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Polygonal modeling people can't comprehend this

57,293 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Lonesome Aleks profil fotoğrafı
Lonesome Aleks1 yıl önce

what? senselessly rotating around the model?

munsplit 🇺🇦 profil fotoğrafı
munsplit 🇺🇦1 yıl önce

you good?

Krittin PK. profil fotoğrafı
Krittin PK.1 yıl önce

Yeah, seeing people trying to replicate CAD shape with polygonal method just feel so wasted 😅

George Rebeiz profil fotoğrafı
George Rebeiz1 yıl önce

Is there a way of importing a model from Plasticity into Maya for example and it having automatically good topology?

munsplit 🇺🇦 profil fotoğrafı
munsplit 🇺🇦1 yıl önce

i would advice to try unreal engine's datasmith to import .step from plasticity.

Deviant Vision profil fotoğrafı
Deviant Vision1 yıl önce

I do both and omg CAD is the goat for complex hardsurface. Problem after is doing the UVs and possibly optimizing that for texturing lmao

Marcus Persson profil fotoğrafı
Marcus Persson1 yıl önce

Ouf plasticity is such a game changer

会う捨てるRITZ profil fotoğrafı
会う捨てるRITZ1 yıl önce

what song is this plz

Johann Woelper profil fotoğrafı
Johann Woelper1 yıl önce

You could do that stuff in Houdini 15 years ago - in polygons if you want. I agree the tools and interface are really nice in plasticity. Are there UV tools?

munsplit 🇺🇦 profil fotoğrafı
munsplit 🇺🇦1 yıl önce

unfortunately i think what you are saying is not true. plasticity is a cad modeling tool, there are no uv tools there.

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