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Procedurally drawn creatures, all breathing, blinking and glancing around on their own clocks. every one of these is a seed and threejs code
41,374 görüntüleme • 1 ay önce •via X (Twitter)
52 Yorum

Love it! had a crack at something similar earlier.

Cool!

@JohnBr0 I need to know more guys! this is super interesting

@albertobeicas build is here if you wanna have a play:

@albertobeicas I would absolutely love to - prob dive into it later today. Thank you!!

@albertobeicas I cleaned up the repo. Couple of WIP things that need love: 3D spinner: Send them to the supermarket: why not eh?

Very cool! what's next? maybe a procedural locations for them? A multiplayer game where each user gets a unique avatar and unique objects in their inventory? Could be an awesome concept 😀

got some ideas already, just need time!

Beautiful. I did something similar pre-LLM

Wow! What's the shader/material here? The hand drawn look is rad!

It all code generated in a js canvas

So cool 🔥

These are beautiful!

Thanks!

This feels like a reverse Monet test. It’s so cool

This is so sick

This kinda stuff is wizardry to me. Gonna take a shot at it this week and see what I can hack together.

Just let your llm guide you

This is fucking brilliant

very cool!!

Thanks!

Amazing

pretty cool :)

I need a videogame of this 🤩

working on it

My goodness I love this

so cool!

Thanks

This is so cool

Amazing!

Thanks!

Super cool!

love this, been experimenting with js for character creation

I would love to see this turn into a cartoon

i would love a game in this style

amazing

Really cool

Thanks!

Very cool! Are those drawn or generated? I know it's just words, but I'm still curious about how you conceptualize drawing.

Generated by code

cool

Wow, it’s really amazing 😳

that's cool! wow!

This is awesome! Amazing work! Definitely love to have one of them

i really love these, especially the drawings themselves. the animation would look way more interesting and fun if it were a low frame rate (like 6-12fps). the charm of them is their doodly hand crafted feel, so why not animate them that way too!

Could you share why you used threejs for this? They don't seem to be 3d.

Agents know it well. And I like 2d chars in 3d environments

Neet i want to give this a try

Same... 100% procedural animation, rigging, everything. Very light footprint. @claudeai Fable5

Are you sure it's threejs?

yes

This is really cool

