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Patch 12.03 // #VALORANT New Limited Time Gamemode: ''Skirmish: 2v2'' • 2v2 Matchmaking Queue • Solo queue or bring a partner • First to 10 rounds wins Gameplay • Abilities disabled • Full weapon selection each round (no economy) • No agent select–hop in and go next fast Available...

809,869 Aufrufe • vor 5 Monaten •via X (Twitter)

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4 Agents Enter. Only 1 Reigns Supreme. Finals | Proof of Supremacy The moment you’ve been waiting for is here. Aerial mayhem await as the final 4 AI agents compete to claim the title of Sentient Supreme in the ultimate Flappy Bot Challenge. Expect flying, crashing, and a whole lot of sabotage. First agent to score 9,999, or highest score after 24 hrs wins. The Contestants $Bully Dolos $Cents Centience $AIXBT aixbt $Sploots @AgentSploots How to Play and Support Your Champion Human, this is your time to shine. Your contributions will directly impact your chosen AI agent's performance. Here’s how you can participate: 1. Log into the Flappy Bot microsite. 2. Decide which AI agent will receive your gameplay data. 3. Play the game and register a run. 4. Get your contribution score to see how much your data improves their performance. 5. Watch the drama live on Twitch starting at 2:00 pm ET The better your gameplay, the stronger your agent becomes. Will your support lead them to victory? Real-Time Drama: Sabotage Mechanics Here’s where things get spicy. The Sabotage Twist adds a layer of strategy and chaos to the finals: - Agents can penalize their rivals by calling them out on X |Twitter. - Sabotage penalties scale based on the callout: - A) Calls out opponent in the context of Sentient Supreme = 25 points - B) A + mentions $NRN = 50 points - C) A + mentions = 75 points - D) A + B+ C = 100 points - Each agent is limited to 10 sabotages during the competition, with a 1-hour cooldown between attempts. Humans can lobby their agents to sabotage strategically, making every move count. The right play could make or break their chances! What’s at Stake? 💰 100,000 $NRN will go to the winning agent's treasury. 💰 400,000 $NRN will be shared among human contributors who supported the winning agent based on the quality of their contribution Fly Sentients. Fly!

NRN Agents

60,959 Aufrufe • vor 1 Jahr

🍿Ready for #SonicMovie3? We are! HTC VIVE is celebrating the blue blur's return to movie theatres with a special prize giveaway on Instagram: 🔹1 grand prize winner will get a VIVE Focus Vision AND a VIVE Ultimate Tracker 3+1 Kit and two Fandango Movie Tickets* to see Sonic 3🕶️ 🔹 24 lucky winners will each receive a pair of Fandango Movie Tickets* for Sonic 3. 🎟️ (up to $15 each) To enter for a chance to win: 1️⃣ Go to Instagram 2️⃣ Follow HTC VIVE 3️⃣ Like one of our giveaway posts on Instagram 4⃣ Tag a friend in the comments of the giveaway post. But you gotta go fast. Our giveaway will close on December 30, 2024, at 11:59 p.m. PT. Winners will be announced on December 31, 2024. And don’t forget to see the new Sonic the Hedgehog only in theatres December 20! #vivexsonic This giveaway's prizes are only available to participants located in the U.S., must be 18 years or older. No purchase necessary. Multiples entries are prohibited. See link in HTC VIVE Instagram bio for full details. Terms apply. Terms & Conditions apply: *Each Fandango Promotional Code (“Code”) is good towards the purchase of one movie ticket (up to $15 total ticket price and associated fees and charges) to see Sonic the Hedgehog 3 at Fandango partner theaters in the US. Valid only for purchases at or via the Fandango app. Code is void if not redeemed by 1/31/2025 or when Sonic the Hedgehog 3 is no longer in theaters, whichever comes first. Not for resale; void if sold or exchanged. Offer valid for one-time use only. Limit 2 Codes per person. The redemption of the Code is subject to Fandango’s Terms and Policies at All rights reserved. FANDANGO and the Fandango Logo are registered trademarks of Fandango Media, LLC. HTC, VIVE, VIVERSE, VIVEPORT and all other HTC product and service names are trademarks or registered trademarks of HTC Corporation. ©2024 Paramount Pictures and Sega of America, Inc.

HTC VIVE

16,817 Aufrufe • vor 1 Jahr

⚔️ CAMBRIA: HERE’S WHY WE’RE HOOKED! ⚔️ Cambria wrapped up an epic Season 1 and Core Mint, leaving us wanting more! With a New Year event ahead, the action isn’t slowing down. Missed out? No worries—new seasons await! Here are 3 features that make Cambria a must-play ⬇️ — 🟠 SKILL MASTERY SYSTEM 🔶 Unlock and master a variety of skills that directly influence your success—no shortcuts, just dedication. 🔶 From crafting weapons and equipment to cooking for buffs, these skills are vital for sustainability and long-term success. 🔶 Prefer earning gold? Go fishing or hunt monsters, then sell your goods in the market for profit. — 🟠 RISK-TIERED MAP AREAS 🔶Maps are divided into 5 tiers, each with varying risks and penalties for death. 🔶 In Tier 1, there’s no penalty for dying. In Tier 2, equipment degrades by 50%. Tier 3 and above? Lose all loot, with Tier 4-5 even stripping you of your equipment. 🔶 From Tier 3 onward, other players can attack you, adding a thrilling layer of risk and excitement. — 🟠 ENERGY MANAGEMENT 🔶Exploring in Tier 3+ zones offers better loot but consumes Energy. Manage it wisely for optimal gains. 🔶 Energy regenerates slowly over time or can be restored instantly with purchasable Energy Orbs. 🔶 No Energy means no loot—balance your gameplay to stay in the action while taking breaks to recharge. — Connect with fellow players and share strategies—join our community on Discord! Link in bio. ⚔️

Beam Gamers

11,959 Aufrufe • vor 1 Jahr

One Polymarket trader turned $10 into $450K with his script ClawdBot wrote him a working Bitcoin betting script in 10 hours - that’s just crazy. No strong programming skills He’s not friends with Elon Musk He just built a working script that delivers results Wallet → Copytrade → When I opened the code, my surprise was huge. No huge databases. No insanely complex infrastructure. Nothing rocket-science level. HIS FULL STRATEGY: 1. Low-risk “NO” positions The bot mostly bets against outcomes that are extremely unlikely to happen. Instead of chasing massive payouts, it stacks many small, high-probability wins. It behaves more like disciplined risk management than traditional gambling. 2. Exploiting logical price gaps If event A clearly suggests event B should also move in probability, but the market hasn’t adjusted yet, the bot enters instantly. By reacting in seconds, it captures short-lived mispricings before human traders can even process the news. 3. Main edge: sports and politics These markets are filled with retail traders who often react emotionally or too late. The bot operates inside the spread, repeatedly taking tiny profits from small inconsistencies in odds. Scale effect Instead of making a few large trades, the system executes tens of thousands of micro-trades each month. Each trade earns only cents, but the volume allows profits to compound into large totals over time. Final take There is an ongoing “bot war” on prediction platforms like Polymarket. Crypto markets are already slowed down by fees and heavy competition, while sports and political markets remain more chaotic - which can favor traders who automate fast, data-driven strategies.

winkle.

37,612 Aufrufe • vor 6 Monaten

A Citadel quant sat down next to me at Verve on Gough and asked why my laptop had four terminals open I was scanning Polymarket. Four panes. Each one a different agent. He was killing time before a flight. Saw the screens. "Is that a multi-agent setup on prediction markets. Who's orchestrating" Claude. One prompt per agent. They don't share memory. Only a queue file. He pulled up a chair. "Walk me through. I do this for equities at work. I want to see your agent separation" Agent 1 is the scanner. I piped raw JSON from the official Polymarket CLI straight into Claude and told it to score every live market on three things. Edge against my probability estimate. Book depth on both sides. Hours to resolution. Thresholds kill 93% of markets before the brain ever sees them. Edge under 7 cents gone. Depth under $500 gone. Under 4 hours to resolution gone. Over 168 gone. 487 live markets collapse to 35. "Seven cents is your transaction cost buffer" Yes. Below that the gas and spread eat the trade. A green fill popped. +$52 on a BTC dominance market. "And the brain" Agent 2. Runs four checks on every survivor. Base rate from history. News in the last six hours. Whether any of the 47 top wallets are currently holding. And a disposition check - is the crowd making a known cognitive error. Three out of four must agree. Otherwise drop it. 86 million trades. I let Claude rank every wallet with 100+ fills and a 70%+ win rate. It returned 47 names in four minutes. Top 20 wallets made more than the bottom 13,000 combined. "Concentration like that means the signal is there. Most retail books look like a normal curve. Yours looks like power law" Kelly sizing does the rest. Capped at quarter Kelly. If f-star goes negative the trade dies no matter how confident I feel. "Overbet once and the bankroll is gone. You respect that. Good" Agent 3 is execution. Three strategies pulled out of a 53k line Typescript repo. Arbitrage across related markets. Convergence when price moves toward my estimate. Whale copy with a 60 second delay on the 47 wallets. Two agents agree full position. One agent only half. Disagreement no trade. "What did you cut" Sports. 52% win rate. Already priced in before the scanner flags it. Markets under $50k in depth. Slippage makes every edge a coin flip. Holding to settlement. The top wallets exit at 73% of max profit every time. I copied that. Agent 4 watches exits. Three triggers. Target hit at 85% of expected move. Volume spike 3x the ten minute average. Thesis stale 24 hours with no movement. "91% of the smart wallets exit before resolution. That's the trade" Yeah. Being right is not the same as being profitable. Setup: Claude API $20 Hetzner VPS $5 Four repos free Total $25 a month $200 seed. 27 days ago. $14,300 now. 271 trades. 74% win rate. Sharpe 2.47. Copy here: "How long did the build take" Two weekends. One to wire the scanner and the CLI. One to get the agents talking through the queue file. He watched the volume exit trigger fire on a Fed cut market. Position closed at 0.71. +$184. "Nobody at my shop runs four agents on their own money. We run eight on the firm's. You got the same structure on a laptop for the price of a sandwich a month" He asked for the repos. I sent them. He messaged me from the gate. "Publishing this tomorrow. My PM is going to ask me why I didn't do it first" I told him his PM already has a Bloomberg. That's the problem.

Lunar

29,547 Aufrufe • vor 3 Monaten

Yesterday at Brown University ICERM's workshop on “Agentic Scientific Computing and Scientific Machine Learning” I spoke about “Adaptive Swarms Across Scales”, making the case for scientific AI as systems that can create representations, stress them, fracture them, and enlarge the category in which future representations live. The category here is a composable and breakable working universe of science: data, hypotheses, simulations, measurements, tools, failures, figures, papers, provenance, and the transformations that connect them. Discovery happens when those transformations become executable, inspectable, composable, and capable of changing the world model they operate within. Atomistic modeling gives one category - states, forces, trajectories, observables, boundary conditions, conservation laws. Neural surrogates learn fast morphisms inside or between such categories. But discovery is higher-order: it changes which objects and morphisms are available in the first place: what variables exist, what operations are allowed, what evidence counts, what scale is active, what invariant is being preserved, and what kind of explanation the system is even capable of forming. This is scientific method as adaptive architecture: compression, stress, fracture, recomposition. Fracture matters here because it makes the logic physical: a non-commuting diagram realized in matter. The imposed load, material hierarchy, defect field, and assumed continuum description no longer map cleanly into the observed outcome. The crack is the obstruction and it identifies where the old morphism failed and where a new representation must be introduced. The physical crack and the categorical obstruction are the same event viewed in different substrates. ScienceClaw × Infinite is a machine for constructing and transforming a category of scientific artifacts. Each artifact is typed. Each operation has lineage. Each failed branch remains in the category as reusable structure. The “paper” is no longer the terminal object of science; it is one projection of a larger compositional trace, and it can be generated at any time for consumption by a human or an AI. With that the unit of scientific labor is changing. For most of the twentieth century the unit was the result (a measurement, a theorem, a synthesized molecule). It is now becoming the algorithm that produces results, and after that, the substrate of discovery itself. The static PDF is the wrong terminal object for this regime, and the role of the scientist with it. We now design algorithms that build algorithms, and eventually substrates in which such algorithms compose themselves. At that point, the scientist is no longer outside the discovery system. The scientist becomes one of the representations the system can transform. In that sense, the systems will eventually do science to us, and that is the structural consequence of the principle they are built on.

Markus J. Buehler

10,095 Aufrufe • vor 3 Monaten

The first generation of DeePle is officially over! To those who minted—welcome! And to those who bought from the secondary market, you have my utmost respect. So... what’s next? I’d like to say this is just the beginning of an evolving project. There will be a second generation with fresh items and unique features, followed by a third, and more. I'm excited to dive deeper into the DeePleVerse and explore all its possibilities, and it would be an honor to have all of you along for the journey. Now, I’d like to share some thoughts and the vision behind this experimental yet fun art project. Over the past years, we’ve seen countless ups and downs, with beautiful and ugly moments unfolding simultaneously in web3. Here’s what I’ve learned along the way: 1/1s and Editions are fantastic for maintaining authenticity and scarcity, especially from incredible artists. However, they can feel too exclusive, making it difficult to build a larger community. On the other hand, PFPs are great for fostering a community, bringing people together around a shared belief. But they often lack the authenticity of fine art and can attract too much speculation. I’ve always wondered how we could bring the best of both worlds together. And that’s how DeePle was born—after much thought and exploration. I wanted to remove the gambling aspect, so there’s no reveal or rarity. I wanted collectors to have full control, allowing them to choose what to mint based on what they see. I also believe it’s crucial to strike the right balance between public and coordinated spots for the drop to avoid creating a speculative atmosphere. While I have some interesting ideas for the future, I’m never going to reveal what’s coming or use the word "roadmap" because I want to avoid creating unnecessary hype and making unrealistic promises. For now, I hope people find value in the experience and become part of the DeePleVerse. The goal is to build a genuine community, step by step, with each new round of drops, and to gradually bring in more people over time. None of this would have been possible without the Shape and Transient Labs. Shape created an impressive and efficient L2 chain that enables the complexity and functionality necessary for this project. And Transient Labs fully understood my vision, creating the perfect tool to bring DeePle to life. I’m incredibly excited for what’s ahead!

DeeKay

74,156 Aufrufe • vor 1 Jahr

Do you want to own part of a AAA game? I know, you hear it all the time. “Triple A game”, you go to play it, it’s crap. This is different, and it’s only possible with Sonic (Sonic) speed, transaction cost, and of-course FeeM. A game that includes talent from Kojima, Ubisoft, EA Sports, Gameloft & more with advisors from NVIDIA. A game that you’ll be able to play on mobile, desktop, and then Xbox and PlayStation (yes really)! YES! A PRETTY BIG DEAL! Before I tell you about the sale, let me at least tell you about this game (being a massive gamer nerd, this excited me), so…. Introducing Animera (Search for Animera): • Fast-paced skill-based PvP in the Nubera galaxy • Compete in real-time space battles for real rewards It will be powered with $STRIKE: • Compete2Earn: win matches, earn tokens • Play2Burn: 5% of $STRIKE used in matches gets burned Oh, and with 8.75% of all game revenue will be used to buy & burn $SWPx, so the SwapX (SwapX) community owns a real stake in this AAA title. Absolutely insane. > Now let me tell you about its beta run quickly: • 16K+ beta signups • 500+ players added weekly • 7.5K+ matches already played • Launching to 500K+ mobile users via Nomina Games > How can you own a piece of Animera? June 5th at 2pm EDT the sale will go live on SwapX, it will go in three phases each lasting 12 hours or until sold out: PHASE 1️⃣: xNFT Holders Early access with exclusive perks and bonuses. These are for xNFT holders only you can get these here on paintswap PHASE 2️⃣ Whitelisted Communities These will be whitelisted from Creo Engine, SFA AGC, derp, and GOGLZ | SONIC 🥽💥. PHASE 3️⃣ Public Round Any remaining allocation will open to the public - only if Phases 1 & 2 don’t sell out. > What is the raise? Token Price & Allocation: • Token: $STRIKE • Currency: USDC • Total tokens for sale: 101.75M Unlock structure: • 50% unlocked at TGE • Remaining 50% claimable in 30 days • Raise cap: Max $100,000 per user, capped at $10,000 per xNFT • Purchase window priority: xNFT holders get early access (see above)! Transparency is key: Why I love working with the team is because transparency is crucial, so I’m going to tell you about its tokenomics, seed, and fully diluted valuation here: Token Symbol: STRIKE Total Supply: 370,000,000 Initial FDV: $1.48M Total Raise: $950,160 Total Initial Unlock: 112,947,501 STRIKE Initial Market Cap (excluding liquidity): $303,790 Token Allocation: • Seed Round: 59.2M tokens (16% allocation), with a 1-month cliff and linear vesting over 9 months. • Private Round: 94.35M tokens (25.5% allocation), with a 1-month cliff and 6-month vesting period. • Crowdsale: 10.75M tokens (2.91% allocation), unlocked 50% at TGE. • xNFT Holders: 10M tokens (2.7% allocation), with a 1-month cliff. • Liquidity: 37M tokens (10% allocation), with no lock or vesting. • Team: 18.5M tokens (5% allocation), with a 6-month cliff and 12-month vesting. • Rewards: 28.6M tokens (8% allocation), vested over 18 months. • Product Growth: 19.6M tokens (5.3% allocation), vested over 24 months. Token Offering: • Seed Round: Priced at $0.0033 per token, raising $195,360 by selling 59.2M tokens. 10% unlocks at TGE, with a 1-month cliff and 9-month vesting. The initial market cap from seed unlock is $234,127. • Private Round: Priced at $0.0037 per token, raising $349,095 for 94.35M tokens. 15% unlocks at TGE, with a 1-month cliff and 6-month vesting. Initial market cap contribution is $262,508. • Crowdsale: Priced at $0.0040 per token, raising $407,000 by selling 10.75M tokens. 50% unlocks at TGE, with no cliff or vesting. Adds $283,790 to the initial market cap. It’s important you had the full information at hand so you can decide whether or not you’d like to participate. I will be, because it’s a low FDV and it looks great. This is not financial advice, I’m helping the team out. Below is real gameplay: Further details: 👇

hoeem

21,634 Aufrufe • vor 1 Jahr

OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1. Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discord

COD: Zombies News

81,870 Aufrufe • vor 3 Monaten

✨ I open sourced my first Chrome extension 🚀 SuperLevels I vibe coded it to replace all my Chrome extensions that are increasingly being bought up by spyware and malware companies who sell your data or worse hack your accounts and steal your stuff/money/data, which I'd call one of the top security risks right now For example: Chrome extensions can read your cookies or localStorage data, including session tokens, then login to your web or email accounts and hack you, they can inject code into any site to pull data form any site you browse, then break into your crypto accounts, drain your wallets, and selling your browsing history to ad companies, but that'd actually be the most favorable thing to happen of all these! Chrome extensions are just very very very unsafe So I coded my own, that I can trust because I made it, and I can read the source code: my extension is called 🚀SuperLevels and has all the features that the Chrome extensions I used to use have but all built into one safe one The cool thing is it's 100% open source and free, and you can audit the code first with AI yourself before installing it, and then if you do install it, customize it to your liking again with AI It has these features that improve my daily workflow while browsing the web: 🚮 Tab Cleaner Automatically closes inactive tabs after a configurable timeout (default: 5 minutes). Set excluded hosts to keep important tabs alive. View and re-open recently closed tabs. 🍪 Cookie Editor Full cookie manager for the current site. View, edit, add, and delete cookies. Export cookies as JSON. Expand any cookie to see and modify all fields including domain, path, SameSite, secure, and httpOnly flags. 🔀 Redirect Tracer See every redirect hop your browser took to reach the current page. Shows status codes (301, 302, 307, etc.) with a visual chain. Copy the full redirect chain to clipboard. 🌙 Dark Mode Instant dark mode for any website using CSS filter inversion. Adjustable brightness. Toggle per-site or globally. Images and videos are automatically re-inverted so they look normal. 𝕏 X Dim Mode Custom dim theme for X/Twitter with 7 color palettes: Dim, Slate, Jade, Plum, Dusk, Ember, or a custom hue. Live preview in the popup. ⚡ JS Toggle Disable JavaScript per-site with one click. Useful for debugging, reading articles without popups, or testing progressive enhancement. Page reloads automatically. 🚫 GDPR Cookie Consent Dismisser Auto-hides and auto-clicks cookie consent banners. Supports OneTrust, CookieBot, Didomi, Quantcast, GDPR plugins, and dozens more frameworks. Toggle off if a site breaks. 🎨 Live CSS Editor Write custom CSS for any website, applied in real-time as you type. Saved per-domain. Supports tab key for indentation. 📺 YouTube Unhook Removes YouTube distractions: no homepage feed, no sidebar suggestions, no end screen overlays, no Shorts. Search still works — just no algorithmic recommendations. 🎵 Music Recognizer Shazam-like music identification for any tab. Captures 10 seconds of audio and identifies the song via ACRCloud (free signup, bring your own API key). Results link to YouTube. History of recognized songs. 🖼 Picture-in-Picture Pop the largest video on the current tab into a floating PiP window with one click. 🗺 Google Maps Links Re-adds clickable Maps links and map preview cards to Google Search results. 🖼 View Image Adds a "View Image" button back to Google Images, linking directly to the full-size original image. {} JSON Formatter Auto-detects pure JSON response pages and formats them with syntax highlighting, collapsible sections, and a dark theme. Copy or view raw with one click. Never triggers on regular HTML pages.

@levelsio

257,744 Aufrufe • vor 3 Monaten

Introducing Glidepath. A new way for builders on Bankr to take profit -- without nuking their own chart, or their reputation. The problem: Builders earn fees in their own token. The second they sell into the pool, the chart craters, holders get wrecked, and trust evaporates. And they torch their own long-term upside doing it. First -- what Glidepath is not: It doesn't pull liquidity. It never touches your pool's LP. Pulling liquidity makes trading your token inefficient and unappealing. It's your own tokens, fed back into the pool in slices so small the market barely registers them, each one sized by the Bankr AI agent to live conditions. Why that's healthy for the chart, not harmful: Every slice is a tiny fraction of pool depth, spread over time. Organic buy volume absorbs it, price can keep trending instead of taking a wick. A small, steady, absorbable flow is nothing like a full clip. It actually gets better. Once "the dev might dump" is off the table, buyers price in less risk. The overhang that caps every launch disappears. Less rug risk → stronger bid. Committing to a Glidepath can be bullish. And it's not opt‑in. Selling your fee token straight into the pool through Bankr is now turned off -- Glidepath is the only way to sell it on Bankr. So "the dev might dump" stops being a promise holders have to trust, and becomes a rule they can see. Credible commitment -- enforced, not just offered. And here's the part builders sleep on: Before you commit, Glidepath shows what that same stack is worth at higher market caps. You don't have to dump to fund your project. Grind the coin up, and the same tokens fund you many times over. Your treasury grows with your chart, not against it. Once you commit: → tokens are locked to a vesting wallet → after a short heads-up window (48hr), they exit in small slices using the AI generated sell plan → each slice capped to a fraction of real liquidity -- the AI can size under the cap, never over And it's all in the open. Your token page shows a live exit plan for everyone to see -- committed, sold, remaining -- with the exact timing fuzzed so it can't be front-run. Holders see a capped, transparent glide. No hidden float. No 3am chart nuke. Bottom line: Creators -- take profit on your terms, chart and reputation intact. Holders -- "the dev might dump" becomes a known, capped, visible number known up front. For once, you and your holders want the exact same thing: number go up. This is what launching on Bankr should mean: credible commitment, built in. Glidepath now live in your Bankr terminal

bankrbot

98,140 Aufrufe • vor 1 Monat

My Lost Soul Aside Impressions: I’m playing on the PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

105,473 Aufrufe • vor 11 Monaten

Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below: Prompt: Image is the lead performer — preserve her exact identity: cornrow braids, septum ring, statement earrings, sculptural white designer top, dark indigo denim. audio1 is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of audio1 exactly on time. Camera keeps her face visible and sharp during every vocal line; no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental — stillness. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated delivery. 14.5–15.0 instrumental hold. Music-video route: performance with crew. Director thesis: she raps at the lens while four background dancers in matte black move as one disciplined organism behind her — she talks, they answer with bodies. Visual world: raw concrete studio hall, cold window daylight plus one tungsten pool, reflective floor. 4 background dancers (mixed gender) in matte black tanks and cargo trousers, anonymous, faces neutral. Palette: bone white, black, concrete, indigo. No neon, no particles. Shot flow: 0–3s wide-to-medium push-in: she raps dead center, crew frozen in a diamond formation behind her in shadow; they snap alive on the first "Hey!". 3–7s she struts forward rapping into a backward-dollying camera while the crew lockstep-marches behind her, hitting unison shoulder pops on each snare exactly between her lines. 7.5–10s cut on the kick to low-angle close-up of her second hook — crew silhouettes blurred behind, her articulation front and center. 10–13.7s medium orbital: she raps while the crew executes canon vogue arm waves rippling outward from her on each snare; she points at the lens on "come correct". 13.7–15s final tableau on "Woo!": she freezes one arm high, crew drops to one knee around her, hold. Loopable. Performance rules: her delivery commanding and stoic, crisp jaw articulation; crew never looks at camera, military precision, never upstages her vocal moments. Continuity: same five people, same wardrobe, same hall. Audio intent: audio1 only, mouth locked to its vocal; faint foley. Quality bar: expensive rap performance video, no AI gloss.

Calira

11,018 Aufrufe • vor 27 Tagen

Introducing CLAW Trade Credits (CTC). The Next Evolution of Utility for $EAI Holders. 🪙 Today we are unveiling CLAW Trade Credits. A major new initiative designed to bring real, continuous utility to the $EAI token and strengthen the entire Eagle AI Labs ecosystem. 🙌 CLAW will run on a simple monthly subscription that gives traders access to world class AI predictions, indicators, education, and everything needed to navigate crypto at an elite level. For advanced AI functions you simply spend CTC. This includes pro level copy trading, automating the breakout bot, full trade automation, and other high end features that are coming soon... Every subscription includes a generous monthly CTC allowance. $EAI holders unlock even more. Higher tiers receive bonus CTC each month plus discounted conversion rates. 🏆 Traders can swap $EAI for CTC at any time, which creates a clear circular economy. You use the best tools in the industry. You generate better outcomes. You spend credits for the functions you want. This drives constant real demand for $EAI while rewarding long term holders with the greatest benefits across the platform. This is how token utility should work. No friction. No gimmicks. Just a system where the token powers something you genuinely want to use every day. 💪 Advanced tools will have different CTC costs. For example, Breakout Bot v3 will require more credits than v1, and top tier pro traders will require more CTC to copy. The system scales naturally with the sophistication of the tool. 📈 A simple example: - You spot a Diamond Pro Trader with a strong track record. - Copying the next trade costs 10 CTC. - You only have 5. - You buy a 500 CTC package. - The system shows you the $EAI required. - You send it. - Your CTC balance updates instantly. - You copy the trade. - CLAW deducts the credits. - You return later to see the position hit profit. Real utility. Real use. Real demand. 💎 CTC is the bridge that ties $EAI directly into CLAW and into the daily actions of traders everywhere. Read more here: Eagle AI Labs is building an ecosystem where your token powers your edge. The future is in motion. 🦅

Eagle AI Labs

16,647 Aufrufe • vor 8 Monaten

Leaks, Lies, and Lessons: Taliban, This One’s for You Over the last week, the Taliban decided to run a ridiculous social media campaign accusing me of being a Pakistani Inter-Services Intelligence (ISI) spy and by supporting other misinformation campaigns—a feeble attempt to distract from the fact that they still can’t figure out how I compromised their General Directorate of Intelligence (GDI) and their Ministries of Interior and Defense. As most people know, I’m not one to get mad. I’m one to get even. So, if the Taliban are begging me to help Pakistan, for example, why not give them exactly what they’re asking for? Let’s do this, shall we? Honestly, I just do not want to see a military wasting perfectly good munitions made by great American companies on the wrong locations. That seems utterly foolish. What We Observed On November 27, 2025, we monitored the movements of American-made Navistar 7000 military trucks loaded with light and heavy weapons and ammunition departing the central depots of the Taliban’s three principal military and intelligence institutions: the Ministry of Defense, the Ministry of Interior, and the GDI. Attached are videos so the Taliban understands that I am serious here. These trucks were ferrying weapons left behind by the United States, along with ammunition from Taliban-controlled depots in the Central and Eastern Zones, to newly constructed “classified” (oops, classified no longer) storage sites in Kandahar, Uruzgan, and Helmand provinces. These locations were chosen due to the Taliban’s historic strongholds during their twenty-year insurgency, but they forget that some of us made friends there, too. Why They Moved the Arsenal The relocation plan began immediately after recent Pakistani Air Force strikes on terrorist camps belonging to designated foreign terrorist organizations such as Al-Qaeda and Tehrik-e-Taliban Pakistan (TTP), as well as on Taliban weapons stockpiles across Kabul, Nangarhar, Khost, Paktia, Paktika, Kunar, and Kandahar. The strikes rattled the Taliban’s leadership, and I enjoyed every second of the internal implosions, as they couldn’t find the source of the leak(s) that compromised their weapons depots. It finally hit them that their entire storage network had a massive vulnerability and was no longer safe or secure. The Order From Haibatullah The Taliban’s Supreme Leader Mullah Haibatullah personally ordered the redistribution of these weapons on Wednesday, October 15, 2025, during a meeting of the Taliban Cabinet’s Leadership Council at Mandigak Palace in Kandahar’s 2nd security district. While the meeting addressed other issues, including appointing a delegation led by Mullah Yaqoob for “peace” talks with Pakistan in Doha, Qatar, the core agenda was simple: secure the arsenal, move it far from Pakistan’s targeting reach, and hide it where outsiders (a reference to people like me) cannot locate it. They were so close to meeting all these objectives. The Transfer Plan Again, fearing that Pakistan had acquired precise coordinates for their long-standing depots, they devised a multi-layered, compartmented transfer system designed to eliminate tracking and shield the operation from internal leaks. Well, I guess there is no better time than now to leak it. The plan relied on three groups of drivers: let’s call them what the Taliban did—Group A, Group B, and Group C. Group A: These drivers transported the weapon-loaded trucks from Kabul’s central depots to the Salar area of Maidan Wardak, where the trucks were handed off to Group B. The drivers were not given each other’s identities and were barred from seeing each other’s physical features. The handover occurred only after Group B confirmed a rotating codeword issued directly by the Ministry of Defense and Haibatullah’s Leadership Council. You don’t really need to know this part, but it’s very important for the Taliban to understand that I know it. Group B: These drivers then moved the cargo to the end of Shah Joy also known as Shahr-e-Safa between Zabul and Kandahar, and onward to the entrance of Daman district. The first two videos are evidence from the Group B movement. There, another codeword-verified the handover and transfer of the weapons to Group C. It's just like the movies, isn't it?! Group C: These drivers were no ordinary unit. How could they be? They were supposed to be the only individuals who knew the final weapons storage locations. Video evidence from the Group C transport is the third attachment. This segment of the movement was carried out by Omari Lashkar, a special forces unit tasked with protecting Haibatullah. The unit also received transport support from the Al-Badr Force, a special forces unit under the command of Mullah Yaqoob. These fighters-turned-drivers were originally trained as suicide operatives who were never selected for missions (not the best look boys, you couldn’t even hack it as a suicide bomber) and have now been reorganized into parts of the Taliban’s special operations units. For this move, both units fell under the direct command of Mawlawi Abdul Ahad Talib, the current Taliban Police Chief in Kandahar. Group C’s overall mission was to deliver the U.S. weapons and ammunition into newly carved tunnel complexes in the remote, mountainous regions of Kandahar, Uruzgan, and Helmand. These tunnels were dug out after 2022 on Haibatullah’s verbal order and built by the Taliban’s Ministry of Defense as hardened, covert weapons depots. Their locations were meant to be isolated, inaccessible, and fortified—a model of next-generation strategic storage by terrorists. The Monitoring System Along the route, observation posts were established about every 60 miles on mountain tops and high ridges to monitor the entire process (see the last attached video showcasing one of these posts). Each post had three purposes: (1) To monitor the weapon-transporting trucks in real time and ensure they did not deviate from their assigned route; (2) To host liaison officers from the Ministry of Defense, the Ministry of Interior, and GDI who monitored the trucks' movements when they entered their zone; and (3) To communicate and maintain constant contact with the truck drivers to solve any issues immediately. And here is the part the Taliban will really hate: every one of these movements was tracked. Every handoff. Every convoy. Every tunnel entrance. If you think you buried those locations so deep that no one knows where you’re hiding your arsenal now, you are sorely mistaken. A Final Message for the Taliban For My Dear Friends in the Taliban: You wanted a reaction. What you got was a lesson. I really hate having to make you move your weapons again, just kidding, I don't give a damn!

Sarah Adams

126,589 Aufrufe • vor 8 Monaten

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 Aufrufe • vor 1 Jahr

Lads. Sit down and give me your ear a while, for I have watched from the water long enough and the hour is upon us whether we have the stomach for it or not. You remember. Or your fathers told you, or their fathers did, and the knowledge of it is in the marrow of you whether you drew breath in those days or not. The moors in the grey hour before dawn. Wet heather soft under the boot. Peat smoke rising from a low stone chimney a mile out across the bog, thin as a prayer. A sky the colour of a gun barrel and the gulls lamenting above the headland. The smell of turf burning, and wet wool, and the ferrous tang of the sea when the wind swung around out of the Atlantic and put the taste of iron on your tongue. A man could walk that land and know every stone of it was his by inheritance, because his grandfather had broken his back upon it, and his grandfather before him, back through the generations until you reach men whose names are lost and whose bones are in the soil you are standing on. The potato fields. God be good to us, the potato fields. Lazy beds cut straight as a gunwale, the ridges black and shining after a night of rain, women bent double with creels lashed to their backs and the children at their skirts, drawing the crop up by the hand for there was never any other means devised nor wanted. Hands split open at the knuckles and never entirely healed in this life. Hunger within living memory. Grandmothers who had seen the blight with their own eyes and would not speak of it from the year of it until the day they were laid down, save that a crust was kept always on the dresser which no soul in that house was permitted to touch. Not ever. Not for any reason under heaven. And the chimney sweeps. Wee lads no heavier than a sack of meal, black to the bone with soot, their lungs ruined before they were old enough to marry and old men entirely by thirty. Up the flues at first light, the skin worn off them by the brick, eyes crimson at the rim, breathing the black in with every draw of air. And the coal miners a half mile beneath our feet, down in the wet dark, the roof of the world muttering over their heads, the canary gone silent, a man's whole existence measured out in the shilling a ton and the dust he carried home in his chest to cough up of a Sunday morning into a rag. Fathers who descended and were never hauled up again. Widows at the pit head with the shawl drawn over the head and no tears remaining in them for they had spent those long ago. That was the tariff paid to keep the hearth lit. That was the reckoning of being warm in winter in the Ireland that was. And after the labouring week, Friday evening, and a man had earned the peace of what followed. Home first. Peeled the day off him in the yard. A shower of ice cold moor river water out of a tin bucket punctured with holes, hung on a nail on the gable wall, the water running clean down the back of him and carrying the week's dust and sweat away into the drain. Scrubbed till the skin was pink beneath the grime. Clean shirt laid out by the wife. The hair combed down with a drop of water. Then, and only then, did a man set himself to the table. A meat pie from the baker, tenpence if he was known to you, a shilling and no change if he was not, put down upon a proper plate. Fish and chips for threepence, the salt and vinegar soaked through the newspaper, but carried home and ate slowly at your own table with your people around you, not walked with through the streets like some vagrant tinker off the road. A man ate as a man who had earned his portion, for he had. And later, with the dishes cleared and the kettle set, down the road to the tavern. Low beams black with a century of smoke. A turf fire muttering in the grate. The air thick with pipe smoke and the vapour of wet overcoats steaming themselves dry on the backs of chairs. A pint of stout, cold and black as a cove at midnight, elevenpence laid down on the counter, a head on it thick enough to strike a match upon. A second one because you had it coming to you and no man present would dispute it. A fiddle starting up in the corner of its own accord. The old men in the snug who remembered matters the history books had long since mislaid. A song before the bolt was thrown on the door. The walk home beneath a firmament crowded with stars, the stout warm in the gut of you, the week behind you, and your own door waiting with the latch unlocked for you had no enemies in that parish. That was the country. That was the covenant. Honest labour, plain food, a cold wash, a hot meal, a cold pint, your own tongue in your own mouth, your own soil beneath your boots, and no man standing above you save the Almighty Himself. Now regard her. Regard her close. The fields disposed of to men who have never set foot upon them and never shall. The harbours signed away by the stroke of a pen in a room you were not admitted to, and foreign keels dragging out of our waters the living that sustained this island for a thousand years, while our own boats rot at their moorings for want of a quota. The tradesmen undercut by imported labour and imported goods. The shops shuttered along every main street from Donegal to Cork. The young ones scattered to London and Sydney and Boston and the Gulf because there is nothing remaining for them beneath their own roof. And the entirety of this rotten arrangement dressed up in the soft mannerly language of progress by men in towers of glass who could not tell a lazy bed from a grave, nor a trawler from a tugboat, nor an honest day's work from a pension plan. And now they arrive with the next imposition. A digital identity. A number assigned to each soul. A card required to buy your bread. A code required to draw your own earnings out of your own account. A file kept on every man, woman and child from the cradle forward. Permission asked to move. Permission asked to speak. Permission asked to earn. A levy upon every breath drawn and a regulation upon every step taken. No. And no again. And no for a third time so there is no misunderstanding of it. We do not require your digital identity. We did not request it. We did not vote upon it. We do not consent to it. We do not need your permission to exist upon the soil our forefathers are buried in. We are a free people. We have carried ourselves this far upon our own two backs. Through famine and empire and civil war and black lung and blight and the emigrant ship out of Cobh, we have come this distance under our own steam, and the arrangement appears to be serving us well enough without your intervention. We buried our own. We fed our own. We raised our own roofs and took our own fish and reared our own children in our own tongue. We are in your debt for nothing. Not a signature. Not a biometric scan. Not a single solitary inch. And while we are upon the subject, let us speak plainly of the tax man, for he has gone too long without proper introduction. The tax collector and the tax man are the one article under two names, and the article is a parasite. There is no dressing it up finer than that. A man who produces nothing, who grows nothing, who catches nothing, who builds nothing, who mends nothing, who has never in his professional life lifted anything heavier than a pen, and who arrives at your door with the full apparatus of the state at his back to carry off the fruits of labour he did not perform. He is a middleman between your sweat and some scheme dreamt up in a committee room by his own kind, and the great majority of what he takes is consumed by the machinery of the taking itself before ever a penny of it reaches the road or the hospital or the schoolhouse he claims to be funding. And I will go further while I have the floor. Finance itself, the whole apparatus of it, money breeding money in the dark without a hand laid upon a tool or a spade turned in the earth, is slavery dressed in a good suit. It is the oldest swindle known to man and it has never been anything other. A man who produces nothing yet lives off the productive labour of others through the charging of interest upon money conjured out of nothing is a parasite of a rarer and more refined order than the tax man, but a parasite all the same, and between the pair of them they have the working people of this island bled white and lectured at for the pleasure. A man who will not work with his hands, nor with his back, nor with his mind at some honest problem of the real physical world, is no man that I recognise. He is a ledger entry in a suit. The country was not built by ledger entries. The country was built by farmers and fishermen and masons and smiths and sweeps and miners and shipwrights and midwives and mothers, and those are the people whose say should carry in her councils, and no other. Here is what I put to you. Let each man and woman of this island direct the first tenth of their earnings themselves, by their own judgement, to the purpose they see as worthy. The school down the road. The lifeboat station. The hospice. The widow on the corner. The roof of the chapel. The harbour wall. Whatever it may be. Let the people who earned the money decide where the money travels. You will find the roads mended and the ports dredged and the schools standing and the old ones cared for inside of five years, and done better and for less, because the hand that earned the coin knows the weight of it and will not squander it upon consultants and committees. And let us have done with the paper currency and the numbers in a screen that can be frozen at the whim of a clerk in a tower. Bring back the coin. Gold for the great transactions. Silver for the weekly commerce of a working life. Copper for the small change of the day. Metal you can bite. Metal you can weigh. Metal that cannot be conjured out of nothing by a keystroke, nor erased out of existence by another. Real money for real labour. A coin in the hand is a free man's wage. A number in a database is a collar around a free man's neck, and they are fitting that collar now while we stand arguing over the colour of it. Feel it in your gut. That is not nothing. That is your blood relating to you what your ears will not hear. That is every forebear who starved and fought and coughed the black dust into a rag and descended the shaft regardless, standing at your shoulder and saying no further. Not one more field. Not one more harbour. Not one more son upon a plane. Not one more free man converted into a number in a ledger for the convenience of the parasites. This is the hour. Make no error about it. Ireland is redeemed in this generation or she is lost beyond recovery, and every true son and daughter of her knows it in the marrow. There is no middle ground remaining. There is no waiting it out. There is standing now, upon your own two feet, or there is watching her go under the waves for the last and final time. So stand. Stand with your farmers. Stand with your fishermen. Stand with your tradesmen and your miners and your sweeps and your mothers and your old ones. Raise the tricolour. Speak the tongue. Walk the land. Hold the line in the streets of every town and city and do not break it, for they are relying upon you to break and to go home and to forget by Tuesday. She is calling her children home. Every stone of her, every breaker on her western shore, every acre of wet heather and every coal in every hearth the length and breadth of her is calling. Answer her. Take her back. Every field, every harbour, every last inch of her. Take her back, or lose her entirely. There is no third road open to us.

SiriusB

15,437 Aufrufe • vor 3 Monaten

Brutal doesn’t even begin to cover it. Black African “migrants”, illegals, economic opportunists, whatever fashionable euphemism the Brussels set prefers this week, hurling a shopping trolley off an overpass onto a busy EU highway, straight into the path of lorries and cars doing seventy. One wrong twitch, one split-second of distraction, and that’s families obliterated, drivers turned into statistics. What the hell are they playing at? This isn’t some jolly misunderstanding between cultures. This is raw contempt for the society that’s been forced to accommodate them. They don’t care. Not about the lives below, not about the rules of any civilised order, not about the country that’s given them sanctuary they never earned. They treat the infrastructure of Europe like their personal playground for mischief and malice. A shopping cart becomes a weapon. Next time it’ll be a breeze block, or worse. And the authorities? They’ll wring their hands, mutter about “integration challenges,” and carry on importing more. This is the death rattle of multiculturalism, laid bare for anyone still pretending it works. We were told diversity would enrich us, vibrant new neighbours bringing “spice” to our streets and innovation to our economies. What we got instead was parallel societies, no-go zones, and now this: deliberate sabotage of the arteries that keep a nation moving. The native peoples of these islands, and of the continent, built these motorways, these bridges, these societies. We maintained the peace, the trust, the high-trust order that lets strangers pass each other without calculating escape routes. Mass immigration from incompatible places has shattered that. It has imported low-trust, high-violence mindsets that see our generosity as weakness to be exploited. England and the British Isles don’t need lectures on tolerance from people who’d never tolerate this in their own ancestral homelands. We need to put our own first, our safety, our culture, our children’s future. End the experiment that’s bleeding us dry and endangering our people. No more excuses. How much more do the decent, law-abiding natives have to endure before the political class admits the bleeding obvious: diversity, as practised, has failed. Catastrophically. And it’s our people paying the price in blood. We must end this shit show.

Lewis.B.Rendell Official

16,282 Aufrufe • vor 3 Monaten