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Polygonal modeling people can't comprehend this

57,293 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Lonesome Aleks
Lonesome Aleksvor 1 Jahr

what? senselessly rotating around the model?

Profilbild von munsplit 🇺🇦
munsplit 🇺🇦vor 1 Jahr

you good?

Profilbild von Krittin PK.
Krittin PK.vor 1 Jahr

Yeah, seeing people trying to replicate CAD shape with polygonal method just feel so wasted 😅

Profilbild von George Rebeiz
George Rebeizvor 1 Jahr

Is there a way of importing a model from Plasticity into Maya for example and it having automatically good topology?

Profilbild von munsplit 🇺🇦
munsplit 🇺🇦vor 1 Jahr

i would advice to try unreal engine's datasmith to import .step from plasticity.

Profilbild von Deviant Vision
Deviant Visionvor 1 Jahr

I do both and omg CAD is the goat for complex hardsurface. Problem after is doing the UVs and possibly optimizing that for texturing lmao

Profilbild von Marcus Persson
Marcus Perssonvor 1 Jahr

Ouf plasticity is such a game changer

Profilbild von 会う捨てるRITZ
会う捨てるRITZvor 1 Jahr

what song is this plz

Profilbild von Johann Woelper
Johann Woelpervor 1 Jahr

You could do that stuff in Houdini 15 years ago - in polygons if you want. I agree the tools and interface are really nice in plasticity. Are there UV tools?

Profilbild von munsplit 🇺🇦
munsplit 🇺🇦vor 1 Jahr

unfortunately i think what you are saying is not true. plasticity is a cad modeling tool, there are no uv tools there.

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