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Point of Attack defenders are tasked with locking up opposing lead guards 2025-26 POA leaders in Defensive Talent: 1. Ausar Thompson 2. Cason Wallace 3. Dyson Daniels 4. Jalen Suggs 5. Jordan Walsh Leaderboards: 📽️ POA Explainer Video 📽️

23,493 просмотров • 3 дней назад •via X (Twitter)

Комментарии: 1

Фото профиля Dre Day
Dre Day3 дней назад

Lakers Marcus Smart had the responsibility of hiding Luka Doncic and Austin Reaves BOTH from the 1-on-1 defensive assignment against point guards. 😂😂😂 Doesn't need advanced stats to validate him.

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The Lakers potential rotation now. Guards. Luka Doncic. Austin Reaves. Collin Sexton. Jaden Hardy. Cameron Carr. Forwards. Quentin Grimes. Sandro Mamukelashvili. Ziaire Williams. Adou Thiero. Jake LaRavia. Centers. Walker Kessler. Kevin Looney. Outside looking in. Bronny James probably following LeBron. Jarred Vanderbilt. And Dalton Knecht. In talks. Jonathan Kuminga forward. Looking at the rotation this team is a fantastic transition from the athletically challenged team the Lakers had last season. Also last seasons team had only two defensive specialists in Marcus Smart and Jarred Vanderbilt but the latters offense makes him unlikely to get a chance with JJ Redick. This team has rangy defenders in line with the direction the league is headed. Ziaire Williams being top 20 in the NBA in some advanced defensive stats. Grimes is the archetypical 3 and D wing with emphasis on poa duties. Cameron Carr and Adou Thiero are prospects showing tremendous promise on the defensive end. All these defenders are young and athletic. Zeroing in on Ziaire, he's a 6-foot-8 wing with a 6-foot-10 wingspan. Ideally, he fits into our power forward spot with his length and ability to deter shots at the rim as a forward. His 3-point shooting stats look bad in a vacuum but he's shown better efficiency shooting the three over the past 3 seasons. Looking at his shot mechanics below, you can see his shit release point is good, his follow-through is good as well. He can become an elite shooter especially with two of the league's best playmakers in his backcourt. Also, he can catch lobs too. Nice. Hats off to the tremendous work Rob Pelinka has done this summer rebuilding this team. Having this flexibility of wing defenders alongside an elite rim protector in Kessler honestly makes me very bullish on the Lakers. This is a 57 win team barring any major injuries. There is top 5 offense and top 10 defensive potential. Rob Pelinka has done an excellent job dealing and wheeling like a GM. I have been hard on him in the past for being too passive and not making moves on the margin. The last 14 months have been so much better from him.

Frederick Okocha

42,993 просмотров • 2 месяцев назад

Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and still & forever a gamer through and through. This was a truly fun & inspiring conversation. We talk about it all: the lows, the highs, the memes, the details of the game design process, and the new game he's been secretely working on: The Legend of California. I got a chance to play the game with Jeff, and it's incredibly beautiful (and fun). You can wishlist it on Steam now. I can't wait to play it with all of you! Conversation is here on X in full and is up everywhere else (see comment). Timestamps: 0:00 - Episode highlight 1:27 - Introduction 4:07 - Early games: Pac-Man, Zork, Doom, Quake 18:33 - Writing career - 170 rejection letters 34:06 - EverQuest obsession 47:04 - Getting hired at Blizzard 1:02:32 - Lowest point in Jeff's life 1:08:37 - One of Us 1:12:54 - Early Blizzard culture 1:32:36 - Building World of Warcraft 1:50:20 - How WoW changed video games 2:07:42 - Single-player vs Multi-player 2:28:35 - How Blizzard made great video games 2:54:25 - Online toxicity 3:01:59 - Why Titan failed 3:19:09 - Overwatch in six weeks 3:46:07 - Best Overwatch heroes 3:54:37 - The challenge of matchmaking 3:58:01 - Rust 4:08:22 - Why Jeff left Blizzard 4:30:35 - Diablo IV 4:32:03 - Getting back to making video games 4:40:59 - The Legend of California 4:54:44 - Greatest video game of all time 5:02:51 - AI and future of video games

Lex Fridman

2,581,257 просмотров • 6 месяцев назад

6-Man Protection – X’s & O’s Diagram Style (Half-Slide Example – most commonly taught by Bobby Acosta) Basic Alignment (Shotgun Example) Offense •LT – LG – C – RG – RT •RB aligned opposite slide call •4 receivers in route Defense (example) •4 Down DL •2 Linebackers (Mike + Will) 🔄 Step 1: Declare the Mike The QB or Center identifies the Mike linebacker. That sets: •The blocking count for the offensive line •The direction of the slide Example call: “Mike 52! Slide Right!” 🔁 Step 2: The Half-Slide Rules 👉 Slide Side (Right in this example) •RG → inside gap first •RT → next inside threat •C → helps play-side A-gap They are zone-protecting gaps, not specific defenders. 👉 Backside (Man Side) •LT → Man on defensive end •LG → Man on defensive tackle They block big-on-big. Step 3: Running Back Responsibility The RB: 1.Scans inside first opposite the slide 3.Picks up first linebacker or edge blitzer 4.If no threat → check release Coaching point often emphasized: “Inside-out, most dangerous first.” 📊 How It Handles Pressure ✅ Handles 4-man rush easily ✅ Handles 5-man pressure cleanly ⚠️ Versus 6-man pressure: QB must throw hot or adjust protection. 🎯 Why This Works •Strong interior wall •Backside edge secured •Flexible vs. common blitzes •Allows deeper route concepts To request for the OC Google Doc Workbook Drive. Please Fill Out Form

𝒞𝑜𝒶𝒸𝒽 𝐵𝑜𝒷𝒷𝓎 𝒜𝒸𝑜𝓈𝓉𝒶

12,424 просмотров • 6 месяцев назад

Individual players and team stats are at an ALL TIME high in the NBA this year. Are players more “evolved” or that much better than before? No. This year alone, 9 players are averaging: 25+ PPG 5+ APG 5+ RPG From 1990-2001, this happened only 9 times: Jordan (5 seasons) Drexler (1 season) Barkley (1 season) Hill (1 season) Kobe (1 season) Many fans claim players are far more superior, but in reality, four factors are inflating stats: 1. Officiating: The NBA allows more leeway on traveling, and refs heavily favor offense over defense. Players are going to the line more than ever (according to free throws per drive data), while offensive fouls are at an all-time low. Defensive 3 in the key and removal of physical hand checking has made driving easier than ever. 2. Analytics: Eliminating midrange shots and forcing far more 3-pointers has spiked scoring. 3. Pace: About 9 more possessions per game than in the 1990s. 4. Heliocentric offenses: Superstars like Luka, Giannis, LeBron, and Jokic have the ball in their hands most of the game with full freedom to score or create, which was rare before. Artificially boosting such stars numbers. Nash talks about how he wishes his team took more 3s because the data shows they would have optimized their offense more. His Suns started this and now every team plays like them. Fast paced and heavy 3 point shooting. So next time some kid throws stats at you, show them this.. Guys HAVEN’T evolved they just have been optimized for maximum stats and Adam Silver has pushed for more scoring with refs favoring the offense ✌🏻 (credits JxmyHighroller YT)

Jacob

47,634 просмотров • 9 месяцев назад

Here's my conversation all about FFmpeg, the legendary open-source software powering most video on the Internet. In the episode, I talk with Jean-Baptiste Kempf and Kieran Kunhya. JB is lead developer of VLC and Kieran is FFmpeg contributor, codec engineer, and the person behind the now-infamous FFmpeg account on X. VLC (VideoLAN), by the way, is also a legendary piece of open-source software: it's a video player that can open basically anything & has been downloaded over 6 billion times. I think both FFmpeg and VLC are two of the most important and impactful software systems ever created, both open source, and both created & maintained by volunteers: brilliant engineers from all walks of life. Thank you to everyone who contributed to FFmpeg and VLC, and in general to all engineers giving their heart & soul to building systems used by millions (or billions) of people, and often doing so not for money, status, or fame, but purely for the love of building great software and doing good for the world. Thank you to the builders! 🙏❤️ Shoutouts in this chat to John Carmack Andrej Karpathy Elon Musk Tim Sweeney and everyone who is a contributor & fan of open source! It's here on X in full and is up everywhere else (see comment). Timestamps: 0:00 - Episode highlight 2:17 - Introduction 5:35 - Weirdest things VLC opens 9:59 - How video playback works 19:20 - Video codecs and containers 30:07 - FFmpeg explained 51:07 - Linus Torvalds 55:46 - Turning down millions to keep VLC ad-free 1:10:04 - FFmpeg & Google drama 1:29:18 - FFmpeg developers 1:35:55 - VLC and FFmpeg 1:40:29 - History of FFmpeg 1:43:46 - Reverse engineering codecs 1:57:01 - FFmpeg testing 2:01:08 - Assembly code (handwritten) 2:25:26 - Rust programming language 2:34:42 - FFmpeg and Libav fork 2:43:04 - Open source burnout 2:50:51 - x264 and internet video 3:04:07 - Video compression basics 3:11:04 - CIA and fake VLC 3:21:39 - Ultra low latency streaming 3:39:07 - AV2 codec and video patents 3:48:59 - VLC backdoors 3:59:14 - Video archiving 4:05:51 - Future of FFmpeg and VLC

Lex Fridman

518,911 просмотров • 4 месяцев назад

I was surprised and intrigued while watching Chelsea's performance against Fulham yesterday by Alonso's tactical choice. Specifically, I'm referring to his willingness to try and control the game without the ball - another detail that I pointed out during the live analysis. I've been thinking about it today and have come to find more logical reasoning (especially point 4 of advantages) in Alonso's decision. I still hold the same reservations but it is an interesting trade-off. Let's start with the cons of trying to defensively control the game. Risks: 1. Lack of influence on how the game is dictated. 2. 5-2-3 passive structure prevents easy transitions into man-man press and regularly force turnovers. 3. Collectively, Chelsea seemed to struggle a bit with the structure since the team isn't yet used to defending deep in a zonal system, which wasn't used by Maresca often. So, the players aren't used to it. 4. Susceptibility to conceding long balls, which Chelsea, sometimes, looked uncomfortable when trying to deal with it. 5. More territory for opposition closer to Chelsea's goal and attempt shots against an inconsistent goalkeeper. Advantages: 1. Energy conservation during the game. 2. Opportunities to attack on transitions against players who are not elite large-space defenders. 3. Protection for Chelsea's midfielders as they do not have to consistently defend large spaces. 4. Potential transferability of this defensive system across seasons. As in, if we employ intense out-of-possession tactics this campaign with fewer games, Alonso would need to alter the system next season, assuming we qualify for Europe. This way, we can already begin practicing a potential long-term solution. I want to highlight this as the most beneficial takeaway. I find Alonso's comments quite fascinating with him suggesting the need to be "comfortable without the ball", and mentioning how he wants the team to decide which spaces to defend and when. The latter is especially interesting. I think it will take time as many of these players are used to controlling games with the ball. So, I expect there to be a period where we make individual and collective errors due to poor defensive decision-making before it gets ironed out.

Fahd

52,662 просмотров • 26 дней назад