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Procedural Wicker Material + border generator for Sanctus Wood Works #b3d #GeometryNodes

33,851 Aufrufe • vor 1 Jahr •via X (Twitter)

12 Kommentare

Profilbild von plasmatic
plasmaticvor 1 Jahr

Idk if this the right place The bake maps in 3.2 don’t show up in the queue for baking, help

Profilbild von Sanctus (sanctusxyz.bsky.social)
Sanctus (sanctusxyz.bsky.social)vor 1 Jahr

That's a bad installation. Please uninstall the addon , restart Blender, and install again. Restarting Blender between uninstalling the old version and the installation of the new version is important.

Profilbild von Λbstract
Λbstractvor 1 Jahr

RT @InstaMAT_io: 👀 Are you looking for an alternative to Adobe Substance tools? Do not miss out on InstaMAT from killer node-based material…

Profilbild von Martin Lorentzon
Martin Lorentzonvor 1 Jahr

Great work! Blender needs more examples like this

Profilbild von Sanctus (sanctusxyz.bsky.social)
Sanctus (sanctusxyz.bsky.social)vor 1 Jahr

Thanks

Profilbild von pwebb
pwebbvor 1 Jahr

Sweet 👌👌 that looks really nice

Profilbild von Sanctus (sanctusxyz.bsky.social)
Sanctus (sanctusxyz.bsky.social)vor 1 Jahr

Thank you

Profilbild von ZedART 🏳️‍🌈
ZedART 🏳️‍🌈vor 1 Jahr

That looks really nice 👍

Profilbild von Sanctus (sanctusxyz.bsky.social)
Sanctus (sanctusxyz.bsky.social)vor 1 Jahr

Thank you 🙌

Profilbild von waltercubix
waltercubixvor 1 Jahr

Just out of curiosity, wouldn’t be more efficient to create this type of texture using substance designer? All the math nodes in blender could potentially decrease performance in a large scene with multiple materials like this one

Profilbild von Zero Dean
Zero Deanvor 1 Jahr

That looks useful! Is there any way to allow for small/random gaps between the wicker to let light through? And displacement? Might be more advanced than what you're going for (which looks great as-is).

Profilbild von Sanctus (sanctusxyz.bsky.social)
Sanctus (sanctusxyz.bsky.social)vor 1 Jahr

There are procedurally controlled gaps:

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