maps in the right. #b3d #blender3d

Pilgrim 的头像
Pilgrim1 年前

Blender

Ethan Nicholson - looking for work :) 的头像
Ethan Nicholson - looking for work :)1 年前

There are finally some pistons in place. Holy moly finding references for the inside of this thing has been a pain. It’s almost fully watertight, but still a few tiny sections that I wanna get just right :)

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