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#PhantomBladeZero includes an option called Super Resolution Output Scale and By default it’s set to Auto, which most of the time uses a resolution scale lower than 100%. and this is not an ideal way to use Upscaling as it lowers both the rendering and output resolution and adds...

129,363 görüntüleme • 7 gün önce •via X (Twitter)

20 Yorum

Vel profil fotoğrafı
Vel7 gün önce

are you on driver 617? or 621? I read something about the dev saying to swap to 617

BenchmarKing profil fotoğrafı
BenchmarKing7 gün önce

I tried the older 617.42 driver but didn't notice any differences, though results may vary on other systems.

Lu1Min profil fotoğrafı
Lu1Min7 gün önce

This is genuinely disgusting to try and trick people. black flag resynched did the same thing

Tristan profil fotoğrafı
Tristan7 gün önce

I can’t help but feel this is done for the wrong reasons. Just trying to make people think the game runs better than it does

Pedro profil fotoğrafı
Pedro7 gün önce

Já estou ansioso pelo vídeo, sai hoje?

AcMoriarty profil fotoğrafı
AcMoriarty7 gün önce

Você viu algo sobre o drive que causa quedas de desempenho no NVidia ? Foi o último drive antes do hotfix

BenchmarKing profil fotoğrafı
BenchmarKing7 gün önce

I tried the older 617.42 driver but didn't notice any differences, though results may vary on other systems.

Laura R🍓 profil fotoğrafı
Laura R🍓7 gün önce

the way 90% auto is literally making the game look worse so it can brag about fps is so backwards to me. like 55 fps at full res is still perfectly playable and you actually get to see the game.

ZI LA profil fotoğrafı
ZI LA7 gün önce

Developers doing this actively makes me want to avoid the game. There is absolutely no reason to do it except tricking gamers into thinking the game performs better than it does. If you want to play at a non-native resolution for some reason, you can already change that.

Daniel profil fotoğrafı
Daniel7 gün önce

Sabe qual devo colocar na amd ? Tá consumindo quase toda minha ram e só de colocar no auto ele diminuiu 2gb de uso.

Tuturu profil fotoğrafı
Tuturu7 gün önce

I have a 3060 with a r5 3600, I hope this games runs well, because i cant do any upgrades for the time being

SAFTALEX. profil fotoğrafı
SAFTALEX.7 gün önce

do you know if your video will be ready when the game releases?

BenchmarKing profil fotoğrafı
BenchmarKing7 gün önce

It’ll be available in a few hours 😉

Raynier profil fotoğrafı
Raynier7 gün önce

I’m sorry if it’s a dumb question. But this has nothing to do with dlss, right? It’s more like the internal resolution the game is running at, isn’t it?

BenchmarKing profil fotoğrafı
BenchmarKing7 gün önce

It affects all upscalers.

Ollet 🌠 profil fotoğrafı
Ollet 🌠7 gün önce

@alex60916864

ᴛᴀᴋᴀᴄʜɪɪ~ かたな profil fotoğrafı
ᴛᴀᴋᴀᴄʜɪɪ~ かたな7 gün önce

you take too long bro, your videos need to be on release day or maybe 1 day after

HeyWilliam profil fotoğrafı
HeyWilliam7 gün önce

非常感谢你的测试🙏🙏

Phenomena profil fotoğrafı
Phenomena7 gün önce

Video out today ? 👀

BenchmarKing profil fotoğrafı
BenchmarKing7 gün önce

Yes 😉

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Wuthering Waves PS5 Performance Test • Test Setup PS5 Slim (brand new, clean, no dust) Room temperature: 22°C with AC • Map Issue Yes, it's real. The new map is locked to around 2 FPS when opened from the menu, making it extremely laggy. • Stuttering Problems The game has severe stuttering. In some areas, it even freezes for 4–5 seconds, making the experience frustrating. • My Observation From my testing, the game appears to be running at a very high internal resolution on PS5 instead of relying on aggressive upscaling. For example, DLSS Quality at 1440p renders the game internally at approximately 1707×960 before upscaling it to 2560×1440. On PS5, however, it looks like the game is rendering at or near 2560×1440 internally and then upscaling to 4K. If that's true, it's an extremely demanding target for a base PS5. • Is This Fixable? Yes. If the game is indeed using such a high internal resolution, lowering it and using better reconstruction or dynamic resolution scaling could significantly improve performance. Running at such a high internal resolution on a base PS5 doesn't make much sense, and the game has suffered from performance issues for nearly 12 months. • Final Thoughts Kuro Games needs to address this. At this point, we can't keep blaming players, their hardware, or the engine. If the high internal resolution is the cause, it should be adjusted. If it isn't, then something else in the game's optimization is seriously wrong. #WutheringWaves #Gacha

Kaito

51,989 görüntüleme • 3 ay önce

2026 = The end of upscaling? One of generative AI's biggest drawbacks was the resolution, and I'm not talking about the output resolution as 1080p would be enough for most of the projects. I'm talking about the "internal" resolution of how these models work, that makes small faces distorted in your generations, the ones that will make a wide-shot impossible because the small details will morph and of course with some models text rendering is not possible. Upscaling with AI was always a strange case, local upscalers sometimes lacked the quality compared to the closed source competitors, but those can be pretty pricey and the results are sometimes way too "creative". So I was very, very interested when Kling AI announced native, not upscaled 4K generation but wanted to have a good method test it. Again, I never missed the 4K output resolution with genAI, but I missed the nuanced detail rendering of the engines and the lack of that made it impossible to create for example very wide shots with tiny details. So I fired up some image models to generate stills inspired by Morocco and see how Kling behaves, now in 4K. Some notable moments: 00:22 - Skin and eye texture, the movements, the little coins in the headdress 01:18 - The reflection in the water 01:39 - The reflection in the eye, and the scarf textures 02:10 - Check all the details on the rails 02:20 - Water particles and leaves 02:29 - The rendering of the rusty parts of the rail 02:50 - How the waves change the reflection in the foreground 02:55 - The cloud movement in the background

László Gaál

17,514 görüntüleme • 5 ay önce