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Polygonal modeling people can't comprehend this

57,293 次观看 • 1 年前 •via X (Twitter)

10 条评论

Lonesome Aleks 的头像
Lonesome Aleks1 年前

what? senselessly rotating around the model?

munsplit 🇺🇦 的头像
munsplit 🇺🇦1 年前

you good?

Krittin PK. 的头像
Krittin PK.1 年前

Yeah, seeing people trying to replicate CAD shape with polygonal method just feel so wasted 😅

George Rebeiz 的头像
George Rebeiz1 年前

Is there a way of importing a model from Plasticity into Maya for example and it having automatically good topology?

munsplit 🇺🇦 的头像
munsplit 🇺🇦1 年前

i would advice to try unreal engine's datasmith to import .step from plasticity.

Deviant Vision 的头像
Deviant Vision1 年前

I do both and omg CAD is the goat for complex hardsurface. Problem after is doing the UVs and possibly optimizing that for texturing lmao

Marcus Persson 的头像
Marcus Persson1 年前

Ouf plasticity is such a game changer

会う捨てるRITZ 的头像
会う捨てるRITZ1 年前

what song is this plz

Johann Woelper 的头像
Johann Woelper1 年前

You could do that stuff in Houdini 15 years ago - in polygons if you want. I agree the tools and interface are really nice in plasticity. Are there UV tools?

munsplit 🇺🇦 的头像
munsplit 🇺🇦1 年前

unfortunately i think what you are saying is not true. plasticity is a cad modeling tool, there are no uv tools there.

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