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Phantom Blade Zero | Digital Foundry Impressions: - 'Top tier' character animation - Uses a custom version of UE5 - RT reflections & shadows on PC demo - High level of granular detail - No pop-in or tiling - Baked lighting, likely for performance reasons

172,967 views • 10 months ago •via X (Twitter)

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I want all the anti-exclusives and "all games should be multi-platform" folk to watch, listen and ponder WHY Digital Foundry said this. Is John anti-consumer? Or could it be he's PRO consumer, but intelligent and knowledgeable enough to understand the tech/design benefits of exclusivity? "It's refreshing to see a title that not only launches exclusively on a single platform, but also raises the bar visually." Again, there's a reason an exclusive whether timed or otherwise, has won a whopping 35/46 or 76% of the best tech/graphics awards over just under a decade, from 5 of the most notable institutions giving out such awards. And this despite exclusives making up less than 10% of overall releases. Exclusivity increases (but certainly doesn't guarantee) the chances of quality, both in game design, technology and graphics, due to the extra design and optimisation leeway afforded by ground up single platform focus, dual for Xbox. And Digital Foundry being tech experts, of course understand this. Tech/graphics awards winners: DICE Outstanding Technical Achievement Awards winners 2024 - Astro Bot 2023 - Spider-Man 2 2022 - Elden Ring 2021 - Ratchet and Clank: Rift Apart 2020 - Dreams 2019 - Death Stranding 2018 - Red Dead Redemption 2 2017 - Horizon Zero Dawn 2016 - Uncharted 4 2015 - The Witcher 3 NAVGTR Technical Awards winners 2024 - Astro Bot 2023 - Alan Wake 2 2022 - God of War Ragnarok 2021 - Rift Apart (Engineering/Animation) 2020 - Ghost of Tsushima 2019 - Control 2018 - Horizon Zero Dawn 2017 - Uncharted 4 Game Developers Choice Awards Best Technology winners 2024 - Astro Bot 2023 - Tears of the Kingdom 2022 - God of War Ragnarok 2021 - Ratchet and Clank Rift Apart 2020 - Microsoft Flight Sim 2019 - Control 2018 - Red Dead Redemption 2 2017 - Horizon Zero Dawn 2016 - Uncharted 4 2015 - Witcher 3 Digital Foundry 2024 - Indiana Jones 2023 - Avatar 2022 - Horizon Forbidden West 2021 - Ratchet and Clank Rift Apart 2020 - Cyberpunk PC, Miles Morales 2019 - Death Stranding/Metro Exodus PC 2018 - RDR2, Spider-Man 2017 - Horizon Zero Dawn 2016 - Uncharted 4 NXGamer 2024 - Indiana Jones 2023 - Alan Wake 2 2022 - Horizon Forbidden West 2021 - Rift Apart 2020 - Cyberpunk PC, TLOU2 2019 - Death Stranding 2018 - Red Dead Redemption 2 2017 - Horizon Zero Dawn 2016 - Uncharted 4 List includes console exclusives. A few years Digital Foundry and NXGamer included a winner on console, and a separate winner on PC. #PS5 #PS5Pro #DeathStranding2

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We launched Landed out of stealth one month ago... It's already flying (sorry, bad pun intended). Landed helps high growth startups and companies hire top overseas creative talent directly onto their teams. 3 reasons why it's growing faster than anything I've launched: 1. Demand for Creative Talent is Rising The demand for creative talent is immense. Every startup and high growth company understands (or will come to understand) the value of top notch creative (video, graphics, copy, etc.) for driving business results. Landed is entirely focused on this market. 2. Finding Top Creative Talent is Hard Unfortunately, sourcing, vetting, and upskilling, top creative talent is hard, for a variety of reasons. Doing all of that in the context of managing a company budget is even harder. Landed has a deep on the ground network in top creative hubs around the world and a system for sourcing, vetting, and training that only places the top 0.5% of talent. 3. Managing Creative Talent is Painful There are a lot of specific needs related to creatives that broadly-focused placement and recruiting businesses cannot meet. Landed supervises and manages every team member we place. We coach their communication styles, monitor performance, advise on process improvements, and help them continually level up their output. We also remove all the headaches of HR, benefits, etc. for our customers. We're placing roles in two weeks with a 95% placement rate and creative talent seeing an average 60%+ pay increase. If you are a startup or business looking to level up your creative and drive growth, book a call with our team ASAP:

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