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"Pixel perfection! 🖥️✨ @RomanChacornac's arcsin(sin(x)) trick unlocks buttery-smooth dither gradients in Unity. #UnityVFX #PixelArt #shaderbreakdown "
27,999 Aufrufe • vor 7 Monaten •via X (Twitter)
6 Kommentare

Marchenvor 7 Monaten
clever math trick. the gradient banding fix is smooth - curious if it impacts performance on lower end gpus

VFX Therapyvor 7 Monaten
Low end gpus should easily handle those instructions.

Marchenvor 7 Monaten
good to know, thanks

DRG Premium Workervor 7 Monaten
looks really cool :D

u8031542027vor 7 Monaten
so cool

D. M.vor 7 Monaten
Love what you've done! Do you mind to share a higher res image of the graph please?
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