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Playing with Gooey animations in Flutter using Cue + Gooey packages. There’s something oddly satisfying about making UI melt. Sometimes you build things just because they’re fun, not because they need to ship. #FlutterDev #Flutter
22,994 просмотров • 5 месяцев назад •via X (Twitter)
Комментарии: 32

rewatching the video, I'm noticing a bug in the debug slider..

I wanted to make this many years ago in Flutter but never got around to it. Good job!

Looks soo good!

I loved it what is the tool you use to handle the frames?

Thanks, that is a part of the animation package cue.

Woow, now this is cool, want it now! 😍💙

Thanks mate, it’s in the examples folder under the name gooey_fab.dar

Melts my heart. Nice work.

Love it! Can wait to see some sample code

You can find this example inside cue's examples folder

love this , had been playing with metaball effect recently too

Using shaders?

Using canvas , but maybe I should try again using shaders. Here

I always love UI that looks a little unnecessary in the best way, gooey stuff makes the whole app feel alive

They're cool ngl, the only down side, and I've noticed this in Apple's animations as well, interactive/quick animations kill the vibe, you can't really see the effect.

Is the source code available of this? If not it will be good to add them to the package examples, seeing the capabilities of a package is always an extra reason to use it

it's under gooey_fab.dart

Got reminded of Bloodwork! This looks amazing and playful

Looks great!

Wooow What math is behind that?

You mean the gooey part?

Yeah

It's more playing with filters than math, Checkout the package you just but 2 blobs in any layout close enough to each other and you get the goo going.

@pomis172 Bro thanks so much. Been loking for a widget like this

@pomis172 You’re welcome

Can you drop the code for this ?

It's all here

So cool! I've been meaning to extract the metaballs stuff from liquid_glass_renderer in a separate package but I've just been soo busy lately 😅 You're shipping my entire backlog from half a year ago but better haha

Maybe you’ve got a snitch LLM in your stack 😅 Thanks Tim, really appreciate it. It would’ve been the ultimate gooey Flutter package if I got shaders working. You seem like you know shaders, I used a uniform array for blob data. Worked on iPhone, broke on older Android devices. Also couldn’t nail the Superellipse shape, which was a big deal for me.

@RydMike Oh this made my night🥹🥰

the 'just because' builds always push the framework harder than enterprise apps do. rendering on this is crazy smooth.

That Fab is mind blowing
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