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Procedural Segmented Progress Bar🌡️ #godotengine #madewithgodot #gamedev #indiedev
68,871 views • 1 year ago •via X (Twitter)
8 Comments

mizardo1 year ago
I did something like that using animation textures, a texture encoded in bw where each bar is less black, so they get automatically cutoff, giving the illusion of a segmented bar. The advantage of this method is that gives the artist freedom about the shape of the bar

Tan Jian Ping1 year ago
That sounds like a professional workflow. But since I do everything myself, I simply hate jumping between graphics design software and game engine

Acromata1 year ago
A health bar that turns gay during pride month, genius

G. Ilgidane1 year ago
Gonna show my ass here but I tried for like a month to make something like this on a radial bar and just kept fucking it up 🫠

Tan Jian Ping1 year ago
I just uploaded this shader and there's also a circular one

Godot Engine1 year ago
🌈

@NPChae on YOUTUBE1 year ago
This is insanely cool! :D

Tan Jian Ping1 year ago
Thanks!
