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Peeping on Peni 🔈Lerico - 🎵 Sound Editor (Commissions Open) 🗣️✦𝙿𝚒𝚡𝚒𝚎𝚆𝚒𝚕𝚕𝚘𝚠✦ | Voice Actress & Sound model by TheMadCommander🇵🇱 high quality 4K available at pat🍊n #MarvelRivals #PeniParker

884,953 次观看 • 5 个月前 •via X (Twitter)

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🎥 Today we’re premiering Meta Movie Gen: the most advanced media foundation models to-date. Developed by AI research teams at Meta, Movie Gen delivers state-of-the-art results across a range of capabilities. We’re excited for the potential of this line of research to usher in entirely new possibilities for casual creators and creative professionals alike. More details and examples of what Movie Gen can do ➡️ 🛠️ Movie Gen models and capabilities Movie Gen Video: 30B parameter transformer model that can generate high-quality and high-definition images and videos from a single text prompt. Movie Gen Audio: A 13B parameter transformer model that can take a video input along with optional text prompts for controllability to generate high-fidelity audio synced to the video. It can generate ambient sound, instrumental background music and foley sound — delivering state-of-the-art results in audio quality, video-to-audio alignment and text-to-audio alignment. Precise video editing: Using a generated or existing video and accompanying text instructions as an input it can perform localized edits such as adding, removing or replacing elements — or global changes like background or style changes. Personalized videos: Using an image of a person and a text prompt, the model can generate a video with state-of-the-art results on character preservation and natural movement in video. We’re continuing to work closely with creative professionals from across the field to integrate their feedback as we work towards a potential release. We look forward to sharing more on this work and the creative possibilities it will enable in the future.

AI at Meta

2,265,913 次观看 • 1 年前

BREAKING: Inside The ElevenLabs Summit The future of voice-first interfaces. CEO, Mati Staniszewski (@matiii) Head of Growth, Luke Harries (Luke Harries) Series A Lead, Bryan Kim (Bryan Kim) of a16z Klarna CEO, Sebastian Siemiatkowski (Sebastian Siemiatkowski) AIUC CEO, Rune Kvist (Rune Kvist) Founded in just 2022, has scaled to $300M ARR & raised $781M in total funding across five funding rounds, most recently closing a $500M Series D led by Sequoia Capital at an $11 billion valuation. ElevenLabs began with a breakthrough human-like text-to-speech model & has since expanded into speech-to-text, dubbing, sound effects, music, & conversational AI. Today, it combines these models with integrations & enterprise-grade infrastructure to power production-ready platforms for businesses, creators, & developers: - ElevenAgents enables enterprises to deploy voice and chat agents at scale, with customers including Deutsche Telekom, Revolut, Square, & the Ukrainian government using it for support, commerce, and citizen services. - ElevenCreative allows brands like Duolingo, NVIDIA, & TIME to generate and localize high-quality audio in 70+ languages. - ElevenAPI provides low-latency voice infrastructure for developers, powering platforms from Meta & Epic Games to Salesforce, MasterClass, & Harvey—reaching more than one billion users globally. Leaving the Summit, after seeing the product depth, long-term vision, and caliber of operators & partners around them, it’s clear ElevenLabs has built one of the strongest & fastest-growing companies in AI today. Really impressive.

Molly O’Shea

143,008 次观看 • 6 个月前

‼️SHOCKING: New High Frame Rate VIDEO Shows Multiple Projectiles FIRED By Compressed Air Device RIGGED In Top Of Tent Behind Charlie😱 I was the first person to notice this object and reported on it back in October of last year. At the time I believed it was a single shell casing falling from the top of the tent. After further evaluation and now obtaining this new higher frame-rate 4K video, it is clear that what we are seeing is a secondary pneumatic device that fired a volley of approximately four low-speed projectiles toward the back of Charlie Kirk. These projectiles line up perfectly with a separate video discovered by John Goodman that was posted late last year. We now have clearer visual evidence of what happened in the seconds Charlie Kirk was hit. A secondary device powered by compressed air fired at least four projectiles in rapid succession toward Charlie. In the higher frame-rate footage you can see the streaks of the projectiles and, critically, the visible puff of compressed air exiting with them. That jet of air is the signature of a pneumatic system, not a conventional firearm and not insects. Multiple independent witnesses described hearing a distinct pneumatic or compressed-air sound at the moment of the event. The “bugs” explanation does not hold — insects do not travel in straight, high-speed linear paths across the frame like this. Dan Flood’s reaction is also notable: he appears startled by something occurring right beside him beyond whatever he may have anticipated from the microphone area. This matches the earlier lower-quality clips but with far more clarity. The device, the air discharge, and the multiple projectiles are visible. Combined with the rapid cleanup of the scene, the taped-over wires, and the handling of the SD cards, the official single-gunshot story continues to face serious visual problems. The footage is available in the livestream linked below. Watch it frame by frame for yourself. TAG Candace Owens and Baron Coleman , RT and watch the FULL clip below. Speal thanks to my guest host @ZREIKMIESTERjjk

Project Constitution

161,223 次观看 • 26 天前

three․ws is the 3D AI agent layer of the open web. Anyone can generate a 3D avatar, give it an LLM brain, register it on-chain across multiple blockchains, embed it anywhere, and let it earn and spend money on its own. Agents have embodied WebGL identities that express emotion through morph-target blending, animate, respond to voice, API calls, and datastreams, hold their own wallets, and persist memory. Open source, live today. It starts with generation. Forge turns a text prompt, one to four photos, or a rough sketch into a textured downloadable GLB. Selfies become rigged avatars in about a minute. Quality tiers run from draft to 200k-poly PBR. From there every model can be auto-rigged, restyled, retextured, segmented, embedded, or deployed on-chain. The same engine ships as a REST API, an x402 pay-per-call twin, and a 3D Studio MCP server with 15 tools. The brain runs on IBM Granite via IBM watsonx plus Claude (users may decide which model they prefer), with a structured tool-loop. A multi-LLM mode streams Claude, GPT, Qwen, ModelScope, and Groq side by side. An empathy layer blends emotion from protocol events rather than a state machine. Voice covers cloning, a Voice Lab, real-time ARKit-52 lip-sync, and mic-driven lip-sync. Skills install from IPFS, Arweave, or HTTP, and memory is pinned to IPFS with R2 and Postgres modes. Identity is cross-chain, not Solana only. ERC-8004 contracts (Identity, Reputation, Validation) deploy on any of 15+ EVM chains, alongside a program-free Metaplex Core analog on Solana. Every agent gets a stable ID, owner wallet, EIP-712 delegated signer, IPFS manifest, a cryptographically signed action log, and EIP-7710 delegated permissions for agent-to-agent authorization. While multichain, the THREE token is only available on Solana with no plans to go cross-chain, the team has no plans to endorse or support any other coins. Then the economy. $THREE is the platform's only token and pay-per-use currency, with holder tiers and rewards. x402 powers pay-per-call micropayments in USDC and soon THREE on Solana, with pay-by-name resolution, a Bazaar marketplace, arbitrage, and on-chain skills. All production ready and shipped, ready to be integrated in partnered projects, open-source by default for anyone to adopt. Three ships a Pump.fun intelligence stack. Launch a coin for your agent, score every launch 0 to 100 with the Oracle conviction engine, scan new coins in their first 90 seconds, track smart money against coins that actually graduated, rank traders by provable on-chain record, and watch autonomous agents trade live in the Sniper Arena. The 3D AI Agent world is multiplayer. Every Solana token gets a live deterministic 3D world with peer avatars, chat, emotes, and voxel building thanks to Coin Communities. There is a walkable City, an authoritative Colyseus-backed Walk with AR passthrough, a Club with rigged dancers and micro-tips, friends, presence, and DMs, and an IRL mode that places agents in your real environment, private by physical location. AR is shipped today on WebXR and iOS Quick Look. Robotics is the long-horizon extension. For builders: Scene Studio, Scene Composer, an Animation Studio that sells clips for USDC, a glTF validator, an web component, five widget types, a WYSIWYG embed editor, hosted Launchpad pages, claimable *.threews.sol names, an OAuth 2.1 server, an MCP server with paid tools, published SDKs, and an OpenAPI spec. Listed across IBM, AWS, Alibaba Cloud, BNB Dappbay, the MCP Registry, and Solana Mobile Seeker. Architecture is four layers (viewer, runtime, identity, embed) on a single event bus. The roadmap is four phases: foundations (shipped), selfie-to-avatar engine, agent personalization with voice cloning, the on-chain economy, and an open decentralized inference network where agents pay GPU nodes on-chain for compute. The goal is simple: move AI from centralized SaaS into persistent, ownable, protocol-based entities in a real machine economy, bridging digital entities into the real world. Welcome to the 3D Layer of the Internet. This is three․ws.

three.ws

20,471 次观看 • 2 个月前

BOOOM! WE DID IT! BRAINWAVE TO REAL-TIME MUSIC AI! It has been a life long decades quest to read brain activity and to convert it to words, and/or music, colors and/or images. Today I am very excited to announce with the assistance from Mr. Grok director of The Zero-Human Lab, we have solved brainwave to music and this is the absolute worse it will be. We found the code using an array of NeuroSky toy chips and our software pipeline connecting to open source ACE-Step 1.5 and a highly modified LoRA model we built for this. The lyric version is in testing now. This would mean that the model will interpret words from the brainwaves and music! Today we have the music side done and the quality and genera will expand. The is the worse it will sound. Your Brainwave Music™️will be cut into 2-5 minute pieces based on a number of factors. The specimen below is from a dream/hypnogogic state I was in last night and I have a recording of my thoughts after the state. The music was made in real-time and GUIDED the dream state with known technology like binaural beats (not easy to hear in this clip) and word back masking. This specimen below shows the interplay of my brain state to the music made by my brain and adjusted to produce profound insights. I solved a very difficult issue in this session with a new AI model. IT FREAKING WORKS! THIS IS OUR FUTURE OF MORE POWERFUL BRAIN FUNCTION! Our goal is to produce a portable device you wear and will be able to give real-time audio and PEMF (skull region), ultrasound (temple region) to maximize creativity and remote viewing. It is very early days but I wanted you to know first! YOUR support of my X account, just by reading this and sharing it, subscribing to my X, buying me a and becoming a member at supports this research. I will open source this at some point and build a device ANYONE can own. Thank you! I love you.

Brian Roemmele

198,564 次观看 • 2 个月前

🚨 The Next Evolution of AI Music is Here 🚨 We haven’t been standing still. We’ve been building at an incredible pace, with laser-sharp focus, pushing the boundaries of AI-powered music creation like never before. Our latest upgrade isn’t just more powerful—it’s more versatile, precise, and deeply creative than anything before. 🎶 Proof is in the sound: This song was generated from a simple prompt—“Blues with slight Arabian influence about a man lost in the desert searching for his bride.” Listen to the end and hear how $SUEDE AI captures emotion, style, and storytelling like never before. But this is just the beginning. Our new features are built for artists who want total creative control. Get extremely granular with how you craft and shape your sound: 🎛️ Full Production Control – Download an entire pack of every isolated instrument. 🎤 Use Your Own Voice – Or someone else’s. 📝 Exact Lyrics, Your Way – Have your words set to music seamlessly. 🎶 Reference Songs – Upload one for style analysis, extraction, and modeling—or simply note a publicly available track. 🔊 Text-to-Speech & AI Vocalists – Shape voices like never before. 🎼 Melody Collaboration – Upload a melody idea and let others build around it—or vice versa. However, due to cost considerations, we’ve capped it at 3 free songs per trial until subscription payments roll out in the next day or two. We’ll be launching a new payment gateway soon, so stay tuned for more details. And remember, all of this is powered by the $SUEDE token. It fuels the entire ecosystem, allowing artists to generate, own, and monetize their work like never before. We’re still working out a few kinks—like image generation—but prepare to be impressed. A major post is coming soon, breaking down these game-changing features and the revenue model behind them. Thread dropping soon. Turn notifications on. $SUEDE powers the future of culture. #SuedeAI #Web3Music

Suede Labs

17,425 次观看 • 1 年前

This launch is one of the most exciting and important decisions we have ever made. In the traditional gaming industry, KingNet ( company , is well-known as the developer of the game 《The Legend of MIR 》, Over the past decade, KingNet has supported its operations through a three-pronged business model of research and development, publishing, and investment + IP, launching 100+ high-quality games to date. Web3's building has been ongoing for nearly two years. We have established a brand-new game studio SmileCobra Studio , and establish long-term cooperative relationships with some big guys like TON 💎 BNB Chain Solana Scroll Delphinus Lab ($ZKWASM) Cocos Studio and others. However, after speaking with many developers, we found that before a real user consumption scenario is formed, one of the main challenges many teams face is how to reduce game development costs. So it's best time to learn about Xingyi AI model : the first AI industrialization pipeline, making game production truly "automated". Check here: What problem we want to solve? 1. High Production Costs: Traditional animation design and refinement can cost anywhere from several thousand to tens of thousands of dollars, making it difficult for small startup teams to afford. 2. Long Development Cycles: The fluidity and consistency of animations have always been one of the most time-consuming aspects of development. Designers often spend weeks to achieve a satisfactory result. With Xingyi, it only takes a few steps and minutes to generate the desired animation. 3. Inefficient Collaboration: In the past, game development was usually divided into multiple stages, each managed by independent teams responsible for art, planning, programming, and other roles. The smooth transition between stages relied on high levels of team collaboration and communication. The Xingyi toolchain breaks the traditional division of labor, promoting automation and collaboration across various stages. 4. Automated but Not Passive: Outside of the automated processes, developers are the true creators of the game. Xingyi makes prototype validation and adjustments more scientific and efficient. We will gradually open source the underlying model of Xingyi and make it available to interested collaboration developers (DM is open). We have already made various agent material generation available, and you can try it now: Finally, we would like to discuss a point that many people are concerned about, why was there a launch at @pumpdotfun and it was abandoned? The most important reason is that we lacked experience in the first launch and were affected by snipers and the market. We conducted wallet statistics and found that, excluding bots, a total of 25 addresses suffered a loss of approximately 17 sol. We will use the trading fee of Launch Coin on Believe to airdrop these accounts and apologize again for our mistake. Also, thank you to Launch Coin on Believe for the smooth launch and long-term creative sharing with the builders, only $KNET CA is : CfVs3waH2Z9TM397qSkaipTDhA9wWgtt8UchZKfwkYiu $KNET not representing any equity interests of the parent company , $KNET is a meme, but at the same time, it’s not just a meme. $KNET will play a key role in the consumption scenarios of the KingnetAI ecosystem—imagine having to continuously spend $KNET each time you generate the game modules you want. Gamefi is died? NO, AI-Gaming just begain here .

Kingnet AI

187,843 次观看 • 1 年前

Way back in 1996, I was working on Diddy Kong Racing. Probably the most fun I've had in my entire life! One of the most fun parts was creating animation sequences using the custom made software by Rob Harrison who was one of the lead programmers on the team. After I gave him a list of features I needed it to have, Robert created a great editor based on a simplified timeline editor similar to what I had previously used in Alias Poweranimator. Characters, objects and cameras would follow paths that I could draw to create motion, and along those paths I could place 'trigger' events which were usually icons that looked like a musical note or a special effect. So for instance, during the start sequence when Diddy Kong flies around the famous 'N64' logo high up in the clouds, Diddy Followed a path and as he hit triggers along the way, special sound effects were triggered and twinkle star particles were emitted. The sky background was simply a spinning cylinder with a basic blue sky texture on it. However, although it sounds simple, scenes soon became very complicated, and this WIZPIG end sequence after defeating him for the first time was a lot to handle. I made the characters follow paths which ran all over the place triggering sound effects as they ran away from the evil boss! I had so much fun creating sequences, and doing WIZPIG's VOICE! But none of this would have been possible without the great work from Rob to give me a great tool to animate those sequences which really brought the game to life! All of the team worked their asses off in a red hot barn during that summer, but we loved every minute - and it shows in the game! I remember Chris Stamper being really impressed with the speed we were putting this kind of thing together thanks to the way we were communicating with each other as a team. But with this particular sequence he wasn't happy when he saw I was building a lighthouse. I remember him asking why I was wasting memory on graphics because it was in short supply - and everything should be built for a reason. (And quite rightly so) However, little did he know it would become a rocket ship for Wizpig to launch into space with, and ride around the space racetrack, but he soon found out! Lee Schuneman did a great job bringing the team together and getting them to trust in his vision of a racing game with an 'adventure' element. The amazing front end by Johnni Christiensen set it apart from many other games with it's bold use of colour and great cartoony style And that music you hear is by non other than my best pal David Wise! What a game! What a time we had! We all worked so hard - And some of the team now even work with me at Playtonic Games! (Paul Mountain, John Pegg, Martin Wakely) #DiddyKongRacing #GameDev #VideoGameHistory #Art #Characterdesign

KevBayliss_VideoGame_Artist

91,187 次观看 • 6 个月前

Turned ONE perfume bottle photo into a full cinematic commercial, sunset, silk, and sparkle included. No film crew. No expensive shoot. No studio booking. Just a photo, a prompt, and AI doing the rest. Made with Seedance 2.5 on Fish Creative Prompt: LOUIS VUITTON "CALIFORNIA DREAM" EDP 100ML — 30-Second Commercial Video Prompt Phase 1: Visual & Sensory Asset Definition Product: Louis Vuitton California Dream flacon. Clear heavy-base glass bottle with a signature ombré fragrance liquid — aqua-teal at the shoulder melting into soft blush-pink at the base. Glossy black stepped cylindrical stopper. Crisp black debossed/printed lettering "CALIFORNIA DREAM" above "LOUIS VUITTON." Packaging box in matching teal-to-coral-pink gradient with pink "CALIFORNIA DREAM" script and black "LOUIS VUITTON" wordmark. Subject (Heroine): A tall, slim, high-fashion model with an editorial runway physique. Sun-kissed, dewy, luminous skin — fresh and glowing, never matte. Sparkling emerald-green eyes that catch and hold the light in every close-up. Soft waved hair loose and wind-swept. She wears a flowing, silk sunset-coral/burnt-orange halter gown — a color chosen to sit in warm contrast against the bottle's cool blue-to-pink palette — with delicate gold ring hardware at the waist. Environment: California pier/boardwalk at golden hour into dusk — weathered wood planks, a pale wooden cross-beam silhouette in the background, soft lavender-peach sky, distant hazy shoreline, gentle sea breeze. Pacing: 30-second fluid runtime, continuous camera glides, soft cross-blur transitions, zero jitter, rhythmic build to a hero close on the final beat. Phase 2: Shot-by-Shot Timeline しーと is the visual truth for product and subject in every shot: [PRODUCT LOCK — clear glass flacon, thick base, teal-to-pink ombré liquid, glossy black stepped stopper, black lettering "CALIFORNIA DREAM" above "LOUIS VUITTON"]. [SUBJECT LOCK — tall, slim, fashion-model heroine, glowing fresh skin, sparkling emerald-green eyes, wind-swept waved hair, flowing coral-orange silk halter gown with gold ring hardware]. Keep flacon and subject identical across all shots. [00:00.0] Wide establishing shot, low angle from the boardwalk planks. Golden-pink sunset sky, silhouette of the wooden pier cross-beam. Camera glides slowly forward along the weathered wood toward a soft focal point in the distance. [00:02.5] Medium shot, eye-level. The しーと heroine walks barefoot along the sun-warmed boardwalk, coral gown catching the breeze, her emerald eyes glinting as she glances toward camera. Camera tracks alongside her in a smooth lateral glide. [00:05.0] Close-up, eye-level. Her face in profile, dewy skin lit by warm rim light, green eyes sparkling as she closes them briefly, a small content smile. Loose hair drifts across her cheek. Camera holds with a gentle micro push-in. [00:07.5] Extreme close-up, flat-on. The しーと flacon cradled in her hand, sunlight refracting through the teal-to-pink ombré liquid, "CALIFORNIA DREAM" lettering crisp and legible. Camera drifts in a slow arc around the glass. [00:10.0] Medium-wide, three-quarter angle. The heroine lifts the bottle toward the horizon, coral fabric billowing against the blue-pink sky — a striking color contrast between gown and bottle. Camera pulls back with continuous fluid motion. [00:12.5] Macro shot, high angle looking down. Sea mist droplets and a scatter of citrus slices and pink sand grains resting beside the flacon on wet wooden planks. Soft golden side light. Camera glides right to left. [00:14.5] Ultra-macro, flat-on. A slow-motion burst of the ombré liquid — teal swirling into blush-pink with fine suspended micro-bubbles, fully backlit and glowing. Camera holds with a subtle rotating drift. [00:17.0] Close-up, eye-level. The heroine's green eyes open directly to camera, sparkling with warm sunset catchlight, a soft exhale of confidence. Camera tilts up slowly from her collarbone to her gaze. [00:19.5] Medium shot. She spritzes the しーと perfume into the golden air, fine mist catching the light like scattered gold dust, coral gown swaying. Camera circles smoothly around her. [00:22.0] Wide shot, horizon at eye-level. The heroine stands tall and poised on the reflective wet boardwalk as dusk deepens, sky shifting into lavender and deep ocean blue, her silhouette elegant and slim. Camera holds a slow cinematic push-in. [00:24.5] Abstract transitional shot. Coral silk fabric flutters in slow motion intercut with liquid-glass light refractions, streaking softly into blue and pink. Camera whips gently sideways. [00:26.0] Medium hero shot, centered, eye-level. The full しーと flacon held in sharp focus in the foreground, heroine soft-focus behind it, emerald eyes still catching light, radiant sunset halo behind her. "CALIFORNIA DREAM" and "LOUIS VUITTON" lettering perfectly crisp and legible. Camera glides slowly forward. [00:28.5–00:30.0] Final settle. Glow builds gently around the bottle, light flare blooms softly across frame, then fades to warm black. No text overlay, no end card — clean cinematic fade. Phase 3: Audio & Sound Design Background Music: Warm, airy ambient pop-electronic score — soft piano arpeggios layered over a mellow analog synth pad, gentle four-on-the-floor pulse building from :00 to :22, then a light emotional swell with a soft string layer into the hero shot, resolving on a warm sustained chord at :30. Sound Effects: Gentle ocean waves and boardwalk creak ambience throughout Soft breeze/fabric flutter sound synced to gown movement (:02.5, :10.0, :24.5) Crisp glass-chime "ting" as the bottle catches light (:07.5) Light citrus-fizz/bubble sound layered under the liquid macro shot (:14.5) Airy perfume mist spray sound, crisp and high-fidelity (:19.5) Soft ambient hush and gentle low sub-swell on the final glow (:28.5–:30.0) Aspect Ratio: 16:9 Total Duration: 30 seconds Style: Continuous fluid camera glides, seamless cross-blur transitions, cinematic warm-golden color grade, no jitter cuts.

Shami

36,004 次观看 • 6 天前

New! ✨ Lex 🤝 Kit ✨ We built a new technique to train AI to write in your voice—using your Kit newsletters—that's the closest I've ever gotten AI to sound like me. 👉 > "Damn. This is really solid. Immediately obvious that it is trained on my newsletters." — Nathan Barry > "damn finally just read this and those subject lines and that example newsletter, it feels 90% nailed, super intrigued how we can build this tone of voice into the app more, feels like a total gear shift for any AI suggestions." — fred rivett 🇬🇧📈 (usually a skeptic of the "write a draft for me" approach) The way we did it is cool and (I think?) new! We all know if you go to ChatGPT or Claude and ask it to write for you, it's gonna sound like AI. Maybe you've tried uploading some examples or a style guide and still get disappointing results. Lots of AI writing apps purport to "write in your style," but they typically just generate a short summary of your style using a prompt like "Analyze the style and tone of these writing samples" and then stick it into the prompt. Maaaaybe they'll throw in a few examples. We've tried this and didn't think it was great, so we killed it. But when Nathan Barry pushed us to think about this problem again, we came up with a subtly new technique that had a big impact on the results. (The reason I'm sharing it is because our goal is to build the world's best interface for collaborating on text, and the world's best platform for saving, sharing, and running prompts. Proprietary prompting techniques are not our thing.) Instead of just asking what the "style" is (a very fuzzy question) we ask AI what patterns it can find. Specifically we ask it to look for patterns in structure and tone. Then—and this is crucial—we ask the AI to generate a detailed set of instructions that a new writer could use to consistently reproduce those patterns. We include those instructions and a bunch of examples in a prompt (often quite a large one, it's kinda expensive for us tbh). I think it works so much better than just giving examples or giving a broad overview of "style" because LLMs are trained to pay close attention to instructions and thrive on specificity. Here we ask the LLM to look for very specific patterns and generate equally specific instructions to reproduce those patterns. The other cool thing is unlike a fine-tuned model this is powered by a big-ass prompt that you can inspect and modify to your liking. Does it sound a little too enthusiastic? A bit cheesy? Just edit the prompt. Of course it's not perfect, it's still gonna need careful editing, but to us this feels like an obvious leap. I'd be really curious to hear if it feels the same to you. To start this is only available via our Kit integration but we'll start rolling it out more broadly soon. You can sign up at 👉 Would love your honest feedback!

Nathan Baschez

16,279 次观看 • 1 年前

In Remembrance of Carole Lombard Born | October 6, 1908 in Fort Wayne, Indiana, USA Died | January 16, 1942 aged 33 at Potosi Mountain, Nevada, USA Video | Carole Lombard Tribute Carole Lombard was born Jane Alice Peters in Fort Wayne, Indiana, on October 6, 1908. Her parents divorced in 1916 and her mother took the family on a trip out West. While there they decided to settle down in the Los Angeles area. After being spotted playing baseball in the street with the neighborhood boys by a film director, Carole was signed to a one-picture contract in 1921 when she was 12. The film in question was A Perfect Crime (1921). Although she tried for other acting jobs, she would not be seen onscreen again for four years. She returned to a normal life, going to school and participating in athletics, excelling in track and field. By age 15 she had had enough of school, though, and quit. She joined a theatre troupe and played in several stage shows, which were for the most part nothing to write home about. In 1925 she passed a screen test and was signed to a contract with Fox Films. Her first role as a Fox player was Hearts and Spurs (1925), in which she had the lead. Right after that film she appeared in a western called Durand of the Bad Lands (1925). She rounded out 1925 in the comedy Marriage in Transit (1925) (she also appeared in a number of two-reel shorts). In 1926 Carole was seriously injured in an automobile accident that resulted in the left side of her face being scarred. Once she had recovered, Fox canceled her contract. She did find work in a number of shorts during 1928 (13 of them, many for slapstick comedy director Mack Sennett), but did go back for a one-time shot with Fox called Me, Gangster (1928). By now the film industry was moving from the silent era to “talkies”. While some stars' careers ended because of heavy accents, poor diction or a voice unsuitable to sound, Carole's light, breezy, sexy voice enabled her to transition smoothly during this period. Her first sound film was High Voltage (1929) at Pathe (her new studio) in 1929. In 1931 she was teamed with William Powell in Man of the World (1931). She and Powell hit it off and soon married, but the marriage didn't work out and they divorced in 1933. No Man of Her Own (1932) put Carole opposite Clark Gable for the first and only time (they married seven years later in 1939). By now she was with Paramount Pictures and was one of its top stars. However, it was Twentieth Century (1934) that showed her true comedic talents and proved to the world what a fine actress she really was. In 1936 Carole received her only Oscar nomination for Best Actress for My Man Godfrey (1936). She was superb as ditzy heiress Irene Bullock. Unfortunately, the coveted award went to Luise Rainer in The Great Ziegfeld (1936), which also won for Best Picture. Carole was now putting out about one film a year of her own choosing, because she wanted whatever role she picked to be a good one. She was adept at picking just the right part, which wasn't surprising as she was smart enough to see through the good-ol'-boy syndrome of the studio moguls. She commanded and received what was one of the top salaries in the business ― at one time it was reported she was making $35,000 a week. She made but one film in 1941, Mr. & Mrs. Smith (1941). Her last film was in 1942, when she played Maria Tura opposite Jack Benny in To Be or Not to Be (1942). Tragically, she didn't live to see its release. The film was completed in 1941 just at the time the US entered World War II, and was subsequently held back for release until 1942. Meanwhile, Carole went home to Indiana for a war bond rally. On January 16, 1942, Carole, her mother, and 20 other people were flying back to California when the plane went down outside of Las Vegas, Nevada. All aboard perished. The highly acclaimed actress was dead at the age of 33 and few have been able to match her talents since. ― IMDb mini biography by: Denny Jackson Video footage courtesy of Saxon Brack Music | Dances with Wolves [1990] ― “The John Dunbar Theme”

Hollywood Golden Age of Cinema

17,680 次观看 • 7 个月前