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procedural animation system from scratch, with full step by step tutorial

88,118 görüntüleme • 9 ay önce •via X (Twitter)

36 Yorum

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development9 ay önce

Tutorial link:

DeGen Rivals BETA OUT NOW! 💥 profil fotoğrafı
DeGen Rivals BETA OUT NOW! 💥9 ay önce

I appreciate your technical prowess but that's gonna be a nope from me chief

Probius profil fotoğrafı
Probius9 ay önce

No key frames? None at all? I think it needs at least a base key frame that determines the default standing position (as opposed to the "T-pose" it would need for rigging).

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development9 ay önce

It's in the pose it was created in, so its t-pose equivalent. More like a nnnn-pose in this case. Although you could argue its base pose is a keyframe I guess. I just wanted it to be clear that it wasn't animated and wasn't doing any pose blending hybrid type of stuff.

Probius profil fotoğrafı
Probius9 ay önce

That's totally fair! I just wanted to know. That's interesting, though. I would have expected all it's legs to be spread out for its "nnnn-pose" as you call it lol I'm not an animator, just a programmer and game mechanics designer. I'll have to check the tutorial out. I'm

Probius profil fotoğrafı
Probius9 ay önce

curious how you get such good animations without doing any hybrid key frame blending style animation.

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development9 ay önce

Typically people use A-poses rather than T-poses now, because generally the base pose is trying to be the most natural "midpoint" pose. So elbows half way bent, shoulders half way down, etc. The closer the modelled pose is to the position it's in, the better it will look (the less the mesh needs to distort to change into position). And to summarise how it works, it's firstly just moving the legs correctly (biggest part, takes at least half of the vid), then layering a bunch of stuff on for the body. As an example, it partially uses the average position of the feet as it's position. So it will sway towards it's legs a little. Then another example, it moves lower to the ground & angles forwards the faster it moves. Then a bit of random noise thrown in which is speed dependent. And overall the movement of the body is done with a bit of spring-like interpolation to keep it a little soft/wobbly rather than too robotic.

Probius profil fotoğrafı
Probius9 ay önce

Huh I didn't know A-poses were a thing. Thanks for all the information! Appreciate it!

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development9 ay önce

Visual of the two. In the T-pose you could sculpt/model it or whatever to make the shoulders look good in that pose, but they're rarely going to be in that pose. Better to make it look good in the A-pose version than some outlier never-to-be-seen situation. There's also a bunch of stuff you can do to fix any of this, where the actual model morphs based on the pose (so vertexes move rather than just being controlled by their respective bone).

Probius profil fotoğrafı
Probius9 ay önce

Yeah all of that makes sense. However, what do you mean by this: "so vertexes move rather than just being controlled by their respective bone"? I thought that when you moved a bone, it did move the vertexes (based on weights of course).

Лякуша Йцукен profil fotoğrafı
Лякуша Йцукен9 ay önce

All aussies are very thankful right now

this contains politics profil fotoğrafı
this contains politics9 ay önce

You did a great job but..

Naka.exe profil fotoğrafı
Naka.exe9 ay önce

legit planned on doing something like this on february after purchasing the control rig course😭 oh well…more knowledge 😄 i’d show you once im done

Georges-Emmanuel ARNAUD profil fotoğrafı
Georges-Emmanuel ARNAUD9 ay önce

This is amazing

MrFutureMaker profil fotoğrafı
MrFutureMaker9 ay önce

So cool!

piontek profil fotoğrafı
piontek9 ay önce

That's awesome! Thank you. 🙏

Jay Fent🍄n ᯅ profil fotoğrafı
Jay Fent🍄n ᯅ9 ay önce

Thoughts on Locomotor?

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development9 ay önce

It's cool, doesn't currently function like this for characters being controlled by the player. It's more so for moving the character, which makes it good for sequencer. I don't think any single node solution will come close to custom approaches (even though this whole thing could be a single node). You need specific control for any real use, to get things to look how you want for your character.

Jason Tully profil fotoğrafı
Jason Tully9 ay önce

Impressive.

Mattia Merenda profil fotoğrafı
Mattia Merenda9 ay önce

I was looking for something li'e this thanks!

Santiago profil fotoğrafı
Santiago9 ay önce

🫡🫡🫡

Joe profil fotoğrafı
Joe9 ay önce

Fuck this. But also great work.

Duelist: Idle Expedition-Released on Sep🤖 profil fotoğrafı
Duelist: Idle Expedition-Released on Sep🤖9 ay önce

I hate spider!!!!

MrFutureMaker profil fotoğrafı
MrFutureMaker9 ay önce

Seriously great job!

rafael lobo profil fotoğrafı
rafael lobo9 ay önce

This felt so organic and faithful that it was scary

Caramel Kaiteki🍮 | Edgerunner profil fotoğrafı
Caramel Kaiteki🍮 | Edgerunner9 ay önce

but can it walk on walls though?

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development9 ay önce

Yup

Caramel Kaiteki🍮 | Edgerunner profil fotoğrafı
Caramel Kaiteki🍮 | Edgerunner9 ay önce

Cool ^^

Lincoln Margison - Game Development profil fotoğrafı
Lincoln Margison - Game Development9 ay önce

I mention it somewhere in the tutorial, about the way we do traces relative to the body orientation, so that if you had a character setup which can walk on walls/upside down it would still work as normal. I might make a video on the setup for that

COBOX profil fotoğrafı
COBOX9 ay önce

This looks creepy and amazing at the same time!!

Arctic Fox profil fotoğrafı
Arctic Fox9 ay önce

@CaseOh__

Pablos Holman profil fotoğrafı
Pablos Holman8 ay önce

a game where you fight these things omg!

john bob profil fotoğrafı
john bob9 ay önce

@haezdev how would this work with different aliens like way big having one feet higher than the other when walking on off road surfaces, or ultimate spidermonkey’s long legs

Kenshi profil fotoğrafı
Kenshi9 ay önce

lincoln's procedural flow tutorial is out now! 🎓

Landry profil fotoğrafı
Landry9 ay önce

Wow ! 😵‍💫

iwilldestroyearth profil fotoğrafı
iwilldestroyearth9 ay önce

And buying into great ideas, you do it to on a safe schedule without he school teachers on your planet. Thats making it no problem with us. The games are a we.

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