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procedural animation system from scratch, with full step by step tutorial

88,118 просмотров • 9 месяцев назад •via X (Twitter)

Комментарии: 36

Фото профиля Lincoln Margison - Game Development
Lincoln Margison - Game Development9 месяцев назад

Tutorial link:

Фото профиля DeGen Rivals BETA OUT NOW! 💥
DeGen Rivals BETA OUT NOW! 💥9 месяцев назад

I appreciate your technical prowess but that's gonna be a nope from me chief

Фото профиля Probius
Probius9 месяцев назад

No key frames? None at all? I think it needs at least a base key frame that determines the default standing position (as opposed to the "T-pose" it would need for rigging).

Фото профиля Lincoln Margison - Game Development
Lincoln Margison - Game Development9 месяцев назад

It's in the pose it was created in, so its t-pose equivalent. More like a nnnn-pose in this case. Although you could argue its base pose is a keyframe I guess. I just wanted it to be clear that it wasn't animated and wasn't doing any pose blending hybrid type of stuff.

Фото профиля Probius
Probius9 месяцев назад

That's totally fair! I just wanted to know. That's interesting, though. I would have expected all it's legs to be spread out for its "nnnn-pose" as you call it lol I'm not an animator, just a programmer and game mechanics designer. I'll have to check the tutorial out. I'm

Фото профиля Probius
Probius9 месяцев назад

curious how you get such good animations without doing any hybrid key frame blending style animation.

Фото профиля Lincoln Margison - Game Development
Lincoln Margison - Game Development9 месяцев назад

Typically people use A-poses rather than T-poses now, because generally the base pose is trying to be the most natural "midpoint" pose. So elbows half way bent, shoulders half way down, etc. The closer the modelled pose is to the position it's in, the better it will look (the less the mesh needs to distort to change into position). And to summarise how it works, it's firstly just moving the legs correctly (biggest part, takes at least half of the vid), then layering a bunch of stuff on for the body. As an example, it partially uses the average position of the feet as it's position. So it will sway towards it's legs a little. Then another example, it moves lower to the ground & angles forwards the faster it moves. Then a bit of random noise thrown in which is speed dependent. And overall the movement of the body is done with a bit of spring-like interpolation to keep it a little soft/wobbly rather than too robotic.

Фото профиля Probius
Probius9 месяцев назад

Huh I didn't know A-poses were a thing. Thanks for all the information! Appreciate it!

Фото профиля Lincoln Margison - Game Development
Lincoln Margison - Game Development9 месяцев назад

Visual of the two. In the T-pose you could sculpt/model it or whatever to make the shoulders look good in that pose, but they're rarely going to be in that pose. Better to make it look good in the A-pose version than some outlier never-to-be-seen situation. There's also a bunch of stuff you can do to fix any of this, where the actual model morphs based on the pose (so vertexes move rather than just being controlled by their respective bone).

Фото профиля Probius
Probius9 месяцев назад

Yeah all of that makes sense. However, what do you mean by this: "so vertexes move rather than just being controlled by their respective bone"? I thought that when you moved a bone, it did move the vertexes (based on weights of course).

Фото профиля Лякуша Йцукен
Лякуша Йцукен9 месяцев назад

All aussies are very thankful right now

Фото профиля this contains politics
this contains politics9 месяцев назад

You did a great job but..

Фото профиля Naka.exe
Naka.exe9 месяцев назад

legit planned on doing something like this on february after purchasing the control rig course😭 oh well…more knowledge 😄 i’d show you once im done

Фото профиля Georges-Emmanuel ARNAUD
Georges-Emmanuel ARNAUD9 месяцев назад

This is amazing

Фото профиля MrFutureMaker
MrFutureMaker9 месяцев назад

So cool!

Фото профиля piontek
piontek9 месяцев назад

That's awesome! Thank you. 🙏

Фото профиля Jay Fent🍄n ᯅ
Jay Fent🍄n ᯅ9 месяцев назад

Thoughts on Locomotor?

Фото профиля Lincoln Margison - Game Development
Lincoln Margison - Game Development9 месяцев назад

It's cool, doesn't currently function like this for characters being controlled by the player. It's more so for moving the character, which makes it good for sequencer. I don't think any single node solution will come close to custom approaches (even though this whole thing could be a single node). You need specific control for any real use, to get things to look how you want for your character.

Фото профиля Jason Tully
Jason Tully9 месяцев назад

Impressive.

Фото профиля Mattia Merenda
Mattia Merenda9 месяцев назад

I was looking for something li'e this thanks!

Фото профиля Santiago
Santiago9 месяцев назад

🫡🫡🫡

Фото профиля Joe
Joe9 месяцев назад

Fuck this. But also great work.

Фото профиля Duelist: Idle Expedition-Released on Sep🤖
Duelist: Idle Expedition-Released on Sep🤖9 месяцев назад

I hate spider!!!!

Фото профиля MrFutureMaker
MrFutureMaker9 месяцев назад

Seriously great job!

Фото профиля rafael lobo
rafael lobo9 месяцев назад

This felt so organic and faithful that it was scary

Фото профиля Caramel Kaiteki🍮 | Edgerunner
Caramel Kaiteki🍮 | Edgerunner9 месяцев назад

but can it walk on walls though?

Фото профиля Lincoln Margison - Game Development
Lincoln Margison - Game Development9 месяцев назад

Yup

Фото профиля Caramel Kaiteki🍮 | Edgerunner
Caramel Kaiteki🍮 | Edgerunner9 месяцев назад

Cool ^^

Фото профиля Lincoln Margison - Game Development
Lincoln Margison - Game Development9 месяцев назад

I mention it somewhere in the tutorial, about the way we do traces relative to the body orientation, so that if you had a character setup which can walk on walls/upside down it would still work as normal. I might make a video on the setup for that

Фото профиля COBOX
COBOX9 месяцев назад

This looks creepy and amazing at the same time!!

Фото профиля Arctic Fox
Arctic Fox9 месяцев назад

@CaseOh__

Фото профиля Pablos Holman
Pablos Holman8 месяцев назад

a game where you fight these things omg!

Фото профиля john bob
john bob9 месяцев назад

@haezdev how would this work with different aliens like way big having one feet higher than the other when walking on off road surfaces, or ultimate spidermonkey’s long legs

Фото профиля Kenshi
Kenshi9 месяцев назад

lincoln's procedural flow tutorial is out now! 🎓

Фото профиля Landry
Landry9 месяцев назад

Wow ! 😵‍💫

Фото профиля iwilldestroyearth
iwilldestroyearth9 месяцев назад

And buying into great ideas, you do it to on a safe schedule without he school teachers on your planet. Thats making it no problem with us. The games are a we.

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