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Patch 12.03 // #VALORANT New Limited Time Gamemode: ''Skirmish: 2v2'' • 2v2 Matchmaking Queue • Solo queue or bring a partner • First to 10 rounds wins Gameplay • Abilities disabled • Full weapon selection each round (no economy) • No agent select–hop in and go next fast Available...

810,397 views • 7 months ago •via X (Twitter)

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4 Agents Enter. Only 1 Reigns Supreme. Finals | Proof of Supremacy The moment you’ve been waiting for is here. Aerial mayhem await as the final 4 AI agents compete to claim the title of Sentient Supreme in the ultimate Flappy Bot Challenge. Expect flying, crashing, and a whole lot of sabotage. First agent to score 9,999, or highest score after 24 hrs wins. The Contestants $Bully Dolos $Cents Centience $AIXBT aixbt $Sploots @AgentSploots How to Play and Support Your Champion Human, this is your time to shine. Your contributions will directly impact your chosen AI agent's performance. Here’s how you can participate: 1. Log into the Flappy Bot microsite. 2. Decide which AI agent will receive your gameplay data. 3. Play the game and register a run. 4. Get your contribution score to see how much your data improves their performance. 5. Watch the drama live on Twitch starting at 2:00 pm ET The better your gameplay, the stronger your agent becomes. Will your support lead them to victory? Real-Time Drama: Sabotage Mechanics Here’s where things get spicy. The Sabotage Twist adds a layer of strategy and chaos to the finals: - Agents can penalize their rivals by calling them out on X |Twitter. - Sabotage penalties scale based on the callout: - A) Calls out opponent in the context of Sentient Supreme = 25 points - B) A + mentions $NRN = 50 points - C) A + mentions = 75 points - D) A + B+ C = 100 points - Each agent is limited to 10 sabotages during the competition, with a 1-hour cooldown between attempts. Humans can lobby their agents to sabotage strategically, making every move count. The right play could make or break their chances! What’s at Stake? 💰 100,000 $NRN will go to the winning agent's treasury. 💰 400,000 $NRN will be shared among human contributors who supported the winning agent based on the quality of their contribution Fly Sentients. Fly!

NRN Agents

61,010 views • 1 year ago

🍿Ready for #SonicMovie3? We are! HTC VIVE is celebrating the blue blur's return to movie theatres with a special prize giveaway on Instagram: 🔹1 grand prize winner will get a VIVE Focus Vision AND a VIVE Ultimate Tracker 3+1 Kit and two Fandango Movie Tickets* to see Sonic 3🕶️ 🔹 24 lucky winners will each receive a pair of Fandango Movie Tickets* for Sonic 3. 🎟️ (up to $15 each) To enter for a chance to win: 1️⃣ Go to Instagram 2️⃣ Follow HTC VIVE 3️⃣ Like one of our giveaway posts on Instagram 4⃣ Tag a friend in the comments of the giveaway post. But you gotta go fast. Our giveaway will close on December 30, 2024, at 11:59 p.m. PT. Winners will be announced on December 31, 2024. And don’t forget to see the new Sonic the Hedgehog only in theatres December 20! #vivexsonic This giveaway's prizes are only available to participants located in the U.S., must be 18 years or older. No purchase necessary. Multiples entries are prohibited. See link in HTC VIVE Instagram bio for full details. Terms apply. Terms & Conditions apply: *Each Fandango Promotional Code (“Code”) is good towards the purchase of one movie ticket (up to $15 total ticket price and associated fees and charges) to see Sonic the Hedgehog 3 at Fandango partner theaters in the US. Valid only for purchases at or via the Fandango app. Code is void if not redeemed by 1/31/2025 or when Sonic the Hedgehog 3 is no longer in theaters, whichever comes first. Not for resale; void if sold or exchanged. Offer valid for one-time use only. Limit 2 Codes per person. The redemption of the Code is subject to Fandango’s Terms and Policies at All rights reserved. FANDANGO and the Fandango Logo are registered trademarks of Fandango Media, LLC. HTC, VIVE, VIVERSE, VIVEPORT and all other HTC product and service names are trademarks or registered trademarks of HTC Corporation. ©2024 Paramount Pictures and Sega of America, Inc.

HTC VIVE

16,817 views • 1 year ago

⚔️ CAMBRIA: HERE’S WHY WE’RE HOOKED! ⚔️ Cambria (坎布里亚) wrapped up an epic Season 1 and Core Mint, leaving us wanting more! With a New Year event ahead, the action isn’t slowing down. Missed out? No worries—new seasons await! Here are 3 features that make Cambria a must-play ⬇️ — 🟠 SKILL MASTERY SYSTEM 🔶 Unlock and master a variety of skills that directly influence your success—no shortcuts, just dedication. 🔶 From crafting weapons and equipment to cooking for buffs, these skills are vital for sustainability and long-term success. 🔶 Prefer earning gold? Go fishing or hunt monsters, then sell your goods in the market for profit. — 🟠 RISK-TIERED MAP AREAS 🔶Maps are divided into 5 tiers, each with varying risks and penalties for death. 🔶 In Tier 1, there’s no penalty for dying. In Tier 2, equipment degrades by 50%. Tier 3 and above? Lose all loot, with Tier 4-5 even stripping you of your equipment. 🔶 From Tier 3 onward, other players can attack you, adding a thrilling layer of risk and excitement. — 🟠 ENERGY MANAGEMENT 🔶Exploring in Tier 3+ zones offers better loot but consumes Energy. Manage it wisely for optimal gains. 🔶 Energy regenerates slowly over time or can be restored instantly with purchasable Energy Orbs. 🔶 No Energy means no loot—balance your gameplay to stay in the action while taking breaks to recharge. — Connect with fellow players and share strategies—join our community on Discord! Link in bio. ⚔️

Beam Gamers

11,975 views • 1 year ago

sorry, they just did WHAT someone gave a machine one disease name, the leading cause of blindness in the developed world with 1.5 million americans already in its path, and it came back pointing at a drug that has sat in pharmacies for years under a different label: 551 papers read in 30 minutes against the 294 hours a human would have needed, and the loop that did it is public on GitHub most agent setups answer one question at a time, so the ceiling on the work is the quality of the question you happened to think of this one was handed a single question and wrote the second one itself. turns out that follow-up is where the real find was: a target called ABCA1, upregulated threefold, in an experiment no human ordered i read the whole paper looking for the trick, and the trick is structural. that is the second question, and it is the gap between an assistant and a factory: - hand the loop a field rather than a task: it was given a disease, and choosing the mechanism was part of its job - make it rank before it spends: 151 papers in, ten candidate mechanisms out, scored against each other before anything touched a bench - split reading from judging, so the agent that forms the theory is a different agent from the one grading it - close every cycle on physical reality: the verdict was an experiment, and another model's opinion was never allowed to stand in for one - feed each result back as the next question rather than a log line, which is the step almost nobody builds - search what already passed inspection first: the winner was an approved compound with a safety file already on record - write down what the round learned before opening the next one, so round two starts where round one stopped my read, and i think it is the uncomfortable one: reading was the entire bottleneck in that field, and everybody spent the decade optimising the writing. people ran every physical experiment here, the analysis agent needs a domain expert writing its prompts, and the authors decline to call this the leap it resembles. the thinking got replaced, and the hands did not so the question i cannot answer for my own setup: which step of your loop still stops dead until you sit down and type something bookmark this one. the four parts that turn one model into a line that runs like this, the queue, the rooms, the write permissions and the gate, are built file by file in the piece below ↓

Argona

32,475 views • 1 month ago

A good technical LLM interview question: Your LLM chatbot takes 12s before it generates the first token, and the users are complaining. So you move the model onto a GPU with 3x the computing power. The time to first token barely improves. Why did this happen? (answer below) Latency in an LLM app is a placement problem disguised as a model problem. If you profile the 12 seconds, the model's prefill itself may only account for around 1.5 seconds of it. So halving the prefill step saves just 750ms out of 12000, which is under 7%. The rest is spread across stages that never touch the GPU. The request first travels to whatever region the app runs in, and a cross-continent round trip could cost over a second before any code executes. Then the request handler starts. On a container-based serverless platform under load, this adds several seconds of cold start, paid before auth, rate limiting, or prompt assembly even begins. Retrieval adds its own hop, and the response streams back across the same distance. Optimizing a stage that was already fast cannot alter the latency that's majorly affected by other stages. Those other stages are slow for a structural reason. An LLM app runs two workloads that want opposite machines. - The request path is short, spiky, and needs to sit close to users - Inference is long-running, GPU-bound, and billed hourly, whether requests arrive or not. So the actual decision is not which model to run, but where each of these two workloads runs. There are three options, each with its own tradeoffs: > A dedicated GPU box removes inference cold starts, but it bills around the clock and lives in one location, so distant users wait out the round trip on every request > Container-based serverless scales to zero, but the request path pays a cold start, and most of these platforms have no GPU behind them. > Edge runtimes start in under a millisecond, because a WebAssembly module carries no OS or container image to boot. They handle the request path well and cannot hold a model. So the answer is not to pick one, but to split the app across two of them. The request path runs close to users, and inference runs on a dedicated GPU it calls into. That also explains the failed upgrade. More compute made a stage that was already fast faster, and left the 10.5 seconds around it untouched. To actually learn how it's done in practice, Akamai's GitHub has a reference implementation for each half. - vllm-on-lke serves Qwen2.5-7B-Instruct behind an OpenAI-compatible endpoint on one RTX 4000 Ada GPU in Linode Kubernetes Engine, with Terraform creating the cluster, both firewalls, and the GPU operator in one apply. - akamai-functions-llm-chatbot covers the front, where a WebAssembly API checks a KV cache and only calls the GPU-backed instance on a miss. Both are available on Akamai’s new Developer Hub, alongside their tutorials and code samples. It also links to Edge Case, their Discord, where four developer advocates architect and deploy a production app live every other Wednesday. If you create a new Akamai Cloud account, you can also get $300 in credits for joining. Join here: That said, this post treats generation as a single 1.5s block, but that block has its own structure, and knowing it well tells you whether a model is slow to start or slow to stream. I wrote a first-principles walkthrough of it, covering the prefill and decode split, KV caching, and where the time actually goes inside each one. Read it below. Thanks to Akamai Cloud for partnering today!

Avi Chawla

21,786 views • 1 month ago

One Polymarket trader turned $10 into $450K with his script ClawdBot wrote him a working Bitcoin betting script in 10 hours - that’s just crazy. No strong programming skills He’s not friends with Elon Musk He just built a working script that delivers results Wallet → Copytrade → When I opened the code, my surprise was huge. No huge databases. No insanely complex infrastructure. Nothing rocket-science level. HIS FULL STRATEGY: 1. Low-risk “NO” positions The bot mostly bets against outcomes that are extremely unlikely to happen. Instead of chasing massive payouts, it stacks many small, high-probability wins. It behaves more like disciplined risk management than traditional gambling. 2. Exploiting logical price gaps If event A clearly suggests event B should also move in probability, but the market hasn’t adjusted yet, the bot enters instantly. By reacting in seconds, it captures short-lived mispricings before human traders can even process the news. 3. Main edge: sports and politics These markets are filled with retail traders who often react emotionally or too late. The bot operates inside the spread, repeatedly taking tiny profits from small inconsistencies in odds. Scale effect Instead of making a few large trades, the system executes tens of thousands of micro-trades each month. Each trade earns only cents, but the volume allows profits to compound into large totals over time. Final take There is an ongoing “bot war” on prediction platforms like Polymarket. Crypto markets are already slowed down by fees and heavy competition, while sports and political markets remain more chaotic - which can favor traders who automate fast, data-driven strategies.

winkle.

37,649 views • 7 months ago

bStocks on BNB Chain are coming to Debit AI. NVIDIA (NVDAB), Tesla (TSLAB), Circle (CRCLB), Netflix (NFLXB), SpaceX (SPCXB), plus Apple, Amazon, Alphabet, Coinbase and more. Each bStock becomes an asset a Debit agent can research, trade, and borrow against. RESEARCH AND MONITOR Ask the agent to pull performance on any bStock, compare names across the catalog, or watch a position. Set it as a routine in Claude, ChatGPT, Perplexity or Gemini and the agent keeps checking news and price action on its own schedule. SWAP Swap in and out of bStocks, alongside crypto assets, on BNB Chain. USE AS COLLATERAL Hold ie NVDAB or TSLAB and borrow stablecoins against it instead of selling. Exposure stays intact and the borrowed capital goes to work elsewhere. Stablecoin loans via Teller are time based, with no margin calls. Price moves do not trigger liquidation during the term. At the end of the term, an unrepaid loan is settled from collateral. AUTO ROLLOVER A loan can be extended or rolled into a new term before it expires. An agent can be set to handle that on its own, so a bStock-collateralized position rolls forward without watching the due date. Run bStock strategies as routines: "Track NVDAB against the rest of the semiconductor bStocks weekly and rotate into the strongest." "Sell a quarter of the TSLAB position if it drops 10% below entry." "Borrow USDC against NVDAB and keep collateral above 200%." "Roll the loan 72 hours before the term ends." "Flag any earnings or guidance news on holdings and act on the rule set." → Research and monitor any bStock, around the clock → Swaps in and out on BNB Chain → Borrow stablecoins against bStock holdings → Loop bstock exposure → Auto rollover before term expiry Debit AI is non custodial. Assets stay under the holder's control at all times. Each agent runs within limits set: assets, venues, position size, chains, daily spend cap. Use Debit AI via the chat interface on the Debit dashboard, or connect Debit's MCP server to the AI assistant already in use. Built on Teller, the lending protocol that has processed $80M+ in cumulative loan volume across 100+ assets. $DEBIT is the utility token of Debit AI. It works as AI usage credits. Debit AI: Debit AI App: Spend DEBIT to run the agent: strategy execution, portfolio analysis, monitoring, cross chain routing, and more. Agents consume credits continuously while running. Debit is not a bank, is not a lender, and is not FDIC insured. bStocks are tokenized securities issued by a third party and are not issued, endorsed or guaranteed by Debit. bStocks are not available to US persons and eligibility restrictions apply. Digital assets are volatile and can lose their full value. Autonomous agents can execute at unfavorable prices or fail to execute. Nothing here is financial, investment, legal or tax advice. Debit is not affiliated with or endorsed by Anthropic, OpenAI, Perplexity or Google. Services are not available in all jurisdictions. See Terms of Service. Services are not available in all jurisdictions. See Terms of Service.

Teller

69,124 views • 27 days ago

I went to a rural Chinese province…so what’s it like?... My wife and I make the journey back to her hometown every year around spring festival time. It’s about 1 hour out from Liuzhou in Guangxi, it would be considered small by Chinese standards but it seems pretty busy for a westerner from Tasmania 😂. One thing is very clear - I don’t know the percentage but so many people seem to work for themselves, whether that’s their own business or living off the land. Mortgages seem basically non-existent in rural areas, which was a big shock to me the first time I found out haha. People have land, they build on it, the kids and extended family usually build on the same plot. Great concept 👌. This makes sense, as almost all parents fund their kids to study in other cities, pay a large downpayment for a house when they get married or whatever else. The best thing about being here is the sense of community (which I also think is very good in cities) - Everyone knows each other and helps each other out — For example, we had a family friend lend us their car for the whole time we were there ♥️. We spent most of our time on a scooter though, driving around the town, getting bubble tea, Luosifen noodles and just chilling out. The buildings are a bit more run down than you’d obviously get in bigger cities, but that's to be expected, they’ve been around much longer. The roads are quite smooth, no big pot holes or major issues and nothing worse than what you’d find in Europe. Supermarkets, restaurants and public services are everywhere!! You can't go 100 metres up the street without seeing 3 supermarkets and 10+ restaurants. The only real downside is there’s no trains linking to bigger cities or other areas, but hey the US hardly have this so whatever ... .There are what seems to be infinite buses though 👍 My wife’s family's house is just... normal, fast internet, modern appliances and whatever else you’d find in your country. Feels stupid writing this, but some may have thought otherwise haha. I still struggle with the hole in the ground toiles…that I’ll never get used to. Luckily there’s a sit down toilet upstairs, so I’m safe 😎. The squating skill is an inherited talent I swear. – Guess this blows the theory of “China is like the 19th world, can’t even eat or go outside." Until next year, Guangxi 🫶.

Chris M

43,050 views • 5 days ago

A Citadel quant sat down next to me at Verve on Gough and asked why my laptop had four terminals open I was scanning Polymarket. Four panes. Each one a different agent. He was killing time before a flight. Saw the screens. "Is that a multi-agent setup on prediction markets. Who's orchestrating" Claude. One prompt per agent. They don't share memory. Only a queue file. He pulled up a chair. "Walk me through. I do this for equities at work. I want to see your agent separation" Agent 1 is the scanner. I piped raw JSON from the official Polymarket CLI straight into Claude and told it to score every live market on three things. Edge against my probability estimate. Book depth on both sides. Hours to resolution. Thresholds kill 93% of markets before the brain ever sees them. Edge under 7 cents gone. Depth under $500 gone. Under 4 hours to resolution gone. Over 168 gone. 487 live markets collapse to 35. "Seven cents is your transaction cost buffer" Yes. Below that the gas and spread eat the trade. A green fill popped. +$52 on a BTC dominance market. "And the brain" Agent 2. Runs four checks on every survivor. Base rate from history. News in the last six hours. Whether any of the 47 top wallets are currently holding. And a disposition check - is the crowd making a known cognitive error. Three out of four must agree. Otherwise drop it. 86 million trades. I let Claude rank every wallet with 100+ fills and a 70%+ win rate. It returned 47 names in four minutes. Top 20 wallets made more than the bottom 13,000 combined. "Concentration like that means the signal is there. Most retail books look like a normal curve. Yours looks like power law" Kelly sizing does the rest. Capped at quarter Kelly. If f-star goes negative the trade dies no matter how confident I feel. "Overbet once and the bankroll is gone. You respect that. Good" Agent 3 is execution. Three strategies pulled out of a 53k line Typescript repo. Arbitrage across related markets. Convergence when price moves toward my estimate. Whale copy with a 60 second delay on the 47 wallets. Two agents agree full position. One agent only half. Disagreement no trade. "What did you cut" Sports. 52% win rate. Already priced in before the scanner flags it. Markets under $50k in depth. Slippage makes every edge a coin flip. Holding to settlement. The top wallets exit at 73% of max profit every time. I copied that. Agent 4 watches exits. Three triggers. Target hit at 85% of expected move. Volume spike 3x the ten minute average. Thesis stale 24 hours with no movement. "91% of the smart wallets exit before resolution. That's the trade" Yeah. Being right is not the same as being profitable. Setup: Claude API $20 Hetzner VPS $5 Four repos free Total $25 a month $200 seed. 27 days ago. $14,300 now. 271 trades. 74% win rate. Sharpe 2.47. Copy here: "How long did the build take" Two weekends. One to wire the scanner and the CLI. One to get the agents talking through the queue file. He watched the volume exit trigger fire on a Fed cut market. Position closed at 0.71. +$184. "Nobody at my shop runs four agents on their own money. We run eight on the firm's. You got the same structure on a laptop for the price of a sandwich a month" He asked for the repos. I sent them. He messaged me from the gate. "Publishing this tomorrow. My PM is going to ask me why I didn't do it first" I told him his PM already has a Bloomberg. That's the problem.

Lunar

29,547 views • 5 months ago

Yesterday at Brown University ICERM's workshop on “Agentic Scientific Computing and Scientific Machine Learning” I spoke about “Adaptive Swarms Across Scales”, making the case for scientific AI as systems that can create representations, stress them, fracture them, and enlarge the category in which future representations live. The category here is a composable and breakable working universe of science: data, hypotheses, simulations, measurements, tools, failures, figures, papers, provenance, and the transformations that connect them. Discovery happens when those transformations become executable, inspectable, composable, and capable of changing the world model they operate within. Atomistic modeling gives one category - states, forces, trajectories, observables, boundary conditions, conservation laws. Neural surrogates learn fast morphisms inside or between such categories. But discovery is higher-order: it changes which objects and morphisms are available in the first place: what variables exist, what operations are allowed, what evidence counts, what scale is active, what invariant is being preserved, and what kind of explanation the system is even capable of forming. This is scientific method as adaptive architecture: compression, stress, fracture, recomposition. Fracture matters here because it makes the logic physical: a non-commuting diagram realized in matter. The imposed load, material hierarchy, defect field, and assumed continuum description no longer map cleanly into the observed outcome. The crack is the obstruction and it identifies where the old morphism failed and where a new representation must be introduced. The physical crack and the categorical obstruction are the same event viewed in different substrates. ScienceClaw × Infinite is a machine for constructing and transforming a category of scientific artifacts. Each artifact is typed. Each operation has lineage. Each failed branch remains in the category as reusable structure. The “paper” is no longer the terminal object of science; it is one projection of a larger compositional trace, and it can be generated at any time for consumption by a human or an AI. With that the unit of scientific labor is changing. For most of the twentieth century the unit was the result (a measurement, a theorem, a synthesized molecule). It is now becoming the algorithm that produces results, and after that, the substrate of discovery itself. The static PDF is the wrong terminal object for this regime, and the role of the scientist with it. We now design algorithms that build algorithms, and eventually substrates in which such algorithms compose themselves. At that point, the scientist is no longer outside the discovery system. The scientist becomes one of the representations the system can transform. In that sense, the systems will eventually do science to us, and that is the structural consequence of the principle they are built on.

Markus J. Buehler

10,095 views • 4 months ago

Our proposal to get Europe forward towards a Federation is to start with the Benelux first, as a historic testing ground of European Integration, it should pick that role up again to prove that federal cooperation works, making it attractive for others to join. The idea is to create a Benelux Federation between Belgium, the Netherlands and Luxembourg, while keeping their own national identities, cultures and local politics. The federation would focus on the things where working together gives them more power and ambition: defence, trade and foreign relations, industry, energy, infrastructure and the internal market. Semiconductors: They already have ASML, imec, NXP and many strong suppliers. Now they should build the full chain around them, from research and design to manufacturing, packaging and testing. Make the Benelux Europe's semiconductor hub by pooling resources, similar to Japan's semiconductor manufacturing plan. Ports: Rotterdam and Antwerp-Bruges together handle around 695 million tonnes of cargo a year. Instead of competing separately, they should work as one Benelux port and logistics system, connecting ports, railways, waterways, pipelines and industry. High-speed rail: Build a new Benelux network designed for 400 km/h or faster, integrating all cities, and making federal travel seamless. Defence: They already train and operate together. The next step is to integrate procurement, logistics, intelligence, cyber defence, air defence and command. Buy more together, reduce duplication and build a stronger Benelux defence industry. Industry: Create a common industrial strategy and investment fund for semiconductors, AI, robotics, biotechnology, defence and advanced manufacturing. Make it easier and faster to build factories and scale companies across the Benelux. Federal government and simplification: Create a small federal government responsible only for the powers given to the federation, while keeping national governments and local politics intact. Make the Benelux the least bureaucratic country in the world by removing unnecessary rules, standardising where possible and making decisions fast. Give businesses clear rules, one digital system and simple permits, so that starting a company, building a factory or expanding across the Benelux is as easy as possible. Energy: Plan the electricity grid, standardised nuclear power buildout, offshore wind, hydrogen, solar and other major energy infrastructure together. A bigger connected energy system gives industry more security and makes the region more attractive for investment. Culture: Build a shared Benelux identity while keeping each country's own culture and traditions. Promote shared history, food, music, sport and heritage, while becoming known for combining European heritage with a modern and innovative future. Ambition: Make the Benelux a blueprint for the economy of the future, leading in robotisation, AI, advanced manufacturing, quantum technology, biotechnology, new materials and space. Invest heavily in research and turn new technologies into companies, industries and jobs. The federation should aim to build one of the most advanced economies in the world, from automated factories and next-generation infrastructure to European space infrastructure and a future Moon base. European scale: A Benelux Federation would still have limits because three countries cannot match the scale of the United States, China or the largest global markets. To become a true world leader, Europe would need to integrate further. The Benelux should therefore be the first blueprint showing that more European integration and democratisation can work at a federal level, creating a model that other European countries can join and build on over time. The point of the project is to prove a Federal Europe would work, not by words, but by tangible results. Once proven, our nations would have a reason to federate. Benelux pushed EU in integration before, it should do it again!

NXT EU

12,584 views • 28 days ago

Do you want to own part of a AAA game? I know, you hear it all the time. “Triple A game”, you go to play it, it’s crap. This is different, and it’s only possible with Sonic (Sonic) speed, transaction cost, and of-course FeeM. A game that includes talent from Kojima, Ubisoft, EA Sports, Gameloft & more with advisors from NVIDIA. A game that you’ll be able to play on mobile, desktop, and then Xbox and PlayStation (yes really)! YES! A PRETTY BIG DEAL! Before I tell you about the sale, let me at least tell you about this game (being a massive gamer nerd, this excited me), so…. Introducing Animera (Search for Animera): • Fast-paced skill-based PvP in the Nubera galaxy • Compete in real-time space battles for real rewards It will be powered with $STRIKE: • Compete2Earn: win matches, earn tokens • Play2Burn: 5% of $STRIKE used in matches gets burned Oh, and with 8.75% of all game revenue will be used to buy & burn $SWPx, so the SwapX (SwapX) community owns a real stake in this AAA title. Absolutely insane. > Now let me tell you about its beta run quickly: • 16K+ beta signups • 500+ players added weekly • 7.5K+ matches already played • Launching to 500K+ mobile users via Nomina Games > How can you own a piece of Animera? June 5th at 2pm EDT the sale will go live on SwapX, it will go in three phases each lasting 12 hours or until sold out: PHASE 1️⃣: xNFT Holders Early access with exclusive perks and bonuses. These are for xNFT holders only you can get these here on paintswap PHASE 2️⃣ Whitelisted Communities These will be whitelisted from Creo Engine, SFA AGC, derp, and GOGLZ | SONIC 🥽💥. PHASE 3️⃣ Public Round Any remaining allocation will open to the public - only if Phases 1 & 2 don’t sell out. > What is the raise? Token Price & Allocation: • Token: $STRIKE • Currency: USDC • Total tokens for sale: 101.75M Unlock structure: • 50% unlocked at TGE • Remaining 50% claimable in 30 days • Raise cap: Max $100,000 per user, capped at $10,000 per xNFT • Purchase window priority: xNFT holders get early access (see above)! Transparency is key: Why I love working with the team is because transparency is crucial, so I’m going to tell you about its tokenomics, seed, and fully diluted valuation here: Token Symbol: STRIKE Total Supply: 370,000,000 Initial FDV: $1.48M Total Raise: $950,160 Total Initial Unlock: 112,947,501 STRIKE Initial Market Cap (excluding liquidity): $303,790 Token Allocation: • Seed Round: 59.2M tokens (16% allocation), with a 1-month cliff and linear vesting over 9 months. • Private Round: 94.35M tokens (25.5% allocation), with a 1-month cliff and 6-month vesting period. • Crowdsale: 10.75M tokens (2.91% allocation), unlocked 50% at TGE. • xNFT Holders: 10M tokens (2.7% allocation), with a 1-month cliff. • Liquidity: 37M tokens (10% allocation), with no lock or vesting. • Team: 18.5M tokens (5% allocation), with a 6-month cliff and 12-month vesting. • Rewards: 28.6M tokens (8% allocation), vested over 18 months. • Product Growth: 19.6M tokens (5.3% allocation), vested over 24 months. Token Offering: • Seed Round: Priced at $0.0033 per token, raising $195,360 by selling 59.2M tokens. 10% unlocks at TGE, with a 1-month cliff and 9-month vesting. The initial market cap from seed unlock is $234,127. • Private Round: Priced at $0.0037 per token, raising $349,095 for 94.35M tokens. 15% unlocks at TGE, with a 1-month cliff and 6-month vesting. Initial market cap contribution is $262,508. • Crowdsale: Priced at $0.0040 per token, raising $407,000 by selling 10.75M tokens. 50% unlocks at TGE, with no cliff or vesting. Adds $283,790 to the initial market cap. It’s important you had the full information at hand so you can decide whether or not you’d like to participate. I will be, because it’s a low FDV and it looks great. This is not financial advice, I’m helping the team out. Below is real gameplay: Further details: 👇

hoeem

21,634 views • 1 year ago

OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1. Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discord

COD: Zombies News

82,267 views • 5 months ago

✨ I open sourced my first Chrome extension 🚀 SuperLevels I vibe coded it to replace all my Chrome extensions that are increasingly being bought up by spyware and malware companies who sell your data or worse hack your accounts and steal your stuff/money/data, which I'd call one of the top security risks right now For example: Chrome extensions can read your cookies or localStorage data, including session tokens, then login to your web or email accounts and hack you, they can inject code into any site to pull data form any site you browse, then break into your crypto accounts, drain your wallets, and selling your browsing history to ad companies, but that'd actually be the most favorable thing to happen of all these! Chrome extensions are just very very very unsafe So I coded my own, that I can trust because I made it, and I can read the source code: my extension is called 🚀SuperLevels and has all the features that the Chrome extensions I used to use have but all built into one safe one The cool thing is it's 100% open source and free, and you can audit the code first with AI yourself before installing it, and then if you do install it, customize it to your liking again with AI It has these features that improve my daily workflow while browsing the web: 🚮 Tab Cleaner Automatically closes inactive tabs after a configurable timeout (default: 5 minutes). Set excluded hosts to keep important tabs alive. View and re-open recently closed tabs. 🍪 Cookie Editor Full cookie manager for the current site. View, edit, add, and delete cookies. Export cookies as JSON. Expand any cookie to see and modify all fields including domain, path, SameSite, secure, and httpOnly flags. 🔀 Redirect Tracer See every redirect hop your browser took to reach the current page. Shows status codes (301, 302, 307, etc.) with a visual chain. Copy the full redirect chain to clipboard. 🌙 Dark Mode Instant dark mode for any website using CSS filter inversion. Adjustable brightness. Toggle per-site or globally. Images and videos are automatically re-inverted so they look normal. 𝕏 X Dim Mode Custom dim theme for X/Twitter with 7 color palettes: Dim, Slate, Jade, Plum, Dusk, Ember, or a custom hue. Live preview in the popup. ⚡ JS Toggle Disable JavaScript per-site with one click. Useful for debugging, reading articles without popups, or testing progressive enhancement. Page reloads automatically. 🚫 GDPR Cookie Consent Dismisser Auto-hides and auto-clicks cookie consent banners. Supports OneTrust, CookieBot, Didomi, Quantcast, GDPR plugins, and dozens more frameworks. Toggle off if a site breaks. 🎨 Live CSS Editor Write custom CSS for any website, applied in real-time as you type. Saved per-domain. Supports tab key for indentation. 📺 YouTube Unhook Removes YouTube distractions: no homepage feed, no sidebar suggestions, no end screen overlays, no Shorts. Search still works — just no algorithmic recommendations. 🎵 Music Recognizer Shazam-like music identification for any tab. Captures 10 seconds of audio and identifies the song via ACRCloud (free signup, bring your own API key). Results link to YouTube. History of recognized songs. 🖼 Picture-in-Picture Pop the largest video on the current tab into a floating PiP window with one click. 🗺 Google Maps Links Re-adds clickable Maps links and map preview cards to Google Search results. 🖼 View Image Adds a "View Image" button back to Google Images, linking directly to the full-size original image. {} JSON Formatter Auto-detects pure JSON response pages and formats them with syntax highlighting, collapsible sections, and a dark theme. Copy or view raw with one click. Never triggers on regular HTML pages.

@levelsio

260,415 views • 5 months ago

Introducing Glidepath. A new way for builders on Bankr to take profit -- without nuking their own chart, or their reputation. The problem: Builders earn fees in their own token. The second they sell into the pool, the chart craters, holders get wrecked, and trust evaporates. And they torch their own long-term upside doing it. First -- what Glidepath is not: It doesn't pull liquidity. It never touches your pool's LP. Pulling liquidity makes trading your token inefficient and unappealing. It's your own tokens, fed back into the pool in slices so small the market barely registers them, each one sized by the Bankr AI agent to live conditions. Why that's healthy for the chart, not harmful: Every slice is a tiny fraction of pool depth, spread over time. Organic buy volume absorbs it, price can keep trending instead of taking a wick. A small, steady, absorbable flow is nothing like a full clip. It actually gets better. Once "the dev might dump" is off the table, buyers price in less risk. The overhang that caps every launch disappears. Less rug risk → stronger bid. Committing to a Glidepath can be bullish. And it's not opt‑in. Selling your fee token straight into the pool through Bankr is now turned off -- Glidepath is the only way to sell it on Bankr. So "the dev might dump" stops being a promise holders have to trust, and becomes a rule they can see. Credible commitment -- enforced, not just offered. And here's the part builders sleep on: Before you commit, Glidepath shows what that same stack is worth at higher market caps. You don't have to dump to fund your project. Grind the coin up, and the same tokens fund you many times over. Your treasury grows with your chart, not against it. Once you commit: → tokens are locked to a vesting wallet → after a short heads-up window (48hr), they exit in small slices using the AI generated sell plan → each slice capped to a fraction of real liquidity -- the AI can size under the cap, never over And it's all in the open. Your token page shows a live exit plan for everyone to see -- committed, sold, remaining -- with the exact timing fuzzed so it can't be front-run. Holders see a capped, transparent glide. No hidden float. No 3am chart nuke. Bottom line: Creators -- take profit on your terms, chart and reputation intact. Holders -- "the dev might dump" becomes a known, capped, visible number known up front. For once, you and your holders want the exact same thing: number go up. This is what launching on Bankr should mean: credible commitment, built in. Glidepath now live in your Bankr terminal

bankrbot

98,140 views • 3 months ago

My Lost Soul Aside Impressions: I’m playing on the PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

105,473 views • 1 year ago

Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below: Prompt: Image is the lead performer — preserve her exact identity: cornrow braids, septum ring, statement earrings, sculptural white designer top, dark indigo denim. audio1 is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of audio1 exactly on time. Camera keeps her face visible and sharp during every vocal line; no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental — stillness. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated delivery. 14.5–15.0 instrumental hold. Music-video route: performance with crew. Director thesis: she raps at the lens while four background dancers in matte black move as one disciplined organism behind her — she talks, they answer with bodies. Visual world: raw concrete studio hall, cold window daylight plus one tungsten pool, reflective floor. 4 background dancers (mixed gender) in matte black tanks and cargo trousers, anonymous, faces neutral. Palette: bone white, black, concrete, indigo. No neon, no particles. Shot flow: 0–3s wide-to-medium push-in: she raps dead center, crew frozen in a diamond formation behind her in shadow; they snap alive on the first "Hey!". 3–7s she struts forward rapping into a backward-dollying camera while the crew lockstep-marches behind her, hitting unison shoulder pops on each snare exactly between her lines. 7.5–10s cut on the kick to low-angle close-up of her second hook — crew silhouettes blurred behind, her articulation front and center. 10–13.7s medium orbital: she raps while the crew executes canon vogue arm waves rippling outward from her on each snare; she points at the lens on "come correct". 13.7–15s final tableau on "Woo!": she freezes one arm high, crew drops to one knee around her, hold. Loopable. Performance rules: her delivery commanding and stoic, crisp jaw articulation; crew never looks at camera, military precision, never upstages her vocal moments. Continuity: same five people, same wardrobe, same hall. Audio intent: audio1 only, mouth locked to its vocal; faint foley. Quality bar: expensive rap performance video, no AI gloss.

Calira

11,018 views • 2 months ago