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Playing around with larger maps and pathfinding. #gamedev #IndieGameDev

18,488 görüntüleme • 1 yıl önce •via X (Twitter)

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Jan Orszulik profil fotoğrafı
Jan Orszulik1 yıl önce

Looking good!

ASTROMEDA - Wishlist on Steam! profil fotoğrafı
ASTROMEDA - Wishlist on Steam!2 yıl önce

A small teaser of Astromeda! It's a game inspired by Pokemon, Undertale, and OneShot. Wishlist on Steam! #TrailerTuesday #indiegame #IndieGameDev #GamingNews #Steam

▣BitTogether◉ profil fotoğrafı
▣BitTogether◉1 yıl önce

they remind me of the villagers from reboot

Showrunner profil fotoğrafı
Showrunner1 yıl önce

Dude Reboot on PS1 was my jam. At first, I thought the game was gay, but then it grew on me.

𝔸𝕝𝕖𝕩𝕒𝕟𝕕𝕖𝕣 𝔼𝕞𝕡𝕪𝕣𝕖 profil fotoğrafı
𝔸𝕝𝕖𝕩𝕒𝕟𝕕𝕖𝕣 𝔼𝕞𝕡𝕪𝕣𝕖1 yıl önce

// they are adorable!!

Scarlet Moon 🔴 🔜 GDC profil fotoğrafı
Scarlet Moon 🔴 🔜 GDC1 yıl önce

Keep up the great work!

Open Dev Kit profil fotoğrafı
Open Dev Kit1 yıl önce

It's always cool to see how pathfinding scales with larger maps! Do you go for a classic A* approach, or have you experimented with flow fields or navmesh generation? Tweaking these can really make or break open-world games IMO.

Showrunner profil fotoğrafı
Showrunner1 yıl önce

This is classic * with islands and bunch of other tricks to make it work with larger terrain, wanted to work with grids for this project. Would probably not work on single machine at the scale I am going for, but here islands are distributed across compute processors.

TeslaElon SpaceXFan profil fotoğrafı
TeslaElon SpaceXFan1 yıl önce

👍

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