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PlayStation™ | ANICORN – Play Symbol - Dark Mode A Dynamic Display, Feature with Oil Injection Each watch features an oil-injected display, creating a smooth, distortion-free reading experience that feels alive on the wrist. At the center of this floating visual field, the classic △〇×□ symbols animate with every...

22,198 просмотров • 10 месяцев назад •via X (Twitter)

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Update 8 is one of the biggest yet for MindsEye, with the addition of multiplayer and a new mode: Grenade Football. It also deepens the single-player experience and expands the possibilities of player creation through new features and improvements. With this summer’s football fever still running high, we couldn't sit out. Grenade Football is a fast-paced multiplayer mode that gives the classic game an explosive twist. Players swap their boots for launchers and bring the firepower to the pitch, where teamwork, timing, and skill decide the winner. Finding your squad is easy. New social features let you connect with friends, create parties, communicate through voice and text chat, and take on multiplayer experiences together across PlayStation 5, Xbox Series X|S, and PC. Multiplayer supports full cross-play: one shared player pool across every platform. For solo players, the Silva E-Series: Summer Circuits Time Trial delivers a new challenge to master. Perfect your racing line, chase the fastest lap, and climb the global leaderboards. A milestone we have been building toward: ARCADIA’s player-created content arrives on consoles for the first time. Every game and experience the PC community has built is now in the hands of PlayStation and Xbox players. As always, this update includes continued polish and refinements across gameplay, audio, visuals, and stability. Please continue sharing your feedback through the usual channels. detailed patch notes on steam and discord. Thanks, The MindsEye Team

MindsEye

152,720 просмотров • 2 месяцев назад

I've been working on a passion project with Opus 5.5 and the UE 5.8 MCP: tearing down a house with an excavator. What a time to be alive :-) The game itself isn't novel. What I want to share is how I adjusted my workflow during development to manage the complexity. After several rounds of random asks and tasks, it was hard to get a feel for the impact of all the decisions I'd made (or hadn't made because Opus made them for me). So I asked Opus 5.5 to turn all the .md files it had been creating into a website and treat it as the source of truth going forward. The result is visual product documentation that serves as the authoritative spec. It's kept up to date and is fleshed out, and I iterate on it to iterate on the game. This feels like a better flow for projects with lots of visuals, and a more intuitive way to get familiar with a project. Fast-forward a few steps into an ideal future and the engine, spec, and project start merging. You edit the project from within the visual spec via agents... and we've reinvented the editor ;-) The difference is how that editor arranges context. LLMs would dynamically tailor the views, content, and tooling to the task at hand, including generating tools as needed. It becomes a mix of project documentation with live editing embedded etc. The beauty of this approach is that exploring the project sparks joy in a way that reading plain .md files or browsing documents does not. Opus' ability to create compelling visuals and flows with taste is a game changer.

Daniel Vogel

25,060 просмотров • 6 дней назад

‼️MY REACTION TO Jesse Ridgway TURNING HIS ABORTION DECISION INTO CONTENT: The one thing missing from the discussion was the person. The child. The human being at the center of it all. And I couldn't stop thinking about something. What would a person with Down syndrome think reading that tweet? Having children is one of the most selfless acts a human being can undertake. You are voluntarily accepting uncertainty. The entire journey of parenthood is an exercise in loving someone whose future you cannot control. That's the deal. But somewhere along the way we've started treating children like consumer products. We ask whether the child fits our plans. Whether the child matches our expectations. Whether the child will provide the experience we envisioned. And when a diagnosis arrives that changes those expectations, the conversation often becomes about whether the child still meets the standard. That isn't parenthood. That's consumerism. And then there is one final thing I can't shake. The need to announce it. Not to close friends. Not to family. To the entire world. To a bunch of strangers online. Maybe that's the part that disturbs me most. Because we've entered a strange moment in our culture. Every private experience must become content. Every tragedy becomes a post. Every intimate decision becomes engagement. Every deeply personal moment becomes public consumption. And I found myself wondering: Was today the day that aborting your child became content? As Christians, we believe every person is made in the image of God. Every person. Join me tonight in praying for both this couple, and the sweet soul that they sent to Heaven way too early.

Gates Garcia

261,108 просмотров • 4 месяцев назад

The Galaxy S26 Ultra display looks like absolute garbage next to the iQOO 16. Honestly, it looks like shit. The S26 Ultra uses M14 OLED, while the iQOO 16 has moved on to the newer M16 OLED, so the latter already has an advantage at the panel level. But the real disaster is Samsung’s privacy display design. Look at this comparison. The moment you tilt the S26 Ultra, the woman’s skin tone starts turning yellow and green. At wider angles, she almost looks like a ghost. Meanwhile, the iQOO 16 keeps her skin tone remarkably accurate, with excellent clarity and color consistency even from extreme angles. And please pay attention to this: I did NOT enable Privacy Display. This is the S26 Ultra in its normal display mode. The privacy feature is completely off, yet the viewing angles are already this bad. That means even if you never use Privacy Display at all, you still have to live with the side effects of this optical structure every single day. Tilt the phone a little and colors shift. Skin tones collapse. A flagship display that cannot even maintain basic color consistency at normal viewing angles is simply unacceptable. The first thing I checked after getting the iQOO 16 was its viewing angle performance, because this issue matters a lot to me. And honestly, I was so happy. This finally feels like a proper flagship OLED again. Then I looked back at my S26 Ultra and almost wanted to cry. Samsung has some of the best OLED technology in the world, and M14 OLED itself is perfectly capable of looking excellent. Yet Samsung sacrificed viewing angles, transparency, and color consistency for a privacy feature that most people will only use occasionally. Ruining hours of daily viewing quality for a feature you may need for a few minutes is absurd. I really hope other smartphone brands do not blindly copy this trend. Privacy protection can be achieved with software, accessories, or other solutions. Do not destroy the fundamentals of a great display for it. And this is exactly why I am already worried about the S27 Ultra. Even if Samsung upgrades it to M16 OLED, if it keeps the same privacy display structure, I do not expect it to match the clean, transparent, and consistent color performance of the iQOO 16. A great display should first get the basics right: accurate color, clarity, and viewing angles. If a normal human face turns yellow green the moment you tilt the phone, no advanced OLED material can save it.

Ice Universe

381,636 просмотров • 29 дней назад

Nick Wright says everything about Wemby feels tenuous and a little scary, it’s why he’s so special: “The flip side of the coin of we’ve never seen a guy be able to tip dunk his own missed three, we’ve never seen a guy be able to protect the paint while guarding the three point line. Is what goes along with having a body that size is just more times your going to say I’ve never seen it. Normally it’s amazing and then the other night it was, I’ve never seen a NBA player fall quite like that and this sounds like a ridiculous thing to say, I don’t know the actual math on this, but just visual because I’ve seen guys fall like that and I’ve seen guys fall like that and hit their face on the ground it felt to me because of the extra length of torso almost that by the time his head hit the ground it was just going a little bit faster it gained more velocity. And it wasn’t lost on me that the highlight of game one, the on where they showed Duncan and Robinson going like “ Oh my God” was when Wemby took the ball at half court did the spin move in the paint and then dunked. That was almost exact same thing he was trying to do on this play. And like when, it’s the size plus the style. He’s not just planting himself in the paint, like he’s out there moving. And it is the elephant in the room on any of the, how many MVPs? How many championships? It’s like, man. How nervous are you going to be every time this giant of a man falls.” (Via What’s Wright? with Nick Wright)

NBA Courtside

13,651 просмотров • 5 месяцев назад

I didn’t expect Crimson Desert to grow on me this much, but here we are. 🫢 After putting more hours into Crimson Desert and getting close to the ten hour mark, I’ll be honest: my opinion of the game has shifted in a much more positive direction. Combat feels significantly better now that I’ve unlocked more skills, exploration is a ton of fun, and while the story is basically nonexistent, I personally don’t mind since I’m not the type of player who needs heavy narrative to enjoy a game. I’ve also done a few puzzles, and so far I’m really enjoying them. I genuinely appreciate that the game does not hold your hand. Enough with the yellow paint in every modern game. Developers should just force us to actually think 🤣 I’m constantly unlocking or discovering something new every couple of minutes. The game is absolutely massive. On the technical side, most of the visual issues I had are now gone after turning off DLSS and playing at native resolution, along with lowering lighting from Max to Cinematic. One of these changes, or maybe both, made the game far more stable, and visually it now looks phenomenal. I still find myself stopping just to admire how beautiful it is. My rating has gone from a 7-7.5 to an 8.5-9, and based on what I’ve played so far, that jump feels completely justified. The overall takeaway is that Crimson Desert does not fully click until you unlock more of its systems. The early hours undersell it, but once combat, exploration, puzzles and the world open up, the experience becomes dramatically better. I also love this intro when you start the game or load a save. It gives the whole experience a special feeling and sets the tone perfectly every single time. :)

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26,852 просмотров • 6 месяцев назад