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Polygonal modeling people can't comprehend this

57,293 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Lonesome Aleks
Lonesome Aleks1 год назад

what? senselessly rotating around the model?

Фото профиля munsplit 🇺🇦
munsplit 🇺🇦1 год назад

you good?

Фото профиля Krittin PK.
Krittin PK.1 год назад

Yeah, seeing people trying to replicate CAD shape with polygonal method just feel so wasted 😅

Фото профиля George Rebeiz
George Rebeiz1 год назад

Is there a way of importing a model from Plasticity into Maya for example and it having automatically good topology?

Фото профиля munsplit 🇺🇦
munsplit 🇺🇦1 год назад

i would advice to try unreal engine's datasmith to import .step from plasticity.

Фото профиля Deviant Vision
Deviant Vision1 год назад

I do both and omg CAD is the goat for complex hardsurface. Problem after is doing the UVs and possibly optimizing that for texturing lmao

Фото профиля Marcus Persson
Marcus Persson1 год назад

Ouf plasticity is such a game changer

Фото профиля 会う捨てるRITZ
会う捨てるRITZ1 год назад

what song is this plz

Фото профиля Johann Woelper
Johann Woelper1 год назад

You could do that stuff in Houdini 15 years ago - in polygons if you want. I agree the tools and interface are really nice in plasticity. Are there UV tools?

Фото профиля munsplit 🇺🇦
munsplit 🇺🇦1 год назад

unfortunately i think what you are saying is not true. plasticity is a cad modeling tool, there are no uv tools there.

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