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Performance in Topogun 3 is WILD! This model is 18 mill polys and performance is butter smooth
45,402 просмотров • 3 лет назад •via X (Twitter)
Комментарии: 26

Okay I tested GPU caching performance in Maya too and its butter smooth with a 4 mill test.

It's far easier to draw this polycount on a mesh that isn't editable, don't deform and have no shadows. GPUs are crazy good at chewing trough huge amounts of continuous data, delivering this data to GPU is different story.

Awesome, thanks for the explanation. Complete magic to me

TBH it's complete magic to me too. 😆 Anyway, while it's not technically impressive it's still great they had will and opportunity to implement their renderer to handle that. It's extremely unlikely we will see something like that in other DCC apps soon.

The only similar thing Ive used is GPU caching in Maya. That works very well and is so handy for retopo. But more work to set up

So this is like the zbrush of retopo software

Yep

Just hoping @SoMuchMonsters follow through on their promise of a ZBrush to TopoGun 3 bridge they made a few years ago!

So would you recommend it? I’ve heard a lot of good things about this new version, but don’t know if it’s worth learning a whole new software

Definitely recommended if you want a good retopo tool

Thank you, I’ll check it out then. Glad to see that they don’t have a subscription model

Honestly it’s by far the best retopo tool I’ve used. So well designed.

Does it have topo wrap 🌯 feature?

I've been thinking about getting it next year, is it worth it?

How does one make quad fill (quad patch) in it though?

This isn’t available for Blender, is it?

Looks smooth for sure but you hardly got anything done and it makes topogun look tedious 🤣

Looking good. I wish I could understand the criteria of good riggings tho

What did they feed into this app, damn!

How does one upgrade though? I may be blind, but I can't find the option to upgrade from TG2>TG3 anywhere on the site.

Mmmm I like the sound of that!

Been considering going for it. Will watch with interest.

Never been a fan of how they handle symmetry. Any improvement there? How does it compare to Retopoflow for Blender? That has been my go to retopo app for a few years now.

Does it gpu cache it ?

Hold on, Topogun is its own software ???? I was always under the impression it was a 3DSmax and Maya plugin 😭

I agree, its come a long way!!

