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perhaps you have simply not been slopping hard enough

16,951 次观看 • 2 天前 •via X (Twitter)

17 条评论

Steve Ruiz 的头像
Steve Ruiz2 天前

My drawings to start things off

Steve Ruiz 的头像
Steve Ruiz2 天前

Its been really interesting to do this design on full auto. Almost everything in the app is done with image models so I needed a good look-book for characters / UI. Did this before any of the final art, did my tweaks here for consistency (within acceptable tolerance).

Steve Ruiz 的头像
Steve Ruiz2 天前

A lot of my feedback here has been visual, either with annotation or screenshot surgery.

Steve Ruiz 的头像
Steve Ruiz2 天前

so I have a tldraw offline file where my agent does screenshot dumps (every screen in the app, specific states if I ask for them)

Steve Ruiz 的头像
Steve Ruiz2 天前

Most interesting was just how much art we can fit in here. That's the place where more is easiest, once the direction is set. For example, the app is fully voiced using a tts model. When I added character genders (a request from my stakeholder) I generated new voice lines, too.

Steve Ruiz 的头像
Steve Ruiz2 天前

Also the story itself is on tap. The new models are quite good at coming up with lore once you give them a good starting place. I designed in a few "empty spaces" or character interactions that had nothing to do with the game, but where lore or story could be revealed.

Steve Ruiz 的头像
Steve Ruiz2 天前

How much lore and story? Uh lots, I guess. Why not? Simple quest mechanic, character definitions, and rewards, and let it rip. "ask x about y", "x says bring z to k for the answer", "k gives you the answer but wants j from x", "x rewards you with item for the answer," etc.

Steve Ruiz 的头像
Steve Ruiz2 天前

I'm doing a ton of steering / nit design. Most math games are obtusely educational and the model wants to do that too. I want this one to never actually mention the math in the story, but just use it as a mechanic.

Steve Ruiz 的头像
Steve Ruiz2 天前

The mechanic is amazing! It uses spaced repetition and other strategies under the hood along multiple learning goals. It's fun to create actual gates and challenges based on what the player has learned.

Steve Ruiz 的头像
Steve Ruiz2 天前

Depth is also requiring a lot of clever tricks. For example, the generated images (throughout all scenes) use a key color (magenta) for hair, allowing us to customize hair throughout the game without regenerating assets

Steve Ruiz 的头像
Steve Ruiz2 天前

I'm not sure if the models are so stable to produce accessories that we can overlay on top of the various poses, but early indications are that this will work (again, within generous slop tolerance)

Jonas Templestein 的头像
Jonas Templestein2 天前

I would honestly pay money for this. Or for a subscription to some edutainment marketplace from parents for parents where you can remix anything I grew up on Math Rescue and Math Blaster Search for Spot and learned to read with Lucasarts adventures I was shocked to find how bad and not fun the few education games I found on switch or iOS were

Valentin Brajon 的头像
Valentin Brajon1 天前

Wow I want this slop and to make this kind of slop, nice again!

TabloidA 的头像
TabloidA2 天前

the slopper 9000😭

𝕍𝕚𝕒 𝔾𝕖𝕥𝕥𝕪.𝕦𝕤𝕕 的头像
𝕍𝕚𝕒 𝔾𝕖𝕥𝕥𝕪.𝕦𝕤𝕕1 天前

AA- grade exquisite quality slop

Sam Saccone 的头像
Sam Saccone2 天前

Triple A slop studio👌

Adrián Mato 🐙 的头像
Adrián Mato 🐙1 天前

Facts

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