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Pokemon Kick animations in 1998 and 2018
254,973 просмотров • 8 месяцев назад •via X (Twitter)
Комментарии: 33

Not a fair comparison. The people who made Pokemon Stadium loved the game. The people who made Let's Go Eevee/Pikachu loved the money.

Was not ready for Pikachu’s weak ass hop 😭

Modern devs are lazy. Gamefreak refuses to go the extra mile. Devs would do more with less technology back in the day.

Snorlax used to have motion, dawg. He ain't moved like that till gen 7 when he got his Z move

Proof that pokemon drop in quality is been happening since way before

You forgot.

I love it when move-animations take into account the pokemon's physiology, like with Kabutops using it's forelimbs to support itself during the kick.

Can we get harden comparision?

duuuuude this is depressing to watch.

Pokemon Standium is such a GOATED game in replaying it again now lol

I see a bunch of people saying there's so many Pokémon and moves to animate completely. Truth be told, they're just reusing the skeletons they created for the 3DS games and had to deal with its limits.

Sigh we used to have it so good with those 3D animations

Cost too much money and can't afford to hire more than 30 people to work on the game despite being a trillion dollar franchise. Pokemon feels like CoD now, what the shit

Pokémon Stadium ?

Im convinced that there's NEVER any Physical Contact in Pokémon Battles, its just Spritual Auras that are projecting Energy Blasts. You Win by Synchronizing your Aura with your Pokémon which is why you often see Trainers talk about how its a "Workout".

Game Freak are the laziest company on the planet

In Stadium, each Pokemon only know 4 moves, and there is only 151 pokemon. It's easy to animate. Nowadays there are 1000+ pokemon and they have a 30+ movepool each. You can't create animations for each one. (+Double Kick is known for being the shittiest one)

lmao did the Kabutops just fart?

Ah, yes. Double kick. That weak move that you're totally not going to replace after the first 15 minutes of gameplay and being compared to the era where there were only like 250 pokemon instead of over a thousand of them.

People talking about the kicks, but look at what else is going on. The dynamic camera panning around as well as the Pokémon visibly reacting to the power of the hit.

@DefnotMartini

To be fair tho, isnt it because there's over 1000 pokemon now? Doing crazy animations for everyone would make the game bigger than COD.

Pokemon games should have half the current amount of pokemon per game, and 2x the amount of detail. More interactions and behaviors with player and environment before and after capturing, better moment of discovery per pokemon, everything visual down to animations, all better.

Animations in pokemon stadium are fun but they take so long to watch over and over again. I prefer the newer ones and would like to see it sped up more

Full in depth game vs battle sim game

I think that maybe they are tired of making pokémon.

isn't the modern one double kick, not mega kick?

Ai will make this better

Somehow worse than the Gameboy animations.

Animated a percentage of 151 vs animating a percentage of 1050

hahahahaha

A hadooken with the foots!

In Legends Arceus, Lucario’s “Drain Punch” move is a kick animation 💀
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