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part break visuals, needs particles still and texturing but im happy i figured this out :)
22,808 views • 1 year ago •via X (Twitter)
15 Comments

hard to see the changes on the legs but theyre there, itll be easier to see when its textured... i hope... otherwise ill make it more obvious

Very good destruction.

This looks pretty good. I'd say tone down the hit-stop just a little bit. Hit stop is such a good aesthetic flair but this is just a little TOO much pause...

SO COOL will its movement change depending on what part is broken?

thank u :D most of the time the limbs broken status will affect the speed/power of moves related to it. some moves will get alternate "damaged" animations, each boss should have at least one of these but its alot of work and affects the actual design of the fight so yeee

it iss a lot of work but so cool that ur doing it! i've been thinking about limb mechanics since playing eternal darkness recently, where legs off = crawling, arms off = lunging/unarmed, head off = dead (although its harder to do this), it spiced up combat a lot imo

Yee, it's not gonna have as drastic effect as that but you'll still be rewarded for focusing specific parts in various ways

Monster Hunter but with mecha? Hell yeah 😍

yessssssss i love monsta hunter

so sick

Looks amazing!

Mecha hunter 😮

Me explaining this cool video... what every one think I watched.

The character visuals obviously look great - but this gameplay is crazy 🔥

ur so cool and talented
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