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Post-stream: updated the BulletManager to not only use framerate-independent time, but do sub-frame position sampling for higher-precise patterns. #ScreenshotSaturday #shmup 🎶 Venus Wars OST (Joe Hisaishi) 🎶
38,207 görüntüleme • 1 yıl önce •via X (Twitter)
7 Yorum

Max!1 yıl önce
WISHLIST NIGHTSHIFT GALAXY:

Just Some R374RD🇷🇺🇮🇷🇨🇳1 yıl önce
I had to do the same because I wanted my game to run at 120 fps, but steam deck forces 60 for me. still, it's ideal to decouple most stuff from frame rate anyway. this looks great

Max!1 yıl önce
I don't have much of a choice because unreals game thread only permits variable frame rates :P

Sonic Yuuki1 yıl önce
Looks interesting

Azrhyga1 yıl önce
Really great!! Pretty good job making it!! Wishlisted!! Good luck working on it!!

Orin - Wishlist NOW on Steam1 yıl önce
Sub-frame position sampling sounds like a great way to get those patterns looking sharp! What kind of shmup are you working on?

MarxelFrs1 yıl önce
😲La puta It looks difficult 😩 Nice👌🏻😁
