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🍿 PornCornVR Release ❤️🤍 Blake Blossom Enjoy Time with Blake Blossom #vrporn #VR #VirtualReality #porncornvr #PCVR

82,820 просмотров • 1 год назад •via X (Twitter)

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The sense of presence in VR is something amazing. And it is what convinces me that sooner or later, VR will succeed. VR is now in one of its down moments. That's why, in these harsh days, I wanted to get back to feeling what made me fall in love with this technology: presence and immersion. I took some very good-looking PCVR experiences, like Half-Life: Alyx, or AirCar, and tried them at the maximum resolution possible on my Dell Pro Max T2 Tower, featuring an #NVIDIA RTX 6000 graphics card. Until a few months ago, I was using my old laptop, which started to show throttling issues, so I was used to lowering the render resolution, while this time, I was moving the slider up and up. The results have been astonishing: even a demo like AirCar made me in awe again, and Half-Life: Alyx was as immersive as I have ever tried it. As much as I love standalone VR, because I think it helped a lot in democratizing the technology, the WOW sensation that you can try on PCVR today is still unbeatable. Probably a good compromise between the two can be cloud rendering, but we still have to wait for it to become a reality. The sense of being somewhere else is a wonderful sensation, and everyone I demoed VR to all these years has been amazed by it, too. And every day, something makes me feel "there" (like today), I remember why I love this technology and why one day it will have a higher adoption. Sure, there are a lot of problems to solve, but I'm convinced one day it will happen. When? Well, it is always 5 to 10 years, every year... #VirtualReality #VR #technology [Disclaimer: I mentioned the PC model because I'm a #DellProPrecision ambassador, and I have been given the PC to do tests and experiments and share my results. There is no monetary compensation or sales affiliation related to this post]

TonyVT SkarredGhost

28,920 просмотров • 3 месяцев назад

The state of LOW-FI and platform support (Death of PCVR): When the Kickstarter ran back in , the main focus was "Next-Gen VR", meaning at the time PCVR, with high hopes for PSVR2 (which hadn't been officially announced). During the next year or so, we (myself, Noah Rayburn and Mark Schramm #VR #AR #MR) focused purely on supporting PC VR hardware. Rift/S, Vive, Index (including controllers), all WMR devices, etc... Mark even added HOTAS and Leap Motion support. BUT, as I'm sure you know, PCVR has been in decline since around the launch of Half-Life: Alyx, which Anton Hand so eloquently called the punctuation mark on the gravestone of PCVR. The Rift store is a ghost town.. like officially.. even according to Meta, Viveport (lets not even go there), what else we got? WMR Store? Was that even a thing? Anyway... Lucky for us, PSVR2 was just over the horizon and we had the dev kits! How well is PSV2 doing though? Guess is (based on speaking with other top VR devs), not that great... Somewhere in there, the great and powerful Noah Rayburn was able to implement a pretty slick "non-VR mode" upon my request to be able to test the game without having to keep taking the HMD off and on while balancing controllers on my knees and working with janky Quest link stuff. Good news! Non-VR mode is great! No just for testing, but for playing. We decided to go full in on it's development and offer it to the consumers. Bonus, it also runs on Steam Deck! (See video below). Now as we gear up to finish the game and run out of money (hopefully in that order), I'm thinking a lot about the market for the game and our placement in it. We have a decent amount of wishlists (66k on Steam and 24k on PS5) so far. Hope is that launching as a PSVR2 title will capture a good chunk of those users, pushing it up on the general PSN store ranking (notoriously hard for indies to do otherwise), and we'll make some sales to traditional flat PS5 gamers as well. Snowballing a bit if we're lucky. Steam launch could do decently well if timed properly, with hopes of the same "VR first" snowballing effect. Why am I telling you all of this? I just thought it would be good to get it in writing and have a place to point. We are starting to run low on money (PCVR presales have basically dried up), so it's also to let you know that the fire is lit under my ass to ship this thing. That said, it won't ship until its good and done. A delayed game is eventually good, but a rushed game is forever bad. Oh, and before you say "Why not port it to Quest", put down the pipe. I understand that you're not a developer, but take my word for it, that's not happening. Not with this budget(or lack thereof), this sized team , or this generation of devices. Ok. that's it. My longest twitter post. PC/PCVR Preorder and early access: Steam Wishlist PSN Wishlist ❤️🧡💙🖤

Blair Renaud // LOW-FI 🟥🟧⬛

69,789 просмотров • 2 лет назад

EMIBONNIEANY MID YEAR SALE #EucerinxEmiBonnieAny 🎤: How was the #GMMTVOuting2026? 🦊: It was one day after Blush Blossom, right? 🐰: The Blush Blossom ladies were out of energy. 🦊: We were exhausted, very exhausted. 🐰: We were pretty exhausted, we slept soundly in the bus. 🦊: We'd all spent a lot of time on Blush Blossom and then had one rest day. On that one rest day, I slept all day. I was sick too, so I was pretty tired. 🐰: The day of the outing was the first time I got to experience the lights, colours, and sound. 🦊: Usually, I don't really see Bonnie go out. 🐰: Yeah, usually I stay in the room and it's P'Mi who goes out, but this year P'Mi was sick. P'Mi was sick, so I was like, "Oh, that means I have to be the representative. I have to be the representative of our pair." 🦊: We sent in our ringleader. 🐰: I was P'Mi's representative to go out and experience the big, wide world. 🦊: And did you enjoy it? 🐰: Wow! I met one standout after another. 🦊: This is what the big, wide world is like. 🐰: This is what the big, wide world is like. It was very fun. I danced to "เมรี (Meri)". 🦊: A comment just said, "I love 'เมรี (Meri)' the most!" 🐰: "เมรี (Meri)" and "นักรบนิรนาม (Anonymous Warrior)". 🦊: I didn't think I'd get to see Bonnie go on stage. Usually, she won't agree to it at all. 🐰: I got bribed. I was told, "If you dance to 'เมรี (Meri)', I'll go play Nintendo (Switch) with you." 🦊: Yeah, she brought her Nintendo (Switch) along.

K-bab

34,239 просмотров • 1 месяц назад

Today I'm announcing the themes for our upcoming open source AI art competition, The Arca Gidan Prize! The meta-theme for this edition is Time. Our goal is to push people toward the unconventional. We've all seen many AI movie trailers, commercials and music videos - but what can you do with AI that's genuinely new and different? What was impossible before? How can you push open models beyond what people expect? Without further ado, here are the sub-themes: 🔄 Déjà Vu "This has happened before — or has it? That uncanny shimmer when moments echo: the glitch, the loop. When time spirals back through existence and ripples with recognition." 🌸 The Briefness of Bloom "A moment when something is perfectly itself — just before it fades. The cherry blossom at peak. The golden hour before dusk. So luminous as it slips away, already a memory." ⏱️ Traveling Through Time "Traveling through time — backward, forward, sideways. The time traveler, the archaeologist, the prophet. Journeys to moments that never were or haven't happened yet." For full details on prizes and rules, check out: - The Arca Gidan Discord: - The website: As mentioned before, the current prize fund is $50k, paid for by the fees I received from the $dataclaw token. Any further fees I receive will be added to the prize fund - we'll keep adding $1k prizes for each full $1k we receive. Finally, please enjoy this theme trailer by Hannah Submarine:

POM

38,227 просмотров • 4 месяцев назад