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Ported Stéphane Ginier's SculptGL to Three.js
46,969 görüntüleme • 7 ay önce •via X (Twitter)
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@stephomi wow, didn’t expect this can be done in three.js, amazing

@stephomi Seeing sculpting capabilities integrated into Three.js opens the door for a lot of creative web apps.

@stephomi Looks Amazing

@stephomi Super cool!

@stephomi Awesome I am waiting for the day some of us areable to do 3d modelling and animation in browser

@stephomi OG!!

@stephomi Implemented your PR on Cyango (with #r3f). Should I keep it?

@threejs @stephomi NICE

@stephomi

@stephomi cliff hanger! video cut off before i can see if you are sculpting a 🎳ball or a 😱 skull :)

@stephomi Nice building new sculpting program?

@stephomi Nice, do you know if this is all vertex or does it use some texture/bump/shader voodoo as well?

@stephomi I don't know.

@stephomi Looking at the original and I think its just loads of vertices, but well managed. Shader is just for material, like in three. Remeshing is very useful here though. SculptGL is a pretty amazing tool... Would be very useful to have this in threejs

@threejs @stephomi Reader’s Beware

@stephomi
