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Pixeling more enemies for Vikings on Trampolines. Needed an enemy that could pop the balloons you're standing on. Like... a bird, that carries a saw. A Saw-Bird. Man... I made that beak real floppy. #pixelart #ドット絵 #gamedev

21,361 Aufrufe • vor 2 Monaten •via X (Twitter)

5 Kommentare

Profilbild von ♱ 𝖑𝖎𝖆𝖒 - 𝖀𝖗𝖓𝖇𝖔𝖚𝖓𝖉 ♱
♱ 𝖑𝖎𝖆𝖒 - 𝖀𝖗𝖓𝖇𝖔𝖚𝖓𝖉 ♱vor 2 Monaten

It's really nice seeing you post the basic sketch first, then how it evolves.

Profilbild von Overlord JC
Overlord JCvor 2 Monaten

I'm waiting for the day you fake us all out and the final in game design is actually the first pass.

Profilbild von Simon S. Andersen
Simon S. Andersenvor 2 Monaten

We did discuss allowing the player to swap to some of Jo's programmer art, but virtually everything else I sketch myself first, so it would be wildly inconsistent. I tend to draw on top of his doodles when they're so unhinged I need to keep it as is, hahaha!

Profilbild von Simon S. Andersen
Simon S. Andersenvor 2 Monaten

As an example, this bird enemy was something we talked about briefly and when Jo did a blackboxing test. The bird was twice as big. I suggested it needed to be smaller, so he just shaved off the whole top of its skull. It was too insane looking not to keep as a base for my art.

Profilbild von Overlord JC
Overlord JCvor 2 Monaten

LMAO even the lore is unhinged. Brilliant. Appreciate the peek behind the curtain on the process as well.

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