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Performance in Topogun 3 is WILD! This model is 18 mill polys and performance is butter smooth

45,402 views • 3 years ago •via X (Twitter)

26 Comments

Henning Sanden's profile picture
Henning Sanden3 years ago

Okay I tested GPU caching performance in Maya too and its butter smooth with a 4 mill test.

Bartek Moniewski's profile picture
Bartek Moniewski3 years ago

It's far easier to draw this polycount on a mesh that isn't editable, don't deform and have no shadows. GPUs are crazy good at chewing trough huge amounts of continuous data, delivering this data to GPU is different story.

Henning Sanden's profile picture
Henning Sanden3 years ago

Awesome, thanks for the explanation. Complete magic to me

Bartek Moniewski's profile picture
Bartek Moniewski3 years ago

TBH it's complete magic to me too. 😆 Anyway, while it's not technically impressive it's still great they had will and opportunity to implement their renderer to handle that. It's extremely unlikely we will see something like that in other DCC apps soon.

Henning Sanden's profile picture
Henning Sanden3 years ago

The only similar thing Ive used is GPU caching in Maya. That works very well and is so handy for retopo. But more work to set up

MR3D-Dev's profile picture
MR3D-Dev3 years ago

So this is like the zbrush of retopo software

Henning Sanden's profile picture
Henning Sanden3 years ago

Yep

David Hunter's profile picture
David Hunter3 years ago

Just hoping @SoMuchMonsters follow through on their promise of a ZBrush to TopoGun 3 bridge they made a few years ago!

Xaynder's profile picture
Xaynder3 years ago

So would you recommend it? I’ve heard a lot of good things about this new version, but don’t know if it’s worth learning a whole new software

Henning Sanden's profile picture
Henning Sanden3 years ago

Definitely recommended if you want a good retopo tool

Xaynder's profile picture
Xaynder3 years ago

Thank you, I’ll check it out then. Glad to see that they don’t have a subscription model

☃️🎄🎅🏻 Paulygonn 🎅🏻🎄☃️'s profile picture
☃️🎄🎅🏻 Paulygonn 🎅🏻🎄☃️3 years ago

Honestly it’s by far the best retopo tool I’ve used. So well designed.

Xaia's profile picture
Xaia3 years ago

Does it have topo wrap 🌯 feature?

Ernie Z3D's profile picture
Ernie Z3D3 years ago

I've been thinking about getting it next year, is it worth it?

Staughost's profile picture
Staughost3 years ago

How does one make quad fill (quad patch) in it though?

Paul Stavrou's profile picture
Paul Stavrou3 years ago

This isn’t available for Blender, is it?

Sketchbook Inc.'s profile picture
Sketchbook Inc.3 years ago

Looks smooth for sure but you hardly got anything done and it makes topogun look tedious 🤣

Diego Muñoz's profile picture
Diego Muñoz3 years ago

Looking good. I wish I could understand the criteria of good riggings tho

Charles Logan's profile picture
Charles Logan3 years ago

What did they feed into this app, damn!

Dogtooth's profile picture
Dogtooth3 years ago

How does one upgrade though? I may be blind, but I can't find the option to upgrade from TG2>TG3 anywhere on the site.

░KEVIN ANDERSON_白熊◤'s profile picture
░KEVIN ANDERSON_白熊◤3 years ago

Mmmm I like the sound of that!

𝕯𝖔𝖒's profile picture
𝕯𝖔𝖒3 years ago

Been considering going for it. Will watch with interest.

Roger Eberhart's profile picture
Roger Eberhart3 years ago

Never been a fan of how they handle symmetry. Any improvement there? How does it compare to Retopoflow for Blender? That has been my go to retopo app for a few years now.

The Creature Preacher's profile picture
The Creature Preacher3 years ago

Does it gpu cache it ?

Foster's profile picture
Foster3 years ago

Hold on, Topogun is its own software ???? I was always under the impression it was a 3DSmax and Maya plugin 😭

chriszuko's profile picture
chriszuko3 years ago

I agree, its come a long way!!

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