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#PhantomBladeZero includes an option called Super Resolution Output Scale and By default it’s set to Auto, which most of the time uses a resolution scale lower than 100%. and this is not an ideal way to use Upscaling as it lowers both the rendering and output resolution and adds...

129,363 views • 9 days ago •via X (Twitter)

20 Comments

Vel's profile picture
Vel9 days ago

are you on driver 617? or 621? I read something about the dev saying to swap to 617

BenchmarKing's profile picture
BenchmarKing9 days ago

I tried the older 617.42 driver but didn't notice any differences, though results may vary on other systems.

Lu1Min's profile picture
Lu1Min9 days ago

This is genuinely disgusting to try and trick people. black flag resynched did the same thing

Tristan's profile picture
Tristan9 days ago

I can’t help but feel this is done for the wrong reasons. Just trying to make people think the game runs better than it does

Pedro's profile picture
Pedro9 days ago

Já estou ansioso pelo vídeo, sai hoje?

AcMoriarty's profile picture
AcMoriarty9 days ago

Você viu algo sobre o drive que causa quedas de desempenho no NVidia ? Foi o último drive antes do hotfix

BenchmarKing's profile picture
BenchmarKing9 days ago

I tried the older 617.42 driver but didn't notice any differences, though results may vary on other systems.

Laura R🍓's profile picture
Laura R🍓8 days ago

the way 90% auto is literally making the game look worse so it can brag about fps is so backwards to me. like 55 fps at full res is still perfectly playable and you actually get to see the game.

ZI LA's profile picture
ZI LA9 days ago

Developers doing this actively makes me want to avoid the game. There is absolutely no reason to do it except tricking gamers into thinking the game performs better than it does. If you want to play at a non-native resolution for some reason, you can already change that.

Daniel's profile picture
Daniel8 days ago

Sabe qual devo colocar na amd ? Tá consumindo quase toda minha ram e só de colocar no auto ele diminuiu 2gb de uso.

Tuturu's profile picture
Tuturu8 days ago

I have a 3060 with a r5 3600, I hope this games runs well, because i cant do any upgrades for the time being

SAFTALEX.'s profile picture
SAFTALEX.9 days ago

do you know if your video will be ready when the game releases?

BenchmarKing's profile picture
BenchmarKing9 days ago

It’ll be available in a few hours 😉

Raynier's profile picture
Raynier9 days ago

I’m sorry if it’s a dumb question. But this has nothing to do with dlss, right? It’s more like the internal resolution the game is running at, isn’t it?

BenchmarKing's profile picture
BenchmarKing9 days ago

It affects all upscalers.

Ollet 🌠's profile picture
Ollet 🌠9 days ago

@alex60916864

ᴛᴀᴋᴀᴄʜɪɪ~ かたな's profile picture
ᴛᴀᴋᴀᴄʜɪɪ~ かたな9 days ago

you take too long bro, your videos need to be on release day or maybe 1 day after

HeyWilliam's profile picture
HeyWilliam9 days ago

非常感谢你的测试🙏🙏

Phenomena's profile picture
Phenomena9 days ago

Video out today ? 👀

BenchmarKing's profile picture
BenchmarKing9 days ago

Yes 😉

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Kaito

51,989 views • 3 months ago

2026 = The end of upscaling? One of generative AI's biggest drawbacks was the resolution, and I'm not talking about the output resolution as 1080p would be enough for most of the projects. I'm talking about the "internal" resolution of how these models work, that makes small faces distorted in your generations, the ones that will make a wide-shot impossible because the small details will morph and of course with some models text rendering is not possible. Upscaling with AI was always a strange case, local upscalers sometimes lacked the quality compared to the closed source competitors, but those can be pretty pricey and the results are sometimes way too "creative". So I was very, very interested when Kling AI announced native, not upscaled 4K generation but wanted to have a good method test it. Again, I never missed the 4K output resolution with genAI, but I missed the nuanced detail rendering of the engines and the lack of that made it impossible to create for example very wide shots with tiny details. So I fired up some image models to generate stills inspired by Morocco and see how Kling behaves, now in 4K. Some notable moments: 00:22 - Skin and eye texture, the movements, the little coins in the headdress 01:18 - The reflection in the water 01:39 - The reflection in the eye, and the scarf textures 02:10 - Check all the details on the rails 02:20 - Water particles and leaves 02:29 - The rendering of the rusty parts of the rail 02:50 - How the waves change the reflection in the foreground 02:55 - The cloud movement in the background

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