Loading video...
Video Failed to Load
pokemon red - reverse engineered in vanilla html/css/typescript, pixel perfect, no emulator modding will never be the same
54,511 views • 2 months ago •via X (Twitter)
29 Comments

FINALLY i can CLICK and DRAG my fucking SPRITE

holy lack of imagination. ill post some more stuff hold tight mr ubermensch

i'm kind of being facetious bro

ran dozens of 6-12h sprints with a fable supervisor spawning bounded sol workers. most content through pewter city is done 150k lines of ts, 1.7k commits. terribly inefficient, but nearly autonomous what should I try next?

As far as Current Things go, this fucking rocks

This looks like such ass but kinda hilarious

link or it didn't happen

yeah this is the shit. who needs native builds if it runs quickly in the browser?

I’ll never understand the hate… This is incredible and a massive achievement. Amazing work 👏

so it’s just the c decomp in web assembly

you mean the gbz80 assembly? that would still require an emulator to run, so no

no, i mean wasm

@l03n27 o futuro é pica

I am trying it with C++ Looks great!

The issue comes down to 1 to 1 parity with the game logic.

You seem to misunderstand the point

Ok... But why it remind me of SBURB?

Linky pls

Is this Gen1recomp?

This looks like ass

Where's the link to the page?

im working on something to share. rn it's a huge mess

Fangames boutta be POPPIN’

So this is unrelated to that generation one recom that just came out

...what the fuck

I hope Nintendo sues. Clankers belong in the trash.

pixel perfect in plain css is the part that is genuinely hard, because the original ran on a tile and palette system the browser has no concept of. rebuilding that fidelity without an emulator means reimplementing the ppu's quirks by hand.

Girll megoit

The anti AI sheep are super unimaginative about all the incredible things coming our way from indie artists.
