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Procedural Segmented Progress Bar🌡️ #godotengine #madewithgodot #gamedev #indiedev
68,871 Aufrufe • vor 1 Jahr •via X (Twitter)
8 Kommentare

I did something like that using animation textures, a texture encoded in bw where each bar is less black, so they get automatically cutoff, giving the illusion of a segmented bar. The advantage of this method is that gives the artist freedom about the shape of the bar

That sounds like a professional workflow. But since I do everything myself, I simply hate jumping between graphics design software and game engine

A health bar that turns gay during pride month, genius

Gonna show my ass here but I tried for like a month to make something like this on a radial bar and just kept fucking it up 🫠

I just uploaded this shader and there's also a circular one

🌈

This is insanely cool! :D

Thanks!
