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Polygonal modeling people can't comprehend this
57,293 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

what? senselessly rotating around the model?

you good?

Yeah, seeing people trying to replicate CAD shape with polygonal method just feel so wasted 😅

Is there a way of importing a model from Plasticity into Maya for example and it having automatically good topology?

i would advice to try unreal engine's datasmith to import .step from plasticity.

I do both and omg CAD is the goat for complex hardsurface. Problem after is doing the UVs and possibly optimizing that for texturing lmao

Ouf plasticity is such a game changer

what song is this plz

You could do that stuff in Houdini 15 years ago - in polygons if you want. I agree the tools and interface are really nice in plasticity. Are there UV tools?

unfortunately i think what you are saying is not true. plasticity is a cad modeling tool, there are no uv tools there.
