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Procedural Segmented Progress Bar🌡️ #godotengine #madewithgodot #gamedev #indiedev

68,871 views • 1 year ago •via X (Twitter)

8 Comments

mizardo's profile picture
mizardo1 year ago

I did something like that using animation textures, a texture encoded in bw where each bar is less black, so they get automatically cutoff, giving the illusion of a segmented bar. The advantage of this method is that gives the artist freedom about the shape of the bar

Tan Jian Ping's profile picture
Tan Jian Ping1 year ago

That sounds like a professional workflow. But since I do everything myself, I simply hate jumping between graphics design software and game engine

Acromata's profile picture
Acromata1 year ago

A health bar that turns gay during pride month, genius

G. Ilgidane's profile picture
G. Ilgidane1 year ago

Gonna show my ass here but I tried for like a month to make something like this on a radial bar and just kept fucking it up 🫠

Tan Jian Ping's profile picture
Tan Jian Ping1 year ago

I just uploaded this shader and there's also a circular one

Godot Engine's profile picture
Godot Engine1 year ago

🌈

@NPChae on YOUTUBE's profile picture
@NPChae on YOUTUBE1 year ago

This is insanely cool! :D

Tan Jian Ping's profile picture
Tan Jian Ping1 year ago

Thanks!

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