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Playing around with larger maps and pathfinding. #gamedev #IndieGameDev

18,488 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von Jan Orszulik
Jan Orszulikvor 1 Jahr

Looking good!

Profilbild von ASTROMEDA - Wishlist on Steam!
ASTROMEDA - Wishlist on Steam!vor 2 Jahren

A small teaser of Astromeda! It's a game inspired by Pokemon, Undertale, and OneShot. Wishlist on Steam! #TrailerTuesday #indiegame #IndieGameDev #GamingNews #Steam

Profilbild von ▣BitTogether◉
▣BitTogether◉vor 1 Jahr

they remind me of the villagers from reboot

Profilbild von Showrunner
Showrunnervor 1 Jahr

Dude Reboot on PS1 was my jam. At first, I thought the game was gay, but then it grew on me.

Profilbild von 𝔸𝕝𝕖𝕩𝕒𝕟𝕕𝕖𝕣 𝔼𝕞𝕡𝕪𝕣𝕖
𝔸𝕝𝕖𝕩𝕒𝕟𝕕𝕖𝕣 𝔼𝕞𝕡𝕪𝕣𝕖vor 1 Jahr

// they are adorable!!

Profilbild von Scarlet Moon 🔴 🔜 GDC
Scarlet Moon 🔴 🔜 GDCvor 1 Jahr

Keep up the great work!

Profilbild von Open Dev Kit
Open Dev Kitvor 1 Jahr

It's always cool to see how pathfinding scales with larger maps! Do you go for a classic A* approach, or have you experimented with flow fields or navmesh generation? Tweaking these can really make or break open-world games IMO.

Profilbild von Showrunner
Showrunnervor 1 Jahr

This is classic * with islands and bunch of other tricks to make it work with larger terrain, wanted to work with grids for this project. Would probably not work on single machine at the scale I am going for, but here islands are distributed across compute processors.

Profilbild von TeslaElon SpaceXFan
TeslaElon SpaceXFanvor 1 Jahr

👍

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