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procedural animation system from scratch, with full step by step tutorial

88,118 views • 9 months ago •via X (Twitter)

36 Comments

Lincoln Margison - Game Development's profile picture
Lincoln Margison - Game Development9 months ago

Tutorial link:

DeGen Rivals BETA OUT NOW! 💥's profile picture
DeGen Rivals BETA OUT NOW! 💥9 months ago

I appreciate your technical prowess but that's gonna be a nope from me chief

Probius's profile picture
Probius9 months ago

No key frames? None at all? I think it needs at least a base key frame that determines the default standing position (as opposed to the "T-pose" it would need for rigging).

Lincoln Margison - Game Development's profile picture
Lincoln Margison - Game Development9 months ago

It's in the pose it was created in, so its t-pose equivalent. More like a nnnn-pose in this case. Although you could argue its base pose is a keyframe I guess. I just wanted it to be clear that it wasn't animated and wasn't doing any pose blending hybrid type of stuff.

Probius's profile picture
Probius9 months ago

That's totally fair! I just wanted to know. That's interesting, though. I would have expected all it's legs to be spread out for its "nnnn-pose" as you call it lol I'm not an animator, just a programmer and game mechanics designer. I'll have to check the tutorial out. I'm

Probius's profile picture
Probius9 months ago

curious how you get such good animations without doing any hybrid key frame blending style animation.

Lincoln Margison - Game Development's profile picture
Lincoln Margison - Game Development9 months ago

Typically people use A-poses rather than T-poses now, because generally the base pose is trying to be the most natural "midpoint" pose. So elbows half way bent, shoulders half way down, etc. The closer the modelled pose is to the position it's in, the better it will look (the less the mesh needs to distort to change into position). And to summarise how it works, it's firstly just moving the legs correctly (biggest part, takes at least half of the vid), then layering a bunch of stuff on for the body. As an example, it partially uses the average position of the feet as it's position. So it will sway towards it's legs a little. Then another example, it moves lower to the ground & angles forwards the faster it moves. Then a bit of random noise thrown in which is speed dependent. And overall the movement of the body is done with a bit of spring-like interpolation to keep it a little soft/wobbly rather than too robotic.

Probius's profile picture
Probius9 months ago

Huh I didn't know A-poses were a thing. Thanks for all the information! Appreciate it!

Lincoln Margison - Game Development's profile picture
Lincoln Margison - Game Development9 months ago

Visual of the two. In the T-pose you could sculpt/model it or whatever to make the shoulders look good in that pose, but they're rarely going to be in that pose. Better to make it look good in the A-pose version than some outlier never-to-be-seen situation. There's also a bunch of stuff you can do to fix any of this, where the actual model morphs based on the pose (so vertexes move rather than just being controlled by their respective bone).

Probius's profile picture
Probius9 months ago

Yeah all of that makes sense. However, what do you mean by this: "so vertexes move rather than just being controlled by their respective bone"? I thought that when you moved a bone, it did move the vertexes (based on weights of course).

Лякуша Йцукен's profile picture
Лякуша Йцукен9 months ago

All aussies are very thankful right now

this contains politics's profile picture
this contains politics9 months ago

You did a great job but..

Naka.exe's profile picture
Naka.exe9 months ago

legit planned on doing something like this on february after purchasing the control rig course😭 oh well…more knowledge 😄 i’d show you once im done

Georges-Emmanuel ARNAUD's profile picture
Georges-Emmanuel ARNAUD9 months ago

This is amazing

MrFutureMaker's profile picture
MrFutureMaker9 months ago

So cool!

piontek's profile picture
piontek9 months ago

That's awesome! Thank you. 🙏

Jay Fent🍄n ᯅ's profile picture
Jay Fent🍄n ᯅ9 months ago

Thoughts on Locomotor?

Lincoln Margison - Game Development's profile picture
Lincoln Margison - Game Development9 months ago

It's cool, doesn't currently function like this for characters being controlled by the player. It's more so for moving the character, which makes it good for sequencer. I don't think any single node solution will come close to custom approaches (even though this whole thing could be a single node). You need specific control for any real use, to get things to look how you want for your character.

Jason Tully's profile picture
Jason Tully9 months ago

Impressive.

Mattia Merenda's profile picture
Mattia Merenda9 months ago

I was looking for something li'e this thanks!

Santiago's profile picture
Santiago9 months ago

🫡🫡🫡

Joe's profile picture
Joe9 months ago

Fuck this. But also great work.

Duelist: Idle Expedition-Released on Sep🤖's profile picture
Duelist: Idle Expedition-Released on Sep🤖9 months ago

I hate spider!!!!

MrFutureMaker's profile picture
MrFutureMaker9 months ago

Seriously great job!

rafael lobo's profile picture
rafael lobo9 months ago

This felt so organic and faithful that it was scary

Caramel Kaiteki🍮 | Edgerunner's profile picture
Caramel Kaiteki🍮 | Edgerunner9 months ago

but can it walk on walls though?

Lincoln Margison - Game Development's profile picture
Lincoln Margison - Game Development9 months ago

Yup

Caramel Kaiteki🍮 | Edgerunner's profile picture
Caramel Kaiteki🍮 | Edgerunner9 months ago

Cool ^^

Lincoln Margison - Game Development's profile picture
Lincoln Margison - Game Development9 months ago

I mention it somewhere in the tutorial, about the way we do traces relative to the body orientation, so that if you had a character setup which can walk on walls/upside down it would still work as normal. I might make a video on the setup for that

COBOX's profile picture
COBOX9 months ago

This looks creepy and amazing at the same time!!

Arctic Fox's profile picture
Arctic Fox9 months ago

@CaseOh__

Pablos Holman's profile picture
Pablos Holman8 months ago

a game where you fight these things omg!

john bob's profile picture
john bob9 months ago

@haezdev how would this work with different aliens like way big having one feet higher than the other when walking on off road surfaces, or ultimate spidermonkey’s long legs

Kenshi's profile picture
Kenshi9 months ago

lincoln's procedural flow tutorial is out now! 🎓

Landry's profile picture
Landry9 months ago

Wow ! 😵‍💫

iwilldestroyearth's profile picture
iwilldestroyearth9 months ago

And buying into great ideas, you do it to on a safe schedule without he school teachers on your planet. Thats making it no problem with us. The games are a we.

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