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Playing around with larger maps and pathfinding. #gamedev #IndieGameDev

18,488 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля Jan Orszulik
Jan Orszulik1 год назад

Looking good!

Фото профиля ASTROMEDA - Wishlist on Steam!
ASTROMEDA - Wishlist on Steam!2 лет назад

A small teaser of Astromeda! It's a game inspired by Pokemon, Undertale, and OneShot. Wishlist on Steam! #TrailerTuesday #indiegame #IndieGameDev #GamingNews #Steam

Фото профиля ▣BitTogether◉
▣BitTogether◉1 год назад

they remind me of the villagers from reboot

Фото профиля Showrunner
Showrunner1 год назад

Dude Reboot on PS1 was my jam. At first, I thought the game was gay, but then it grew on me.

Фото профиля 𝔸𝕝𝕖𝕩𝕒𝕟𝕕𝕖𝕣 𝔼𝕞𝕡𝕪𝕣𝕖
𝔸𝕝𝕖𝕩𝕒𝕟𝕕𝕖𝕣 𝔼𝕞𝕡𝕪𝕣𝕖1 год назад

// they are adorable!!

Фото профиля Scarlet Moon 🔴 🔜 GDC
Scarlet Moon 🔴 🔜 GDC1 год назад

Keep up the great work!

Фото профиля Open Dev Kit
Open Dev Kit1 год назад

It's always cool to see how pathfinding scales with larger maps! Do you go for a classic A* approach, or have you experimented with flow fields or navmesh generation? Tweaking these can really make or break open-world games IMO.

Фото профиля Showrunner
Showrunner1 год назад

This is classic * with islands and bunch of other tricks to make it work with larger terrain, wanted to work with grids for this project. Would probably not work on single machine at the scale I am going for, but here islands are distributed across compute processors.

Фото профиля TeslaElon SpaceXFan
TeslaElon SpaceXFan1 год назад

👍

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